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Resolving partial overlap after an elevation change


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Had a situation come up and wasn’t sure of the correct outcome.

A model is standing on top of a terrain piece with multiple levels. It is pushed onto a lower elevation, but would end in a position where it would be partially overlapping the lower terrain part and the battlefield.

In this situation, the higher elevation partially overlapped the lower one.  Because of this, the pushed model was never completely overlapping the lower elevation after it left the higher elevation.

The rules for this say “If an object that is on top of a terrain part is Pushed or Pulled and would end that movement partially overlapping an object that is at a lower Elevation, it stops along the movement tool at the last position that was not partially overlapping that object.”

Would this situation end with the model

A: stopping on the lower elevation, partially beneath the higher elevation and not overlapping the battlefield

B: unable to change elevation at all and remaining at the higher elevation that it started on  

 

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On 9/19/2023 at 12:27 AM, TheUnseemlyOne said:

In this situation, the higher elevation partially overlapped the lower one.  Because of this, the pushed model was never completely overlapping the lower elevation after it left the higher elevation.

This means it would be situation B

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