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Golden Rule of Terrain


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Hello,

In the CRB, it describes three types of terrain: scatter, area, and obstacle.  (CRB pg. 11).  These terrain features may also be either open, difficult, or impassable (CRB pg. 12) and provide either light, heavy, or no cover (CRB pg. 13).  The CRB seems to allow that a single more complex piece of terrain can be broken down into subparts for purposes of affecting movement, such as designating subparts as either open, difficult, or impassable as agreed upon by the players. (CRB pg. 12).  However, it is not clear if a single piece of terrain may also be broken down into subparts for purposes of triggering (or avoiding) other game effects with respect to that subpart.  For example, a single terrain piece, a hill, has a cliff face on one side and a ramp on the other that leads up to a plateau abutting the cliff face.  Although the hill is otherwise agreed as being obstacle terrain, could the players also agree that the ramp face subpart is no cover area terrain to avoid issues with trooper miniatures partially overlapping the terrain piece where the base of the ramp meets the battlefield (see fitting on terrain limitation at CRB pg. 12)?   The golden rule of terrain states "[u]ltimately, the type of terrain and the rules used are up to the players and should be discussed before the game begins."  (CRB pg. 13).   Does the golden rule allow players the flexibility to break down single terrain pieces into subparts when it comes to terrain type and cover as well? Or, is the ability to break down a single piece of terrain into subparts limited to open, difficult, or impassable designations?  

Thank you for your time!

 

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10 hours ago, JhayRhod said:

Does the golden rule allow players the flexibility to break down single terrain pieces into subparts when it comes to terrain type and cover as well?

Yes. Always discuss terrain with your opponent before the game, as ultimately it is up to you, the players, to decide what rules your terrain has.

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