Jleyte Posted November 24, 2020 Share Posted November 24, 2020 A healthy wolverine activates and attacks twice. He is about to get an activation token, but plays all you've got. He uses this additional activation to make two additional attacks. As per all you've got he dazed. He is full health by the time he dazes. Nearby Hawkeye uses field dressing at the end of the round to bring wolverine back up and ready to fight again next round. Hoe much health does Wolverine have? Did the daze caused by you've got also add enough damage to reach his stamina thereby putting Wolverine at 1 stamina by the end of this? Or does all you've got only add the daze token, but no damage thereby allowing Wolverine to remove the daze token and retain full health? As a follow up, at what point during Wolverines two activations does healing factor kick in? Link to comment Share on other sites More sharing options...
Negoldar Posted November 24, 2020 Share Posted November 24, 2020 All You’ve Got dazes the character it’s used on at their current health. In your example, Wolverine will have full stamina when Field Dressing is played on him. Wolverine will benefit from Healing Factor at the end of each activation. Link to comment Share on other sites More sharing options...
Lord soth Posted November 24, 2020 Share Posted November 24, 2020 Oh this is great was wondering the same thing about the health, thank you Link to comment Share on other sites More sharing options...
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