Jump to content
Welcome! ×
Atomic Mass Games Forum

Kris M

Moderators
  • Posts

    1,603
  • Joined

  • Last visited

Posts posted by Kris M

  1. Players may use any Star Wars: X-Wing miniature that represents the same ship type as the pilot in their squad, so long as it is easily recognizable as the ship it represents and has the appropriate ship token fitted in the ship’s base and matching pilot card. 

    This applies to official tournaments.  You should consult with your organizer for casual or unofficial events, as this matter is ultimately up to their discretion.

  2. No. Ten Numb's (B-Wing), pilot ability only allows you to spend 1 stress token to change all of your focus results to evade or hit results. His ability does not include blank results.

    In the question you linked to, an example is provided using the Tie/FO pilot Static who's pilot ability specifically allows you to spend both a lock and a focus token to change all of your results to critical results. 

  3. Hi everyone, with every new release, there is usually a large influx of questions.

    With the release of the latest rules reference guide a lot of you have questions. Quite a few of you have the same questions. We just wanted to let you know that we're working through them as efficiently as we can, but we need to take the time to make sure we're answering them correctly and not just quickly for the sake of speed.

    Thank you for your patience with this.

  4. No, a Boost is a move and not a maneuver.

    The "resolve it as though partially executing a maneuver" part of Arvel Crynyd's pilot ability only refers to using the template in order to determine his final position.
    Arvel's ability doesn't actually turn a boost into a maneuver and it doesn't trigger any abilities that happen after a ship executes a maneuver.

  5. Yes.

    With Thane Kyrell:

    The Thane Kyrell player gets to look at the opponents damage cards and choose one.  Then before it is exposed, the R1-J5 player can look at their facedown damage cards and choose which card to expose.

    With Zertik Strom:
    The Zertik Strom player spends their lock for the effect to cause the ship to expose a card. Before the card is exposed, the Fireball player can look at their facedown damage cards and choose which card to expose.

  6. Step 2a the attack (Roll attack dice) covers this:

    The attacking player determines the number of attack dice to roll. Starting with the attack value, modifiers that increase or decrease the number of attack dice (such as range bonus and other effects) are applied. Next, if any minimum or maximum number of dice has been set, that limit is applied. There is always a minimum of 0 and a maximum of 6. Then they roll that many dice.

×
×
  • Create New...