Jump to content
Welcome! ×
Atomic Mass Games Forum

DSchultz

Armada Playtesters
  • Posts

    972
  • Joined

  • Last visited

Posts posted by DSchultz

  1. Quote

    "Before a friendly ship's Attack Step, it may choose to attack from only its left and right hull zones this round. If it does, it may add 2 red dice to its attack pool while attacking a ship."


    A ship can only choose to resolve Admiral Ackbar's affect during that ships activation (See "Ship Activation" Topic), before its "Attack" step.
    A player cannot choose to resolve Admiral Ackbars affect before its appropriate timing window.
    Attacks made by that ship earlier in the round wouldn't prevent a player from choosing to resolve Admiral Ackbar effect at the appropriate time.
     

  2. Yes, per "Effects Use and Timing", a player can choose the order in which to resolve effects. 
    For example, you can resolve Tikkes affect to gain a command token of your choice, and then use choose to discard that command token to discard a matching Raid token in the same timing window.

  3. You can find this answer in the Star Wars: Armada Rules Reference in the topic "Readied".
    Relevant part bolded.

    Quote

     

    • While an upgrade card that is not marked with the Recur icon or Non-Recur icon is exhausted, that card is treated as if it has the Recur icon and is readied during the Status Phase.

    ◊ This includes upgrade cards printed prior to the introduction of the Galactic Republic and Separatist Alliance factions, which are not marked with either icon.

     

    Also in the "Upgrade Card" topic,

    Quote

    • Upgrade cards are readied during the Status Phase.

    Also in the "Status Phase" topic,

    Quote

    During this phase, the players ready all of their exhausted defense tokens by flipping them to their readied side. They also ready all of their exhausted upgrade cards by rotating them 90° counterclockwise. Then, the first player flips the initiative token to its other side.


    in the "Ready Cost" topic,

    Quote

    ◊ Command icons: The owning player can pay the cost by spending the indicated number of each type of token shown.


    An Upgrade Card that does not have a ready cost, is readied during the Status Phase. A player must ready an Upgrade Card that does not have a ready cost unless otherwise prevented.
    Upgrade Cards that have a ready cost are optional to be chosen to pay the cost to ready them. A player is not forced to ready them if they do not wish to do so.

  4. Yes, you can "exhaust" an upgrade card that does not have a recur or non-recur icon.
    An upgrade card that is "exhausted" has its effect in play as specified on its upgrade card unless otherwise prevented.

    To put another way, "exhausting" an upgrade card that otherwise wouldn't "exhaust" such as XI7 Turbolasers, has no effect on how that upgrade card resolves its effect.

  5. A defense token that is spent by an attacker is not considered to be a defense token that was spent by the defender. 

    Luminara Unduli would resolve as long as the defender spent fewer than 2 defense tokens, but you can not ready a defense token spent by the defender.

    In your example, if an attacker spends an "exhausted" defense token, it would be "discarded". The defense token cannot be chosen to "ready", as it is discarded.

    A defense token which was "readied" and spent to be "exhausted" by an attacker, can be chosen by the defender with Luminara Unduli effect to "ready" and returned it to its "readied" side.

  6. Rules Reference Correction: In the "SET ASIDE SHIPS AND SQUADRONS" topic:

    New changes for this topic in blue.


    To look like the following,

    SET ASIDE SHIPS AND SQUADRONS
    Some effects refer to ships or squadrons being set aside, typically before the “Deploy Ships” step of setup. The player controlling the set-aside ship or squadron places it outside the play area near its ship or squadron card along its player’s edge. These effects specify when those ships or squadrons can be deployed later in the game.
    • A ship or squadron that is set aside is not in play and can only be deployed or affected by the effect that set them aside.
    ◊ When a squadron that was set aside is deployed, set its activation slider to display the same color as the initiative token.
    • A set-aside ship or squadron can only be assigned objective tokens or chosen as an objective ship if that effect is resolved before the effect that sets that ship or squadron aside.
    • If a player has set-aside ships or squadrons remaining but all of that player’s ships in the play area are destroyed, the game immediately ends.
    • If a player has set-aside ships or squadrons remaining but the game goes to time, or the end of the sixth round their ships and squadrons that are set aside are destroyed.

×
×
  • Create New...