Melbu Posted April 8, 2021 Share Posted April 8, 2021 Is there a time after you resolve end of activation effects where you can play team tactics cards? Say you have a character that's taken 2 damage and has the bleed special condition. Is there a time after you take the third damage from bleed where you can medpack all 3 damage? Or if you have played all you've got on a character, can you have another character play field dressing on the first character after they get dazed from all you've got at the end of their activation? I assume this should have the same answer as the first situation, but I figured I'd check anyway. Link to comment Share on other sites More sharing options...
Negoldar Posted June 22, 2021 Share Posted June 22, 2021 No. Once the activation ends, the turn is over provided another activation hasn’t been triggered somehow. Link to comment Share on other sites More sharing options...
Thoras Posted June 23, 2021 Share Posted June 23, 2021 Don’t we need to declare our turn over as mentioned in the bottom left of pg14? Link to comment Share on other sites More sharing options...
Negoldar Posted June 23, 2021 Share Posted June 23, 2021 2 hours ago, Thoras said: Don’t we need to declare our turn over as mentioned in the bottom left of pg14? Yes. The activation doesn’t end before the end of the turn so healing Bleed damage and removing Dazed would not be possible unless another activation is triggered before the end of the turn like with Corvus Glaive and Proxima Midnight’s superpowers. Link to comment Share on other sites More sharing options...
Recommended Posts