Jump to content
Welcome! ×
Atomic Mass Games Forum

Negoldar

Moderators
  • Posts

    2,609
  • Joined

Posts posted by Negoldar

  1. 13 hours ago, dustandechos said:

    Can both an Innate Ability and Reactive Ability trigger from the same Combat Action? 

    Yes. There is no limit tied to how many Innate abilities can be used and there is only one Reactive ability being used here. 

    13 hours ago, dustandechos said:

    For Example: A B2 makes a Combat Action on a Target in Range 4 of both B1s. After the Combat Action can both Combat A.I. Protocols and No One Gets Between Me And My Job trigger?

    Yes. This works for the reasons given above. 

  2. 2 hours ago, IDMTfirefighter said:

    So that focus action occurs when the ability is used...immediately...correct?  Or could he use run and gun, then advance, then make a focused melle or ranged attack from the run and gun?

    The focus action occurs as part of the resolution of the Run and Gun ability. 

    Your example works, however, the focus action is independent of making an attack. 

  3. On 3/25/2024 at 3:13 PM, RenegadePenguin said:

    So does this mean that the "Iron Man (Hulkbuster)" can only be added to the battlefield once…?

    It does not. 

    On 3/25/2024 at 3:13 PM, RenegadePenguin said:

    Scenario B: Hulkbuster -> Iron Man (Hulkbuster) -> Hulkbuster -> Iron Man (Hulkbuster) -> Hulkbuster -> (repeats indefinitely)

    This is the correct scenario if you were to have enough rounds in the game to make this happen. 

  4. 20 hours ago, J_tread said:

    If a slowed character makes a rapid fire attack within range two of Iceman and gets their rapid fire trigger off, do they take 1 damage per rapid fire attack, or is the second attack considered part of an attack action?

    The Rapid Fire attack occurs within the attack action so it will not trigger Cold Snap separately. 

  5. On 3/22/2024 at 4:01 PM, Mattomattick said:

    Xavier's Dream question:

    Wolverine attacks Storm, and has 6 successes, Storm has 0. If the player controlling Storm plays Xavier's Dream do they reduce from 5(the damage she would take) or the amount of unblocked successes (6)?

    It’s based on how much damage is unblocked, before considerations of how much the character can actually take. In your example, the damage that needs to be reduced is 6. 

  6. On 11/4/2023 at 7:20 PM, Weezlenutz said:

    I start the game with Baron Helmut Zemo's leadership and 6 team tactics cards.  The list contains Baron Strucker, Red Skull Master of the world and other various Hydra Models.  I Versatile Strategy into Strucker's Leadership.  From previous post I don't have to give up the card.  Baron Strucker then gets KOd.  I play Two More Shall Rise tactics card.  Baron Helmut and Red Skull leaderships come on line.  Would I get a 7th team tactics card?

    Yes. The card will have to meet the criteria in Baron Helmut Zemo’s Leadership. 

  7. On 3/13/2024 at 12:03 PM, Sleboda said:

    The Question: Are Active Abilities that are used beause of an Option in a Combat Tree resolved between the application of Damage from the Damage Pool and Personal Effects from Expertise?

    Active abilities triggered from the Combat Tree resolve during step 10C of the attack sequence. This is after the Expertise results that do not add or change dice results are completed during step 10A. 

  8. On 3/15/2024 at 11:14 PM, mythslegend said:

    Can Kenobi, out of hiding stop the 5 dice attacks from Fetts, not so fast, Savages Dark Fury, or any 5 dice attack ability? If so, is the force that's spent for the ability refunded? Does the dice pool become 3 dice after the attack is stopped? 

    Not So Fast and Dark Fury are not attacks. Mind Trick cannot be used in response to them. 

    On 3/16/2024 at 9:47 PM, mythslegend said:

    I found the answer to Not so fast, and Dark Fury. My question about Mind Trick triggering off of Twice the pride, Double the fall remains? 

    This is answered here:

    https://forums.atomicmassgames.com/topic/12183-mind-trick-and-twice-the-pride-double-the-fall/#comment-52624

     

  9. Excessive Violence is changing to have the following special rules:

    (Only the first one is changing but all are presented for completeness.)

    Quote
    • This character may choose this attack only if it has 1 or more Loaded tokens. During the Pay Power Cost step of the attack, this character loses all Loaded tokens it has.
    • Before Damage is dealt, all other characters within Range 2 of the target character suffer 2 Damage.
    • After this attack is resolved, this character is Thrown Away from the target character Short. This Throw is resolved by the player controlling the target character. Then, if this character does not have a Dazed token, it suffers 3 Damage.

     

  10. 2 hours ago, Ghost said:

    Before Flurry of Blows begins in Nightcrawlers Brimstone Blitz, does the target character get to do any possible "counters" like Killmonger, Usurpers, Untamed Force?

    This will depend on the timing of the “counter”. Killmonger, Usurper’s Untamed Force resolves during step 14b of the attack timing chart. Flurry of Blows resolves during step 14a. 

    Untamed Force cannot resolve until after Flurry of Blows. 

  11. On 3/14/2024 at 2:45 PM, FlyingRhino said:

    Thanks, and just so it's clear in my head, when the verbiage attack action is in the superpower, it would affect every attack in a beam or area (and rapid fire/ricochet/flurry/etc?) done within that action per your example.

    That’s correct.

    On 3/14/2024 at 2:45 PM, FlyingRhino said:

    If it says the next attack, it is only referring to the first attack made in the situation, like baron mordo and thanos's reactive superpowers.

    That is usually correct. Joint Effort does not follow this, but that is due to different phrasing. 

  12. I have removed multiple follow up questions as they all asked the same question.

     

    Quote

    Does KOing the Ultron Grunts with a thrown terrain feature allow them to come back when the throw has been resolved?

     

    When resolving a Throw, the check to see if the Ultron Drones are in play is when destroying the terrain feature, before the rest of the throw resolves.

    If they are on the battlefield before the terrain feature is destroyed, they will not be returned to the battlefield after the effect resolves. 

    This will be made clearer in the future. 

  13. On 3/12/2024 at 4:41 PM, LegalizedMischief said:

    I have 3D printed name plates on the front of my bases. They are 1mm thick. Would having these name plates on bases disqualify my models from AMG events like Adepticon? The models are all on the AMG bases they came with. The only modification is the name plate. 

    If the nameplate modifies the size of the base, it would be violating the last rule in the Miniatures section of the organized play documents.

  14. 10 hours ago, Snackrifice2099 said:

    Use Freeze and Fade-> gain power from attack -> use power to apply Ice Slide -> begin move as part of “Freeze and Fade”?

    Yes. 

    Ice Slide is a Reactive superpower that triggers off a move action which is part of Freeze and Fade. The attack action granted by Freeze and Fade completely resolves before the move action begins so what you suggest will work. 

    10 hours ago, Snackrifice2099 said:

    or can he only use the two together if he pays for them before starting Freeze and Fade?

    This would not work as you cannot trigger Ice Slide in this scenario. 

  15. On 2/7/2024 at 10:50 PM, FlyingRhino said:

    The wording in Cables leadership leads me to think the ignore cover part only occurs if the attacker chooses to reroll a die? So if they don't reroll for whatever reason, and the defender is within 3, the defender still gets the benefit of cover?

    That is correct. A die needs to be rerolled for Cover to be ignored if the defender is within Range 3.

  16. On 2/7/2024 at 8:48 PM, FlyingRhino said:

    What I've been reading in the forums so far is that typically, when a superpower adds dice to an attack, and that attack is a beam or area, only the first 'attack' gets the bonus dice and not any after it. Is this universally the case, or are there exceptions?

    That is universally the case when the superpower references a single attack.

    On 2/7/2024 at 8:48 PM, FlyingRhino said:

    I noticed the Smash TTC says attacks, so I assume it would break that rule.

    You are correct. Smash has different phrasing so it works differently. 

    On 2/7/2024 at 8:48 PM, FlyingRhino said:

    are there other situations where every attack in a beam/area would get the benefit of added dice? If so, what's the verbiage that distinguishes the two? Attack/attack action/attacks/etc

    Yes, there are superpowers that affect an entire beam and area attack. You can see this in superpowers like Friday A.I. on Iron Man and the Joint Effort Team Tactic Card.

×
×
  • Create New...