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Orkimedes

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  1. Hello, How do the non-leader minis from the same unit interact with or impede the placement of a unit leader while the unit leader is making a move, if at all? I understand based on this ruling the final position of a unit leader cannot overlap the non-leader minis: However, what about during the step of movement where you are placing the unit leader? Are the non-leader minis ignored or moved aside during this process and then placed in cohesion at the end (not overlapping the final position of the unit leader) or do they impede the movement of the unit leader during the entire movement process? Thank you for your time and consideration.
  2. Hello, Given that Cover X is a unit keyword (and improves the unit's cover) how does the Cover X keyword interact with a unit's final cover determination when that unit has some models in cover and some models not in cover, since the cover determination from terrain is mini by mini? This also would seem to apply to cover from suppression tokens, which appears to work in the same way. For example, what happens in the following situation: A unit of two speeder bikes has one mini obscured by a heavy cover terrain piece and one mini not obscured by any terrain. Which of the following is correct: 1) Per the determine cover step, under apply dodge and cover, the unit has heavy cover (since one mini is in heavy and one mini has no cover). Then, the Cover 1 from the unit's Cover 1 keyword is added in the same way Cover 1 would be added for suppression tokens to the unit at the end of the determine cover step (resulting in the unit still having heavy cover since you can't go above that) 2) The unit has one mini in heavy cover by being obscured from terrain and one mini in the open, but the Cover 1 gives the mini in the open light cover, so one mini is in heavy cover and one mini is in light cover. Since you round down when light and heavy cover are tied, the unit has heavy cover. Thank you for your time and consideration.
  3. It appears the mini-by-mini 50% height rule during terrain discussion has been removed. The terrain discussion relative to cover only includes whether a given piece is light or heavy. Does this mean the following: 1) Non-vehicle minis get cover from most/all terrain that is not purely decorative, and 2) How do you determine if a vehicle has cover based on the following from page 37 (and 38 for repulsors): "During the Determine Number of Obscured Miniatures step, a ground vehicle miniature’s silhouette must be at least 50% obscured to count as obscured." If this is based on whether a vehicle is obscured at the time of the attack, and cover LOS is now done from every part of the attacker's silhouette at the time of attack, does this result in weird situations where a vehicle would be mostly or entirely obscured by a small piece of terrain from one point on the attacker's silhouette (if they are very close to said terrain piece but not touching it) and therefore provide it cover? Thank you
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