HazMatt Posted July 23, 2023 Posted July 23, 2023 Very niche scenario. But lets say that maul was on 1 hit point remaining with the pinned condition. Someone attacks maul, gets some successes and starts adding damage to the pool. While going down the combat tree the pinned condition is applied. This will cause 1 damage to maul automatically wounding him. Now what happens to the rest of the damage in the pool? Can it no longer be applied? Essentially, is the damage from duplicate conditions added to the pool? or is it dealt immediately? Minor follow up - is this damage still considered damage from an "enemy effect" for rules triggers or is it like strain where its not "enemy effect" damage because it is caused by a condition rather than a direct damage application.
Negoldar Posted July 29, 2023 Posted July 29, 2023 On 7/23/2023 at 6:52 PM, HazMatt said: Now what happens to the rest of the damage in the pool? Can it no longer be applied? That's right. Wounded characters cannot take more damage. Damage from a duplicate condition will be applied immediately, skipping the Damage Pool. See below
HazMatt Posted July 30, 2023 Author Posted July 30, 2023 Amazing thank you! So its actually very important if the duplicate condition damage counts as an enemy effect or if damage from conditions is neutral. Is it like strain where the damage is a neutral effect? Or because the condition is applied by a player is it player effect damage? (essentially for the situation above where maul gets wounded by the condition application outside of the damage pool would maul get to use "Revenge I must have Revenge?")
Negoldar Posted July 31, 2023 Posted July 31, 2023 7 hours ago, HazMatt said: Amazing thank you! So its actually very important if the duplicate condition damage counts as an enemy effect or if damage from conditions is neutral. Is it like strain where the damage is a neutral effect? Or because the condition is applied by a player is it player effect damage? (essentially for the situation above where maul gets wounded by the condition application outside of the damage pool would maul get to use "Revenge I must have Revenge?") The damage is from the attacking player.
HazMatt Posted August 2, 2023 Author Posted August 2, 2023 Thank you and really sorry one last follow up question then hope thats ok! Is the damage from duplicate conditions typed the same as the type of attack that triggered it (for example melee or ranged). For example: If I make a melee attack triggering Coordinated fire which applies a duplicate condition that wounds Maul, is that considered being wounded by a melee attack? or not because it happens before the attack is actually happening/is applied by a unit not making the attack? Similarly if I make a melee attack and during that attack I trigger a duplicate condition which causes maul to become wounded, will that count as being wounded by a melee attack allowing a revenge trigger? or with the double condition damage is that simply not an attack so would not cause any triggered rules that happen off being wounded by an attack?
Thoras Posted February 2 Posted February 2 On 8/2/2023 at 11:01 AM, HazMatt said: Thank you and really sorry one last follow up question then hope thats ok! Is the damage from duplicate conditions typed the same as the type of attack that triggered it (for example melee or ranged). For example: If I make a melee attack triggering Coordinated fire which applies a duplicate condition that wounds Maul, is that considered being wounded by a melee attack? or not because it happens before the attack is actually happening/is applied by a unit not making the attack? Similarly if I make a melee attack and during that attack I trigger a duplicate condition which causes maul to become wounded, will that count as being wounded by a melee attack allowing a revenge trigger? or with the double condition damage is that simply not an attack so would not cause any triggered rules that happen off being wounded by an attack? With the latest rulebook update posted today, the damage from a condition being applied to a Unit that already has that condition, if the condition is added via the combat tree options, becomes a part of the normal damage pool now, so it would be considered to be from that attack, yes.
desertspiral Posted February 4 Posted February 4 I find this ruling challenging, as the 'damage' from condition stacking is a rule book effect not a player effect. The player applies a condition. The rule book put the damage onto the character; and that happens irrelevant of who applies the condition.
Thoras Posted February 24 Posted February 24 On 2/3/2024 at 10:45 PM, desertspiral said: The rule book put the damage onto the character; and that happens irrelevant of who applies the condition. The damage is put into the damage pool of the ongoing attack in this situation, which is then applied as a "lump sum" for the entire attack. There is no distinction in terms of where different damage in the damage pool is coming from.
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