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Siege of Coruscant Odd Ball ability order of choosing ships


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Odd Ball from the Siege of Corustant pack reads, “After you fully execute a red maneuver or perform a red action, you may choose a friendly ship at range 0-3 and an enemy ship at range 0-1. The chosen friendly ship gains a lock on the enemy ship.”

Is the player controlling Odd Ball able to measure range to both friendly and enemy ships to determine all valid options before selecting one enemy ship and one friendly ship?

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  • 2 weeks later...

In the FAQ of the RRG (Version 1.4.6-1) on page 37 there is an entry that deals with "How are abilities that "may choose a ship" resolved ..." - The answer is that you may measure range to any number of ships and then choose a ship from among the valid options or chose no ship. So in this scenario the player would be able to measure range to both the friendly and enemy ships and then either choose a valid friendly and valid enemy ship to satisfy the requirements or choose to not select any ship.

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