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Kris M

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Posts posted by Kris M

  1. No, the TIE/sf's Ship Ability, Heavy Weapons Turret states that you must treat the front arc restriction of your equipped missile upgrades as a turret arc.

    If an equipped missile does not have the front arc restriction, like Multi-Missile Pods for example, the Heavy Weapons Turret Ship Ability would not apply as it doesn't meet the requirements for the ability.

  2. If a ship is destroyed during the Engagement Phase, it is removed after all ships that have the same initiative as the currently engaged ship have engaged (which is called simultaneous fire). In your example, so long as Flight Leader Ubbel has not already performed a bonus attack that round, his ability to perform a bonus attack would trigger in step 6c of the Attack - Resolve any of the defending player’s abilities that trigger after a ship defends or is destroyed that grant a bonus attack.

    Flight Leader Ubbel would then perform his bonus attack, choosing to use the Synced Laser Cannons and triggering Hotshot Gunner in the process.

  3. As there are multiple ways a stress token could be removed in the ActIvation Phase, it is dependent on where the enemy ship is in relation to the ship equipped with Death Troopers (Crew) at the time the stress token is to be removed.

    For example, Cassian Andor (U-Wing), allows a friendly ship at range 1-3 to remove a stress token at the start of the Activation Phase. If that friendly ship is in range of the ship equipped with Death Troopers it would not be able to remove the token.

    That same friendly ship then executes a maneuver by resolving the following steps in order:

    1. Maneuver Ship
    2. Check Difficulty

    As removing a stress token is step 2 of executing a maneuver, you would not check to see if the ship was in the range of the Death Troopers until after executing the maneuver.

     

  4. The Swivel Wing (Configuration) upgrade has two sides:

    • Swivel Wing [Down]
    • Swivel Wing [Up]

    If Captain Hark has the Swivel Wing upgrade equipped with the [Down] side showing and reveals a stationary maneuver, he must execute a sideslip maneuver using the 1-bank template instead. After executing the sideslip maneuver,  you must flip the Swivel Wing card so that the [Up] side is showing.

  5. In your example, when Cad Bane locked Kylo Ren, he assigned both a lock token and a jam token to Kylo Ren's tokenless ship. Kylo Ren, now with a jam token, is considered to be jammed. When a ship becomes jammed, the player whose effect caused the ship to gain the jam token chooses for the jammed ship to either remove one of its green tokens or break one of its locks. 

    The lock that has been assigned to Kylo Ren belongs to Cad Bane. As Kylo Ren has no green tokens and is not maintaining a lock on an object, the jam token stays.

    Should Cad Bane become jammed and have no green tokens he would be forced to break his lock and remove the lock token assigned to Kylo Ren. 

     

     



     

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