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Push/throw direction


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When pushing/throwing a model towards/away, can the tool measuring the throw be placed in any orientation, so long as the model being pushed/thrown ends the push/throw within the arms of the correct right angle?

 

For example, can you push a model you are base to base with “away” and have them collide with you before the model being pushed is physically moved, since the final model position did not cross the arm of the angled tool?

Edited by ba_tetsuo
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On 12/2/2023 at 1:00 PM, ba_tetsuo said:

When pushing/throwing a model towards/away, can the tool measuring the throw be placed in any orientation, so long as the model being pushed/thrown ends the push/throw within the arms of the correct right angle?

No.

When Pushing or Throwing a model towards or away, the tool can't be positioned such that the character would travel outside of the towards/away angle (assuming it had unimpeded movement). It has to be a direction that it would end up in a legal position assuming it traveled the full distance.

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Is there a part of the rule book that explains this? Based on the rule book and FAQ, only the character needs not cross that angle. There is no mention of the tool being used for distance in the entire toward and away section and the throw section does not note anything as well. 

 

Additionally, the clarification images/situations also note that the moved model may move in any direction that does not cross the angled tool. 

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21 hours ago, BProxy said:

Is there a part of the rule book that explains this? Based on the rule book and FAQ, only the character needs not cross that angle. There is no mention of the tool being used for distance in the entire toward and away section and the throw section does not note anything as well. 

 

Additionally, the clarification images/situations also note that the moved model may move in any direction that does not cross the angled tool. 

When a character is being Pushed or Thrown, they will move in a straight line along the tool. If the tool is not placed in a way that keeps the character within the angle, the character will cross the angled tool and violate that rule. 

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Just to be clear, there is no mention of proper movement tool usage in both the core and rule book and FAQ beyond making sure it is straight and the arc placement. 

 

Additionally the clarification you are giving implies that Ba_Tetsuo's interpretation is correct. As placing the tool in a way to have that happen would be legal as there is no reference or implication that the end point of the tool decides legal placement for throws in the rules, just that the model is pushed along that tool. Doing so as initially outlined would immediately stop and never have a chance to leave the arc. 

 

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On 12/11/2023 at 4:58 PM, BProxy said:

Just to be clear, there is no mention of proper movement tool usage in both the core and rule book and FAQ beyond making sure it is straight and the arc placement. 

The rulebook does describe proper movement tool usage. It is found in the rules for the particular movement. 

On 12/11/2023 at 4:58 PM, BProxy said:

Additionally the clarification you are giving implies that Ba_Tetsuo's interpretation is correct. As placing the tool in a way to have that happen would be legal as there is no reference or implication that the end point of the tool decides legal placement for throws in the rules, just that the model is pushed along that tool. Doing so as initially outlined would immediately stop and never have a chance to leave the arc.

It does not. As Thoras has said above the rules describe unimpeded movement. 

A movement that is not allowed when unimpeded does not suddenly become allowed when the character does not actually move. 

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