Jump to content
Welcome! ×
Atomic Mass Games Forum

Seth

Moderators
  • Posts

    2,187
  • Joined

Posts posted by Seth

  1. Hello,

    11 hours ago, MHollingsworth said:

    1. Is the above statement correct?

    No. The unit is placed at a speed-1 move, if possible. If it cannot be, place it as close to one as possible, even if that means a change of elevation.

    11 hours ago, MHollingsworth said:

    2. Would this also hold true if the Troopers were on a Height 3 piece of terrain and the only legal placement was on the table (meaning, the distance is more than a Climb)?

    Since they cannot be placed a speed-1 move from their prior position, they are placed as closed as possible. This will likely mean they are placed at the base of the obstacle, and are not required to be able to perform a climb move to do so.

    11 hours ago, MHollingsworth said:

    3. Since we are using the movement tool as a range measuring tool, could it be placed over Impassible terrain (which is normally illegal to Move through)?

    No, as this would not be a speed-1 move.

    11 hours ago, MHollingsworth said:

    4. Since we are using the movement tool as a range measuring tool, do we need to follow the rules when using the tool, specially do you have to place the tool, " so that one end wholly touches the base of the unit’s unit leader" or can you have the base of the unit leader touch one "point" at the end of the movement tool?

    No; as above.

    Hope this helps,
    Seth

  2. Hello,

    On 10/15/2023 at 9:00 PM, Pinto397 said:

    Does the miniature model prevent base contact occurring?

    Yes. If the player wishes to achieve base contact with the terrain, the example units will have to move differently (perhaps using their Reposition keywords) in order to do so.

    Hope this helps,
    Seth

  3. Hello,

    As quoted, the Repair X keyword allows you to remove a total of up to X of the listed tokens, in any (any/or) combination.

    5 hours ago, SergeyStark said:

    Does that mean I can remove 1 wound AND 1 ion token per use? Or 1 wound AND damage token? Or 1 wound AND 1 ion token AND damage token?

    No, as all of these are removing more than X (1) tokens.

    5 hours ago, SergeyStark said:

    Or does and/or only apply to X, and if X=1 then I have to choose only one?

    Correct.

    ------------------------------------------------------------------------------------------------------------------------------

    5 hours ago, SergeyStark said:

    Also clarify please what happens if I remove the vehicle damage token? Can the vehicle get it again after that?

    No. As stated under Resiliency: "A vehicle can only roll to determine a vehicle damage token once per game."

    5 hours ago, SergeyStark said:

    I repair one wound - does the damage token disappear?

    No, a vehicle damage token is not removed automatically upon the vehicle's wound tokens being removed.

    5 hours ago, SergeyStark said:

    I remove the damage token, then repair the AT-ST (it has 6 wound tokens now), and then it takes three more wounds - does it break again?

    No, for the reasons stated above; a vehicle can only roll to determine a vehicle damage token once per game.

    Hope this helps,
    Seth

  4. Hello,

    5 hours ago, chewb said:

    1/ I read on this forum incognito units can have claimed bomb at the start of bombing run scenario and It won’t break their incognito keyword. Can they drop the bomb as it is objective action ? And if yes, i suppose they loose incognito keyword, correct ?

    A unit with the Incognito keywords loses its effects if, among other things, it performs an objective card action. The Drop free action on the Bombing Run objective card is indeed an objective card action.

    5 hours ago, chewb said:

    2/ one thing not clear for me. Rules state incognito units can’t perform objectives actions. Then rules state unit loose incognito keyword if they perform obj actions among others. Does it mean incognito units can perform actions but looses incognito keyword or does it mean that units have to loose the keyword before being able to perform any obj action ? 

    The rules do not state that units with the Incognito keyword cannot perform objective card actions. They may, but if they do, they lose the effects of the Incognito keyword.

    Hope this helps,
    Seth

  5. Hi,

    Minis on both sides are placed into base contact with enemy minis and in cohesion when and as described under the "Moving Into Melee" process (page 26 of the Star Wars: Legion Core Rulebook) and "Removing Miniatures in Melee" (page 31).

    In your example, unit B's Withdraw move will not affect the placement of any minis in unit's A and C, as no units moved into melee and no attacks were made. The timing of the activations of units A and C is also not strictly important; miniatures are placed into base contact if and after a melee attack made by either unit is resolved.

    Hope this helps,
    Seth

  6. Hello,

    8 hours ago, Carey said:

    it appeared that you can choose to restore a mini or remove a wound everytime you use Treat or Repair capacities,

    That is accurate. You are not required to remove wound tokens from a unit before restoring minis to it.

    8 hours ago, Carey said:

    s there some kind of priority (do i need to heal the leader at first, despite being written nowhere?)

    No.

    8 hours ago, Carey said:

    my wookie leader is still with 2 wound token, but each other wookie have no wound token left. A nasty scoundrel shoots on them. Who gets the wound?
    1) a wookie, because the leader cannot be assigned a wound since there is another mini in the unit, as said in the CRB
    2) the leader, because he is the one mini with the most wounds and therefore must be assigned all new wounds untill he is defeated? as said in the CRB too?

    The unit leader may not be assigned wounds until it is the last remaining mini in its unit.

    Hope this helps,
    Seth

  7. Hello,

    No. The aims spent for the Lethal and Long Shot keywords must be spent at different points during the attack sequence. Long Shot X is resolved during the Declare Defenders step, before rolling any attack dice. Lethal X is resolved during the Modify Attack Dice step. And neither of these will allow those aim tokens to be spent to reroll up to two attack dice.

    Hope this helps,
    Seth

  8. Hello,

    The weapon keyword Suppressive is not an "X keyword;" X keywords are detailed in the Star Wars: Legion Core Rulebook on page 9.

    Additional instances of the Suppressive keyword in an attack pool will not modify the amount of suppression applied in that attack. If one or more weapons have the Suppressive keyword, the defender will suffer one additional suppression.

    Hope this helps,
    Seth

  9. Hello,

    4 hours ago, RedBillyOne said:
    • Is it possible to use "HQ Uplink" in an "Imperial Remnant" battle force to give an order to ourselves, even if we are more than range 2 from the commander? Knowing that it is not the commander who gives an order, this seems possible, doesn't it?

    In the Imperial Remnant Battle Force, the nominated Commander can only issue orders at range 1-2. The HQ Uplink upgrade card allows the equipped unit to issue itself an order when exhausted. This may occur regardless of where the nominated Commander may be.

    4 hours ago, RedBillyOne said:
    • Is it possible to use "Comms relay" to give an order to a friendly unit at range 1-2 even if we are more than range 2 from the commander ?

    Yes, for widely the same reasons. An order issue using the Comms Relay upgrade card is being issued by the unit with Comms Relay equipped; any range restrictions on the nominated commander as a result of the battle force special rules will not affect the text or effects of the Comms Relay upgrade card.

    -------------------------------------------------------------------------------------------------------------------------------

    4 hours ago, RedBillyOne said:

    Question Not specific to imperial remnant : If an emplacement trooper use "Comms Jammer" (blue player), and an enemy trooper unit is in range 1 (red player). This is the last order token in the draw of the red player and this is a trooper unit. What happens ? Can't the red player play his order and the round is over?

    The Comms Jammer upgrade card prevents an enemy unit from being issued orders when at range 1 of the equipped unit. Orders are (predominantly) issued during the Command Phase by your nominated commander and some other game effects such as the Comms cards mentioned above, which give the unit a face-up order token so that they may be activated at the time of the controlling player's choosing during the Activation Phase. A unit whose token is drawn from the order pool during the Activation Phase is not issued an order and does not receive a face-up order token. In your example, the red player's trooper unit will not be affected by the Comms Jammer upgrade as they are not being issued an order; they may activate as normal when drawn.

    Hope this helps,
    Seth

  10. Hello,

    As a unit with the Allies of Convenience keyword is eligible to order mercenary units regardless of affiliation, it will do so if required to by Command Card played. Excess orders are only lost if a commander cannot issue all the orders allowed by the Command Card.

    On 9/4/2023 at 10:07 AM, Avacado said:

    For example, I play Assault and Nominated my Raiding Party Leader Field Commander A-A5. I am required to order my A-A5 since it is a matching affiliation, but if the rest of my army is Black Sun Affiliation am I required to issue the remaining two orders to a Black Sun affiliate unit?

    If you play Assault in this given example, the A-A5 Speeder Truck with the Raiding Party Leader will issue orders to 3 units.

    Hope this helps,
    Seth

  11. Hello,

    A unit affected by the AI keyword must make one of the given actions as its first action during its Perform Actions step.

    The free action granted by the Experimental Droids Battle Force may therefore only be resolved after the AI keyword has been satisfied by a specified action.

    On 9/26/2023 at 8:24 AM, David G said:

    For example, can a Magna unit spend a surge to increase its movement speed before taking its AI move action? 

    It may not.

    Hope this helps,
    Seth

  12. Hello,

    On 1/21/2023 at 3:31 PM, thestripyjumper said:

    If a unit has Speeder 1 and AI: Move (e.g. STAP Riders), would a compulsory move at the start of the activation satisfy the condition for AI:Move?

    No. As stated under the Speeder X keyword entry in the Star Wars: Legion Core Rulebook, "compulsory moves do not satisfy the requirements of the AI: Action keyword."

    Hope this helps,
    Seth

    Note that this ruling has been updated to better reflect the latest update to the Star Wars: Legion Core Rulebook.

  13. Hi,

    5 hours ago, yossarian said:

    1) It is my understanding that speed 1 moves cannot be used when engaged, the exception being force push which explicitly states the speed 1 move can be used while engaged. So speed 1 moves generated from command cards above cannot leave an engagement? Is this correct?

    Correct; a unit may not perform moves while engaged unless a card, keyword, or other game effect specifies otherwise.

    5 hours ago, yossarian said:

    2)So during the command phase, if republic player A trooper uses its speed 1 move to engage player B trooper does that mean Rebel player B trooper cannot "run" away from NTFS since it is now engaged? Does it come down to roll off for priority to get away or not from the speed 1 moves?

    Correct, if a unit uses a speed-1 move granted by a command card to move into base contact with another trooper unit, that opposing unit may not move away except with a withdraw during their activation.

    5 hours ago, yossarian said:

    3)Assuming the fleeing player (B) loses priority, do they then wait to issue orders, so that after player A has engaged, player B can choose a new unit that is not engaged to move?

    Orders are issued by the player with priority in their entirety before the player without priority issues orders. In your example, player B does not issue an orders until after player A has issued theirs (and, in this case, resolved the free speed-1 moves secondary to those orders being issued).

    Hope this helps,
    Seth

×
×
  • Create New...