Jampire Posted July 1, 2021 Share Posted July 1, 2021 In the TT card The Grand Illusion is it Mysterio's crits that are turned into skulls or the enemy characters crits? To me it sounds like the enemy but a friend disagrees. Link to comment Share on other sites More sharing options...
Negoldar Posted July 1, 2021 Share Posted July 1, 2021 The enemy character’s Critical results are changed to Failures. Link to comment Share on other sites More sharing options...
Thoras Posted July 1, 2021 Share Posted July 1, 2021 And if mysterio becomes dazed, does the first half of the card persist while the last half of the card can no longer happen(since it specifies mysterio is doing the thing in the last half)? Link to comment Share on other sites More sharing options...
Negoldar Posted July 13, 2021 Share Posted July 13, 2021 On 7/1/2021 at 7:41 AM, Thoras said: And if mysterio becomes dazed, does the first half of the card persist while the last half of the card can no longer happen(since it specifies mysterio is doing the thing in the last half)? The whole card remains active. Tying the changing of the dice to Mysterio is to indicate which timing step applies to the modification. Compare to Elemental Infusion for a card that is disabled when a character is Dazed. Link to comment Share on other sites More sharing options...
Thoras Posted July 14, 2021 Share Posted July 14, 2021 I'm not sure I fully understand what that means. I'm going to only focus on the attack portion for now, since its easier to discuss. I assume that is saying its being tied to Step 9.b.ii of Appendix A, but page 18 defines "The defender" as the character being attacked. So wouldn't that mean there is no timing step for a character other than the one being attacked to modify an attackers dice? I understand the intent, but I'm not sure how to resolve it in technical terms. Link to comment Share on other sites More sharing options...
Negoldar Posted July 16, 2021 Share Posted July 16, 2021 Your assumption is correct. When the enemy is attacking, The Grand Illusion will change their Critical results to Failure results during 9.b.ii. This is the same timing step used by Amazing Spider-Man’s Witty Banter. Attacker and Defender phrasing can also apply to the player, their character, and their effects generally. Link to comment Share on other sites More sharing options...
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