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Negoldar

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Posts posted by Negoldar

  1. On 2/8/2024 at 10:01 AM, Father Tork said:

    Follow-up Question, as this seems contradictory to the ruling made on THIS post
    image.thumb.png.37bd83daf6e8a999d5a3944a023c761f.png

    If the Target is changed as per taskmaster's ability, why would it not be changed in the case of Trip-Up?

    Taskmaster’s Intuitive Pattern Recognition looks to step 13 of the previous attack to determine who the target was and if it will apply to the current attack. 

    Trip Up applies to the target of the current attack at the moment it is played. Due to it being assigned to the target character, it does not move to the attack’s new target after a Bodyguard or Sacrifice type of effect. 

  2. 1 hour ago, DanLeCull said:

    It is also generally understood that range and LOS do not factor in the validity of this new target, for example my character attacks your character but your body guard hiding around the corner of a large building  redirects that attack to himself where my attack conditions would normally not enable me to attack this character. Correct?

    Correct. 

    1 hour ago, DanLeCull said:

    How is it that Trip Up behaves differently in this post?

    Trip Up is played during step 2c against the target of the attack at that time.

    In the situation described, after Trip Up is played on the character that is the target, the defending player changes the target of the attack. 

    Trip Up was played on the first character, not the second so its effect doesn’t move to the new target. 

  3. On 2/21/2024 at 10:35 AM, TheCalicoKid said:

    Can Plo Koon use his identity (We Can Do This the Simple Way or the Difficult Way) if he already has an Expose token on him…?

    Yes. 

    On 2/21/2024 at 10:35 AM, TheCalicoKid said:

    If he can do it, would he take the damage as normal for adding a condition token that's already on a character?

    If he attempts to gain the Exposed condition, he will take damage instead. 

  4. 40 minutes ago, Samuel Sweeten said:

    I have a question regarding Life Drain and Coordinated Fire. Life Drain triggers “after a … character makes an attack” and coordinated fire triggers “when a … character makes an attack,” however, only 1 can be used per attack as the triggering event for both is “an attack.” Is this correct?

    That is correct. Both are Reactive abilities that trigger off an attack. 

  5. On 2/12/2024 at 10:03 AM, jacobsb said:

    How would the tie breaker be handled?

    When the current turn ends, the game ends. As per the Appendix A timing chart for Taking a Turn, Objective control is checked before setting up the next Struggle then the new Struggle is selected and setup before the current turn ends. This means there will be no objectives currently controlled, so you will immediately move to the second tiebreaker.

     

  6. Terrain features should be defined by opponents before the game starts to determine how they will be played. 

    Based on your description:

    On 6/15/2023 at 11:25 AM, ryfterek said:

    By extension, can a miniature end its movement:

    - in a narrow gap between two buildings, smaller than the width of the base of it? (Almost certainly not, as per not being able to physically fit inside)

    If the character does not fit in the location it would end movement in, it cannot end there. 

    On 6/15/2023 at 11:25 AM, ryfterek said:

    By extension, can a miniature end its movement:

    - on a flat-topped, cubic crate of negligible height that it can balance on top of easily while overhanging over multiple sides? (Possibly not as per fitting inside the imaginary boundaries of the terrain feature)

     

    If the character does not fit on the terrain feature, it cannot end a movement there. 

    On 6/15/2023 at 11:25 AM, ryfterek said:

    Does the Snip'et informing that "If a character's miniature can't physically fit underneath balance on top of or fit inside a terrain feature, the character cannot end a move there" mean to use the word 'inside' as in physically inside? Or as in 'inside the boundaries of the terrain feature'? 

    It can be either depending on the nature of the terrain feature in question and how players define the terrain feature. 

  7. 11 hours ago, countmoore said:

    Per the above rule and others of a similar type ie where a character gets additional power if a certain face is rolled would the power still be gained if the situation results in a dazed Shuri.

    Characters do not have superpowers while Dazed. In the situation described, she is Dazed before Head of Wakanda R&D resolves so she will not benefit from it. 

  8. 16 hours ago, Trith189 said:

    Might sound like an odd question, but the wording is throwing me off

    On execute it states "Both characters may spend 2 power to play this card"

    Where as other cards such as mothership state "Two black order characters may both spend 2 power EACH to play this card"

    So just curious if its 4 power (2 from each) or 2 power total.

     

    Thanks and sorry if this is a silly question couldn't find anything on google relating to it.

    Two Power from each. Total of 4 Power spent. 

  9. 1 hour ago, XeneizeJCDC said:

    Are all gems superpowers or just the ones that say so? (power and soul doesn’t refer themselves as superpowers)

    The icon next to the name of the ability indicates what type of ability it is. All of the Infinity Gems have icons for Active, Reactive, or Innate superpowers. 

    1 hour ago, XeneizeJCDC said:

    Are all gems independent superpowers or their superpowers become part of the holder?

    The superpowers on the Infinity Gems are gained by the holder. 

    1 hour ago, XeneizeJCDC said:

    Active or Reactive Superpowers of gems once they activate, give one power to a Gem soul bearer?

    Yes. When an enemy character within range uses one of those superpowers the character holding the Infinity Gem: Soul card will gain 1 Power.

    2 hours ago, XeneizeJCDC said:

    Characters thay say that can’t be advanced by a superpower, are inmune to the Infinity Gem?

    Yes. 

  10. 1 hour ago, godlyness said:

    With the new updated timing chart (Feb/2024) 

    Count Dooku's Surely you can do better falls into step 6aii of attack timing chart. 

    So step 6c is when you add your  expertise.

    If the attackers expertise adds a strike can Count Dooku spend force on Surely you can do better to turn it off or is it too late

    It’s too late. He already had the opportunity to use that ability. He does not get another. 

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