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Oopoehee

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  1. Assume Fifth Brother has offensive stance equipped. His player has already played You Would Question Me? granting the token generation ability. Fifth Brother takes an aim action, and he gains 2 aim tokens. As a result, Seventh Sister gains 2 dodges. In the post I link below, it’s stated that the immobilize, token-doubling ability can only once during a “triggering event.” My question then is: If Fifth Brother takes an immobilize token, will Seventh Sister gain 1 or 2 additional dodge tokens? In other words, is the “triggering event” gaining each aim token (2 events) or the aim action (1 event)?
  2. If I have a unit with incognito active in range of an intercept or a key position, does the unit lose incognito to count toward the victory point or do I have to shoot/defend first?
  3. Losing a standby token is worded thusly: “If a unit performs a move, an attack, an action, or gains a suppression token, it removes any standby tokens it has.” So, does a unit lose its standby if it is in an open transport and that transport moves? Example: Cassian plays Crack Shot while in a Landspeeder, and he gains a standby. The landspeeder next activates and moves. Does Cassian keep the standby token because it wasn’t his unit that performed the move action?
  4. Can a unit with multiple ranged weapons on their unit card and multiple minis per unit split fire? Example: A four-mini unit of Mandalorian Supercommandos are in range two of two enemy units. Can I choose for three minis to fire their pistols at one unit and one mini to fire their rifle at the other?
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