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Seth

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Posts posted by Seth

  1. Hello,

    8 hours ago, Boroxxx said:

    Is phrase "Each unit cannot have more than 1 claimed objective tokens" applies only to setup step or to entire game?

    It applies to the entire objective card (and game). A unit may not claim a second objective token when playing the Bombing Run objective card.

    Hope this helps,
    Seth

  2. Hi there,

    The Reposition keyword may be used before or after a unit performs a standard move. The speed-1 move provided by the Force Push upgrade card is a standard move.

    -----------------------------------

    8 hours ago, Johnny Wombat said:

    When using force push to move and emplacement trooper can you utilize the reposition key word and pivot the trooper?

    Yes.

    Hope this helps,
    Seth

  3. Hi,

    After an attack is resolved, "starting with the attacking player, each player must place any friendly miniatures that are no longer in base contact with miniatures in the enemy unit into base contact with the enemy unit." These placements therefore apply to any friendly miniatures in melee (prior to miniatures being defeated), not strictly the unit that just attacked.

    -----------------------------------------------

    On 12/3/2023 at 9:40 PM, NacNac said:

    If able, Yoda should be moved back in base contact with the enemy unit, correct?

    Yes, Yoda may be placed into base contact with the enemy unit following the attacks made by the Wookiees. Note that the attacking player may place units in either order; if the Wookiees are placed prior in such a way that Yoda cannot be placed into base contact with an enemy miniature, Yoda does not move and is no longer in melee.

    Hope this helps,
    Seth

  4. Hello,

    57 minutes ago, TXBigfoot said:

    Is whistling birds an attack action or can din attack and use whistling birds?

    The text of the Whistling Birds command card provides a unique action, as communicated by the action arrow preceding the text. It is not an attack action or it would be referred to as such.

    Because it is not an attack action, Din Djarin may indeed perform an attack action during the same turn in which he uses the Whistling Birds card action.

    59 minutes ago, TXBigfoot said:

    can you use his aim tokens on whistling birds?

    No, as it is not an attack (and therefore does not have a Reroll Attack Dice step in which to spend them).

    Hope this helps,
    Seth

  5. Hi there,

    2 hours ago, Saladin said:

    So the core rules specify that units who are engaged cannot be displaced, and so ground vehicles and notched troopers cannot move through them or end their move on them.

    Correct.

    2 hours ago, Saladin said:

    But what about small base troopers? Can they move through a melee so long as they don't end overlapping or in base contact?

    As you note, there is no rule specifying that small base troopers block the movement of one another nor would displace one another. A small base trooper unit may indeed move through other small based troopers, engaged or otherwise.

    Hope this helps,
    Seth

  6. Hello,

    The effects of the Aggressive Negotiations command card, as stated on the card, occur "When Padmé Amidala issues an order to a trooper unit...".

    An order issued with the Direct keyword is issued by the unit using the keyword - in your example, the Clone Commander or Clone Commander Cody. As this order was not issued by Padmé Amidala, the unit so ordered will not satisfy the requirements given by the text of the Aggressive Negotiations command card, and will not perform a free move nor gain any tokens.

    ---------------------------------------

    34 minutes ago, JokerAlpha said:

    When Padme is nominated as leader to issue orders during Aggressive Negotiations, does the card abilities apply to trooper units that got an order from 'Direct' keyword of a clone commander or Cody?

    No.

    Hope this helps,
    Seth

  7. Hello,

    2 hours ago, Leon_Westbrooke said:

    If a unit with secret mission is in a vehicle inside an enemy deployment, can they use their free action to gain their victory point still?

    When embarked upon a vehicle with the Transport X: Open keyword, yes.

    When embarked upon a vehicle with the Transport X: Closed keyword, no, as the only action, free or otherwise, that such units may perform is a move action to disembark.

    2 hours ago, Leon_Westbrooke said:

    And if they must disembark to acquire the victory point, can they re-embark the same vehicle and leave that turn, as well; or do they have to wait a turn to reboard the vehicle?

    As stated in the Embark and Disembark entry, "A unit may not embark and disembark in the same activation."

    Hope this helps,
    Seth

  8. Hello,

    12 minutes ago, jr53et said:

    Curious whether you have to self destruct at the end of the round that you get 3 wounds, or does it only work on the round you play his command card?

    The command card Anti-Capture Protocols - and every other command card unless specified otherwise, such as with the Permanent keyword - is only in effect for the round in which it is played. If IG-11 has 3 or more wounds at the end of his activation on a round that the Anti-Capture Protocols command card is not in play, nothing further happens as the card and its effects are not in play.

    12 minutes ago, jr53et said:

    And if it’s not optional, and you play that  command card on a previous round (for the order or whatever, but not the self destruct attack), then get to 3 wounds on another round, do you pull his card from the discard pile to do that attack?

    Selecting and playing the command card during the Command Phase is optional. If it is played, IG-11 will perform the attack if he has 3 or more wounds at the end of his activation, as instructed. If it is in your command card discard pile, nothing happens - the command card is not in play.

    Hope this helps,
    Seth

  9. Hello,

    On 12/3/2023 at 5:14 AM, Podfrey said:

    When a unit has two actions and uses its first move to get into base contact with a Closed Transport, it can use its second move to embark.

    Yes, a unit performs a speed-1 embark move during a move action, instead of another type of movement, to embark - and then sacrifices an action in the case of the Transport X: Closed keyword.

    On 12/3/2023 at 5:14 AM, Podfrey said:

    Q1) If the first move also makes the unit engaged, and the unit has charge/relentless, can they make the (free) attack and then embark?

    Not quite. A unit may make an embark during a move action instead of making another type of move. While this is a speed-1 move action, the action is not complete until the unit has embarked. If a unit embarks upon a vehicle with the Transport X: Closed keyword, it may not perform attacks following. 

    On 12/3/2023 at 5:14 AM, Podfrey said:

    Q2) Similar situation, but with Steady - could they move to base contact, take the Steady shot, then Embark?

    See above.

    Note that this ruling has been updated to better match prior posts.

    Hope this helps,
    Seth

  10. Hello,

    As specified in the Moving Into Melee entry, "...the opposing player moves all of their own miniatures in the unit that are not currently in base contact with an enemy miniature into base contact with miniatures from the enemy unit that started the melee."

    11 hours ago, rasmussen81 said:

    The rules say that when you start a Melee, move the figures from the defending unit into base contact with the attacking unit. It doesn't specify if this is overridden by the fact that someone is engaged.

    The rules do specify, as quoted above. Miniatures in Unit B that are in base contact with an opposing miniature in Unit A are currently in base contact with an enemy miniature, and so will not be moved into Unit C.

    11 hours ago, rasmussen81 said:

    When Unit C moves into base contact with a figure from Unit B, do the other figures from Unit B move from base contact with Unit A (where they are engaged) into base contact with Unit C? Or do they stay where they are?

    As above, miniatures in Unit B will remain in place if they are in base contact with an enemy miniature. Only miniatures in Unit B that are not presently in base contact with an enemy miniature (from any unit) will be placed into base contact with Unit C.

    Hope this helps,
    Seth

  11. Hello,

    Conditions tokens placed per the Minefield condition card detonates "...after a non-repulsor unit performs a move, if it is at range 1 and in line of sight of a condition token...".

    ---------------------------------------------

    50 minutes ago, Pinto397 said:

    If a ground unit is deployed at range 1 and with los to a mine in the minefield condition does that set of the mine?

    No, as this unit was deployed and did not perform a move.

    51 minutes ago, Pinto397 said:

    If a ground unit scouts within range 1 and los of a mine does that set off a mine?

    Yes; this unit performed a free move using the Scout X keyword.

    51 minutes ago, Pinto397 said:

    Does a hover ground vehicle overlapping a mine block los of the mine to other units?

    Yes, a repulsor vehicle with the Hover: Ground keyword blocks LOS as a ground vehicle would.

    51 minutes ago, Pinto397 said:

    If a mine cannot be legally placed during the place condition tokens step what happens?

    Then it is not placed. Note that this profoundly unlikely on a 6-foot by 3-foot table when tokens only need be range 1 from a deployment zone and range 2 from another condition token.

    Hope this helps,
    Seth

  12. Hello,

    As specified by the Fixed: Front/Rear weapon keyword, "...the defending unit may have at least one of its miniature's bases partially inside the specified firing arc...". It does not specify that a miniature must also be in LOS.

    ------------------------------------------------------------

    11 hours ago, rasmussen81 said:

    Can the emplacement trooper use their emplacement weapon to attack the Taun it can see, or would it have to use its blaster weapon instead?

    Yes, the emplacement trooper unit could use its Fixed: Front weapon to target the Tauntaun Riders unit.

    11 hours ago, rasmussen81 said:

    We ruled that it could not use its main weapon without pivoting. Did we play that right?

    No; the emplacement trooper unit did not need to perform a pivot.

    Hope this helps,
    Seth

  13. Hi there,

    54 minutes ago, italianbread said:

    So, does the attacker need to assign as many minis as they can to as many of the defenders minis (so if both units had 5 minis each it would be 1 mini per mini, sort of like in the rules reference picture)

    No. The example provided in the Star Wars: Legion Core Rulebook is one of many eligible ways the Phase I Clone Troopers unit could have been placed into base contact with the B1 Battle Droids unit. As stated under the Moving Into Melee text, all miniatures should be placed into base contact with enemy miniatures if able and in cohesion, or simply in cohesion if not able to be placed into base contact with an enemy miniature.

    Neither player is required to "pair off" miniatures, nor are they required to preferentially place their miniatures into base contact with enemy miniatures who are not yet in base contact with anyone. They simply must be placed into base contact with an enemy miniature - any enemy miniature from that unit into which they moved.

    1 hour ago, italianbread said:

    could the attacker fit all their minis around the one mini the unit leader moved into contact with and then have the defenders mini be moved into contact around them.

    Yes, this the player moving into melee may place multiple of their miniatures into base contact with one enemy miniature. The opposing player will then place their miniatures not yet in base contact into base contact.

    Hope this helps,
    Seth

  14. Hello,

    2 hours ago, Kemerlin said:

    I hadn't found a direct forbid in climing description in core rules for ground or repulsor vehicle to climb on terrain piece (above height of their siluete).

    As stated under Climbing (page 25 at time of writing), miniatures on notched bases may not climb. This would include Ground Vehicles and Repulsor Vehicles.

    2 hours ago, Kemerlin said:

     is it possible to execute a climb action at height 1 building with regular ground vehicle, or repulsor vehicle without rules that allows to ignore terrain of specified height (like Scaber Tank or A-A5 truck)?

    No, as these are vehicles and may not perform climb moves. They may move over obstacle terrain shorter than their silhouette unimpeded just as small-based miniatures do, but if faced with taller terrain they do not have the option of performing a climb move. Exceptions to this would be vehicles such as the AT-RT or DSD-1 Dwarf Spider Droid, which have the Climbing Vehicle keyword to allow them to perform climb moves as if they were trooper miniatures.

    Hope this helps,
    Seth

  15. Hello,

    10 hours ago, firefly00989 said:

    Can a unit like Obi-Wan spend a dodge Token outside of the the Apply Dodge and Cover step to aktivate his mastery/surge to block even if the attackpool has high velocity?

     

    No. If the attack pool contains only weapons with the High Velocity keyword, the defending unit cannot spend dodge tokens. There is no alternative timing for spending dodge tokens while defending against an attack.

    10 hours ago, firefly00989 said:

    I know from an older post it is possible to activate a mastery without declining a Hit (only crits rolled).

    The difference here is that when an attack results in only crits, there is no game effect that prevents a unit from spending dodge tokens. The High Velocity keyword prevents dodge tokens from being spent, whether or not they are used to cancel a hit.

    Hope this helps,
    Seth

  16. Hello,

    During its Perform Actions step, a unit may only perform each action (free or otherwise) once per activation, except for the move action.

    ----------------------------------

    6 hours ago, White Veigar said:

    Can Geonosian Warriors take three movement actions for their jump 3 from the unit card? (jump 3, move, move)

    Yes, they may perform their free action Jump 3 irrespective of the number of move actions performed during their turn.

    Hope this helps,
    Seth

  17. Hello,

    On 11/26/2023 at 4:09 PM, Podfrey said:

    If a single model moves into contact with a unit of 5+ models, the rules say that as many models fit in then the rest are placed in cohesion.

    The "Moving into Melee" process has the players - first the player moving into melee, and then the player controlling the opposing unit - places miniatures not yet in base contact with an enemy miniature (in no particular order) into base contact with enemy miniatures. If they cannot be (because there is no more room to be placed into base contact with enemy miniatures) they are placed in cohesion. The unit must be in cohesion after resolving all of these placements.

    On 11/26/2023 at 4:09 PM, Podfrey said:

    Would it therefore be acceptable in the above scenario for the player of the 5+ unit to move 4 models in and then place the unit leader at the edge of cohesion from all the models which are in base contact with the attacker?

    Yes; if there is no room to place the unit leader in base contact with an enemy miniature after an enemy unit moves into melee with them, the unit leader will be placed in such a way that will ensure all miniatures to be in cohesion.

    On 11/26/2023 at 4:09 PM, Podfrey said:

    If so, this means that the withdraw move can lead to the 5+ model unit being > Spd-1 from the attacker.  Is this correct?

    If the unit leader of an engaged unit is not in base contact with an enemy miniature when it performs its withdraw, it may indeed end further than speed-1 from the enemy unit from which it withdrew.

    Hope this helps,
    Seth

  18. Hello,

    1 hour ago, Aincrad89 said:

    If my opponent rolls critics but no hits. Can I still spend a Dodge token to gain the surge to defend effect and the deflect effect even if I don't stop a dice result?

    Yes.

    "Units may spend dodge tokens even if there are no <Hit> results in the attack pool" from the Apply Dodge step of the Apply Dodge and Cover attack timing.

    Hope this helps,
    Seth

  19. Hello,

    A unit may not perform moves while engaged.

    A withdraw must be performed during their activation and requires sacrificing their other actions during that activation: a free standard move granted by an ability that provides moves may not be used to perform a withdraw.

    ------------------------------------

    2 hours ago, Paipito said:

    Can the speed 1 move from special rule of Wookiee battleforce be used to withdraw from melee ?

    No.

    Hope this helps,
    Seth

  20. Hello,

    A unit may use the Fire Support keyword to add its eligible weapons to an attack pool  of a ranged attack targeting a unit affected by the Inconspicuous keyword.

    As they (the unit with Fire Support) are not performing an attack, they are not affected by the Inconspicuous keyword, only the unit initially declaring and performing the attack is so restricted.

    ---------------------------------------

    On 10/10/2023 at 11:35 AM, MLarsen said:

    Arc Trooper Unit w/ sniper, sniper has other eligible targets and shoots at them, the rest of the unit does not and uses their range 3 guns to shoot @ the ewok unit with Inconspicuous, Clone trooper A with a Z-6 fire supports the range 3 shot but is also at range 3 of the unit that the sniper shot, would he have to add the fire support shot to the sniper if he did due to inconspicuous  and target selection?

    The Clone Trooper unit and it's Z-6 trooper may indeed use Fire Support to add their weapons' attack dice and keywords to the ARC Troopers' ranged attack pool, regardless of the presence of other enemy units at range 3 and LOS of them without the Inconspicuous keyword.

    Hope this helps,
    Seth

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