Jump to content
Welcome! ×
Atomic Mass Games Forum

Artisan

Members
  • Posts

    35
  • Joined

  • Last visited

Everything posted by Artisan

  1. I apologize not being more clear. I thought I was. I meant how the targeted mini is moved along the tool.
  2. Prime example: ttc Deception or superpower Siren's Call. Does that work like push/throw or would active player advance target mini just like they would their own? On face value it says advance which makes me believe the latter, but I wasn't sure if change of ownership was crossing some invisible line.
  3. I appreciate your feedback. Was expected for multiple reasons. I was hoping to avoid conflict with "free spirit" players who can't understand the importance of limited resource management.
  4. At the time of the posting I thought this was a rules question, but maybe it is more a mechanics question. Not sure. Either way, it seems this is the only place it can be answered.
  5. I am not sure which scale to use. Before people say "REALY?! Are you serious?" AMG has the "official" scale which is on the bottom of every piece they make, but then there is also this chart (below) that they have provided that is a "suggestion". I took the time to do the math and wrote in blue the in² for an overall measurement rather than the rectangle shape that seems to be prefered(???). I do know that the game is accepting of unofficial terrain and that is what the chart is for (I'm pretty postivie), but the board has a limited space and as such I believe scaling should be based on the terrain's footprint (in²). That would make it universal (ease of use) when comparing official to unofficial. Conclusion: the in² of the "official" terrain does not match up with AMG's own chart. The numbers given in the chart, are they targets or maximums? If targets they are way off, but if maximum the 12.5in² Daily Bugle exceeds the limit of 2 therefor is a 3 (as stamped). I know it says rough for all the other viewers.
  6. Thanks for the clarification. The rulebook's wording reads a little clanky, but the gist of it is the same. It just seems so odd that similarly structured powers (+this or -that) don't have the "once per" clause on the card when it is pointless to use it again and yet others have it.
  7. It was answered in the interdemensional bloodhound post that Good Boy! "may" use the superpower more than once on a character, but the target will only have 1 of the effects "stick" to it at a time. The question is, does that apply to ALL effects? Even the ones that don't mention "once per turn/round"? Also, is that kind of effect clearly different from another say...Fri AI?
  8. I read the 1st post regarding this ttc, but it did not ask how it interacted with beam/area atracks nor rapidfire-like attacks (if >R3). I was unsure of the Dr. Strange bonus interaction till I read the related post, so I thought it needed asked. Does it modiy the declared attack (Myst Emp) or does it just add 2 dice to the 1st dice pool formed? PS: If unsure I take effects at face value.
×
×
  • Create New...