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Kris M

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Posts posted by Kris M

  1. The TIE/rb Heavy's Ship Ability, Rotating Cannnons states that you must treat the front arc restriction of your equpped cannon upgrades as a turret arc.

    If an equipped cannon does not have the front arc restriction, like Heavy Laser Cannon for example, the Rotating Cannons Ship Ability would not apply as it doesn't meet the requirements fo the ability.

     

  2. No. From the Rules Reference Guide (v1.4.4, page 39):

    Q: How does Chewbacca (Resistance, crew) interact with the Explosion with Wings ship ability?
    A: Chewbacca (Resistance, crew)'s "Setup: Lose 1 chage" ability occurs after the ship equipped with Chewbacca is placed during Step 5: Place Forces.
    Explosion with Wings causes a ship to be dealt a damage card during Step 6: Prepare Other Components.

    However, triggered abilities that do not have the "Setup:" header or explicitly mention a timing during Setup do not trigger during Setup. Thus, the second ability in Chewbacca's text ("After a friendly ship at range 0–3 is dealt 1 damage card, recover 1 charge", which does not mention setup nor have the header, does not trigger from "Explosion with Wings."

  3. Yes, the word “can” is used to mean “has the capacity to.”

    For example, an ability that says “While you boost or barrel roll, you can move through and overlap obstacles” means when a ship with this ability boosts or barrel rolls, it ignores the rules that prevents them from overlapping or moving through obstacles. 

    The ship always applies this effect as the effect is not optional but instead an expanded capability.

  4. To clarify, A cannon/missile/torpedo upgrade does not provide an attack arc for the reasons given in the Rules Reference Guide under Firing Arcs (v1.4.4 - pg. 4):

    Firing Arcs:
    A ship’s firing arcs include all shaded arcs on the ship’s ship token plus all turret arcs, if any.
    If an upgrade card gives a ship a turret arc or primary weapon with a specified arc, those arcs are also firing arcs.

    Therefor, if the attacker is in the arc used by an upgrade card (eg rear arc on Hotshot Tail Blaster) but that arc is not a turret arc nor a shaded arc, then abilities that require the attacker to be in a firing arc would not trigger.

  5. Rules Reference v1.4.4. pg. 9:
    A ship is damaged while it has at least one damage card. A ship is critically damaged while it has at least one faceup damage card.

    Rules Reference v1.4.4 pg. 39:
    Q: If "Rush" becomes damaged during the Engagement Phase before the initiative 2 step, causing its initiative to become "6", what happens?

    A: "Rush" engages at the current initiative step, after all other ships at that step have engaged.

    A reminder to be sure to only ask ONE rules question per thread. Create a new thread for each question. (Per the Forum Rules)

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