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Negoldar

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Posts posted by Negoldar

  1. 5 hours ago, Joakinmon said:

    Is it possible to do two actions like run and them advance in the same turn/activation?.

    Advance and Dash are not actions. They are types of movement. 

    When a character is activating it can do two actions. Only one of those actions can be a move action to Advance, Climb, or Dash. 

    Abilities may grant movement that is not part of a move action and those can be used along with a move action. 

  2. 1 hour ago, hingard said:

    For the mandalorians are stronger together would this trigger if they moved first then used the jetpack ability to get into range 2 of an allied mandalorian. 

    Mandalorians Are Stronger Together triggers when a move action ends within the specified range of another Mandalorian. Jet Pack does not involve a move action so it will not trigger this abiilty.

  3. 2 hours ago, Undercoverdemon said:

    Do both players have knowledge of what is in each pile of tokens 

    I assumed the opponent doesn't know when you create the piles but it doesn't specifically say on the card that creating the piles is done in secret 

    No. Only the player who is playing the card will know what is in each pile. The opposing player will not find out until after selecting one of the two piles.

  4. On 8/22/2023 at 3:26 PM, sawflow said:

    For the interaction of Deal with the Devil for Ghost Rider and bob's Excessive Violence Attack. 

    If Bob used Excessive Violence to attack an enemy, and that enemy is within 2 of an allied Ghost rider who has 2 or less health. Excessive Violence says "Before Damage is Dealt all other characters within 2 of the target character suffer 2" which would then KO Ghost Rider and he then would play Deal with the Devil. 

    My question is, could Deal with the Devil be played when Ghost Rider is KO'd by the splash damage of Bob's Excessive Violence attack and used to target Bob before the self throw portion of Bob's Excessive Violence would daze him? 

     

     

    Yes he can. Note that the Throw effect on Excessive Violence has been errata'd to be after the attack is resolved.

  5. 2 hours ago, Sliski said:

    1. Kraken, Super Tactical Droid makes combat action.
    2. Kraken scores 3 hits during attack.
    3. Kraken triggers Active Ability (Tactical Network) at step 10C of Making an Attack.
    4. MagnaGuard makes dash and 5-dice attack as a result of Tactical Network.

    It's still during Kraken's combat action, so can MagnaGuard use "Your hatred makes you powerful" to suffer 2 damage and add 3 dice to attack roll?

    No. 

    The attack made by the Magna Guard is not part of the triggering combat action.

  6. 2 hours ago, TheRealShano said:

    Can Active Abilities trigger off combat tree results from out of activation attacks even though spending Force to use the Active Ability can only be done "if it's this unit's activation"?

    How does this get handled in cases like Mother Talzin's Wrath stance where the Active Ability is on the third result and is the only path through the combat tree? 

    I believe this thread answers your first question. 

    https://forums.atomicmassgames.com/topic/11469-kalani-and-kraken-attacking-twice-from-tactical-network/#comment-50454

    The answer to the second question is you would skip that result as none of its effects can be used. 

  7. On 8/11/2023 at 12:32 PM, Isotop said:

    1: A player is not allowed to measure a distance starting from another measurement tool ("combining" two tools) since a tool is no object.

    If the tools are different types, you may. 

    On 8/11/2023 at 12:32 PM, Isotop said:

    2: A player is allowed to use a line laser (for checking line of sight, cover, etc.) since a line laser is not/can not be used to measure a distance.

    The rules do not allow for a line laser to be used.

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