meffo Posted June 19, 2021 Share Posted June 19, 2021 so, if i have a v-wing equipped with Q7 astromech and i boost on top a debris cloud, i could still perform the linked lock action before receiving the stress from the debris? or is the timing different, because the rolling for and gaining stress from wounded pilot is a player's ability and not strictly a game effect? does that mean that all the text on damage cards are player's abilities and should always be resolved with the ability queue? even the text without action:-headers? will we get clearer definitions of what constitutes a player's ability and what constitutes a game effect? Link to comment Share on other sites More sharing options...
Dee Y Posted June 22, 2021 Share Posted June 22, 2021 No, they have different timing: "A ship moves through an object if the template is placed on that object when the ship moves. • If a ship moves through an obstacle, it suffers the effects of that obstacle." "• After a ship performs an action with an attached linked action, if the player wants to resolve the linked action, it is added to the ability queue." Link to comment Share on other sites More sharing options...
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