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Winter rush vs triggers and attacks.


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If a character with a throw (or other types of damage) on an attack hits a Winter Guard character and they get damage from the throw as well as the attack it's self how many triggers of Winter Rush would you get ? 

 

Example: thanos uses his builder into Ursa and gets a wild for the throw, then Ursa is thrown into a terrigan piece and takes a damage (as it was before damage is dealt) then Ursa takes damage for the attack itself. 

Would this be one trigger or two ? 

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On 8/10/2022 at 7:29 PM, Matthews1802 said:

If a character with a throw (or other types of damage) on an attack hits a Winter Guard character and they get damage from the throw as well as the attack it's self how many triggers of Winter Rush would you get ?

This would result in two triggers. One for the throw damage and one for the attack damage. The movement would resolve during step 14b of the attack sequence in the order of the defending player's choice. (See below for an update to this)

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Piggy backing on this question.

 

how many times would “winter rush” trigger in the event that a “Wild: Explosive” from gambit’s kinetic ace cause 1 damage to 2 additional characters? Would it be a single effect causing damage, 1 trigger, or would it trigger twice, once of each character damaged by the effect?

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  • 4 weeks later...
On 8/12/2022 at 10:19 PM, Horeath said:

Piggy backing on this question.

 

how many times would “winter rush” trigger in the event that a “Wild: Explosive” from gambit’s kinetic ace cause 1 damage to 2 additional characters? Would it be a single effect causing damage, 1 trigger, or would it trigger twice, once of each character damaged by the effect?

Winter Rush triggers when an allied character takes damage and resolves after the effect is resolved. Explosive will trigger it once per allied character damaged by it and resolve in step 14b  (See below for an update to this) in the order of the Winter Guard player’s choosing. 

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  • 5 months later...

Rules that resolve "after the effect is resolved" will now resolve in step 14 when triggered by attack damage and immediately after the effect for other rules (for example, attack special rules or Team Tactic Cards)

This means the above rulings will be changing to

Quote

Example: thanos uses his builder into Ursa and gets a wild for the throw, then Ursa is thrown into a terrain piece and takes a damage (as it was before damage is dealt) then Ursa takes damage for the attack itself

This will result in two triggers with the first instance resolving in step 11a and the second instance resolving in step 14b.

Quote

how many times would “winter rush” trigger in the event that a “Wild: Explosive” from gambit’s kinetic ace cause 1 damage to 2 additional characters? Would it be a single effect causing damage, 1 trigger, or would it trigger twice, once of each character damaged by the effect?

This will result in two triggers with both of them resolving in 11a.

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