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Horeath

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Everything posted by Horeath

  1. Hi There, When an "Allied character wounds an enemy", for the purpose of "this character may heal", is "this character" Cad Bane, or the allied character who caused the wound? Cheers, Horeath
  2. Good Morning, May I declare I am making a combat action, but decide not to make an attack? This could be done to trigger certain abilities, for example Jedi Master Luminara Unduli may use "precise strike" after making a combat action (it appears regardless of whether she makes an attack). This appears to be worded differently to, for example, Aurra Sing who triggers hit and run "after... this unit makes an attack as part of a combat action....". I know that paying 1 force and 1 action to give 2 supporting Galactic Republic models a dash or gain a single 5 dice attack, but it could be very useful on occasion.
  3. Good Morning, Mind Trick occurs "when an allied character within 3 is targeted....." your hatred makes you powerful occurs "after choosing a target". How does this play out? Should I choose to use mind trick before my opponent triggers your hatred makes you powerful, or must my opponent use your hatred makes you powerful (or not) before I mind trick? I suspect attacker does their thing first, but wasn't 100% sure.... In addition, as a second part, how does "your hatred makes you powerful" apply to a second attack if Obiwan "mind tricks" the first.
  4. If I score a combat tree result that includes a "!" against Obiwan out of hiding, may I chose to not apply the "!" result (to avoid his healing)?
  5. Good Afternoon, If I use the ability "Vader's Fury", I add 2 damage icons to the attack pool of my next attack. If I attack a target within 3 of Obiwan, Out of hiding, and he uses "mind trick", what happens to the 2 damage icons for "Vader's Fury". Do they: 1. Remain in the damage pool of the first attack, effectively wasted because the attack ends before they cause damage or 2. Apply to the replacement attack (which will be against another target, and with -2 dice) or 3. Something else Thanks in advance, Theo
  6. If an opponent attacks my Count Dooku and my Obiwan uses "Mind trick", the attack ends. May I trigger "Twice the Pride" if I wish to? I think perhaps not, because there was no attack roll, however I also wonder if I might be able to, because there was also clearly no hit results. Thanks in advance
  7. Good Evening, Question that came up in a game tonight. Can Malekith use Ferocity and then NOT move (my opponent wanted to get the throw off). If he choses not to move, would his "zero move" move action allow me to trigger "Get some Air" and move Logan away from horrible kitty claws and death? Fortunately, in our game, for the purpose of a swift game, my opponent chose just to attack instead, since we didn't know. However it would be great to know for next time. Thanks, Theo
  8. Hi There, Is a character "within range X" of themself when resolving an effect, unless it is specified it only effects "other" characters (or "enemy" characters). Some examples: 1. Deadpool's "dance party" move - would this damage Deadpool as it states "all characters within 2..."? Deadpool is within range 2 of himself. 2. Logan, the wolverine's "get outta my head" would not damage him or grant him power? I argue that while he is within 2 of himself, the key word is "other". Logan is the subject of the ability, he applies the word "other" from his perspective therefore he won't get damage and power. 3. Same logic should apply to the TTC deception, the key word is "other", with the "enemy character" being the subject to which "other" applies? If it didn't say "other" I could argue "I'm within r2 of myself, therefore you can't move me with deception. Is this a correct understanding of the wording about being impacted by such abilities? Thanks, and hope AMG and the forum team had a merry christmas. Theo
  9. Hi Team, Question 1: Grunts "are not chosen to activate during a turn", instead, they activate during their controller's turn. With "The Red Skull, Master of Hydra", if I am running him in the uncanny xmen leadership, may I, in order: 1. Place his Grunts with a stagger token at the start of his activation. 2. Use the Uncanny X-men leadership to place "The Red Skull" using the Grunt's as target. 3. Then move / attack / Hydra assault with them as usual. 4. Activate "The Red Skull" as usual? Question 2: (related) May I use the "Uncanny Xmen" leadership at ANY time during "The Red Skull"'s activation? For example: 1. Move "Hydra troopers" 2. Use the leadership to teleport "The Red Skull" off them. 3. Attack with "Hydra Troopers" 4. Take 2 actions with "The Red Skull, Master of Hydra". Thanks in advance, Theo
  10. Ah, cool. I read "Intended, but a clarification will follow" meaning "it will work like that once clarified". I hadn't called any opponents on it, and allowed the intended update to apply, but was concerned the same courtesy might not be reciprocated.
  11. Hi Team, I'm just following up on this. You've stated you intend for this card to be able to played when a character dazes, and will clarify in the future to allow it (as I read it), but we are now approaching 2 years on, and it hasn't been clarified to allow it. Wondering if we can look towards allowing a dazed character to play this card to "hand off" the objective formally. Could we rule that a character can play this card while dazed? It's important, because often the act of dazing will cause the character to take sufficient damage to be able to play the card, causing them to gain power sufficient to play the card.
  12. Piggy backing on this question. how many times would “winter rush” trigger in the event that a “Wild: Explosive” from gambit’s kinetic ace cause 1 damage to 2 additional characters? Would it be a single effect causing damage, 1 trigger, or would it trigger twice, once of each character damaged by the effect?
  13. If I use the TTC "Winter Rush", and use the ability to advance a friendly model "S", that character may take damage if the ability "Corner the Beast" is present on them. My question is twofold: 1. Will the damage taken from "Corner the Beast", trigger the Winter Rush ability a second time? 2. If so, is Kraven considered the "enemy model" who caused the damage from "Corner to beast", and the second trigger must be "towards" Kraven, rather than the active character who caused the initial damage? I think I know the answer, but worth asking regardless. Cheers, Horeath
  14. Thanks, apologies for the name mix up (lil / big) but appreciate the confirmation.
  15. If Honey Badger is damaged by an attack, and plays the "fall back" card, at what point is the "lil' sis" ability triggered? If Honey Badger is out of range 3 of X23, and plays "fall back" before taking damage, moves within 3, and then takes damage, would "Lil' sis" trigger, prompting X23 to move towards the attacker? Thanks, Theo
  16. Hi Again, I have been asked to post a further question OBO Fastnick, who can't at the moment. He asks: Since step 6 of the attack chart states that rolling the attackers dice pool creates the "Attack roll", and MODOK's Psionic force field changes wilds in the "attack roll" to blanks. And since critical results roll an additional dice for each crit in the "original attack roll"... If the crit roll in is a Wild, does MODOK turn this into a blank? Thanks on behalf of Fastnick
  17. Just to clarify based on chat in a messanger group. Baron Zemo's card says this character "may reroll 1 dice in their attack or defense rolls". Again, I assume this means he cannot re-roll a dice added in by a critical result, because step 6 of the timing chart clearly states what the attack roll is. The additional dice rolled by a critical are not added to the attack / defense roll, but they are counted in step 10, calculate success or failure? However, Dr Strange's Eye of Agamotto says he may "reroll all of its attack or defense dice..." not "reroll all the dice in his attack or defense roll". It seems a pretty specific distinction, which again speaks to my initial questions about defining the difference between defense dice and what step 7 defines as "the defense roll".
  18. Hi Team, Beast's "Stars and garters" and other abilities are reactive, with a trigger "after the player rolls defense or dodge dice". They often allow a player to modify or reroll a defense or dodge dice for each power spent. As you also know, each reactive power can only be used once at each trigger point. My question is "how should we consider dice that are added as a result of a critical result?" There are 2 implications to this question: 1. Does rolling a dice in constitute a "defense dice" or "dodge dice" for Beast's "Stars and garters" (giving me a second opportunity to trigger the ability)? 2. Am I able to reroll the dice rolled in as a result of a critical result in my initial roll? An example of this is that Beast's "stars and garters" says the trigger is "when this character rolls defense or dodge dice", and the ability allows me to "reroll one of its defense of dodge dice". So if the additional dice rolled in from a critical IS a dodge dice, then I can trigger "stars and garters" a second time, and can reroll the dice rolled in from a critical result, but if it is not an dodge dice, then not only can I not use it as a second trigger, but I also cannot reroll that extra dice. I think we have often played that the initial roll ONLY is the dodge roll....however we have allowed the player to reroll the additional dice rolled in...which seems contradictory. Follow up question, how would this apply to, for example, the wetworks leadership....is the dice rolled from a critical consider an attack roll and may I reroll it? This could apply to Shuri's upgrades (in the pre-update form), Baron Zemo's Strategic Genius, Kraven and heaps of other characters. Thanks, Theo
  19. Hi There, My question arises if Warmachine uses "metal storm" and places the template over, say, 3 characters. If, when he declares the first attack on, again for example, Rocket Raccon, I play "escort to safety", and Rocket pushesoutside of Range / LOS, am I understanding correctly that: 1. The attack action then ends leaving some attack dice unrolled against other targets. 2. The attack did target multiple characters and Warmachine therefore does not get another action. I note that page 20 of the rulebook says when a rule requires an attack to target a specific character, the tool must be placed to overlap the base. This suggests to be that the "target multiple characters" component of the card would be evaluated upon placing the tool. The rules also say in both Area attacks and beam attacks "make a series of attacks targetting each enemy character...". Aside from this circumstance, I can't see when a single attack can target multiple characters, unless targets are determined by placing the tool, or measuring the A* size to establish range. Is also states such attack "instead of declaring a target normally..." (beam) & "doesn't declare a target for an area" (area). Thanks in advance, Theo
  20. Hi Team, A conversation in a MCP related chat reminded me of this post: It was pending a clarification 12 months ago. Wondering if the ruling on this post is still current, or if that lack of clarification should revert the card to the rules interaction preventing dazed characters from playing Team Tactics cards?
  21. Does Ironman gain extra dice to the attack for any hammers he is holding (assuming he has paid extra power for each hammer as normal, and those power do not grant extra dice as per the above answer)?
  22. Hi Rules Gurus, Really excited to play Hulkbuster after it was spoiled at Minstravaganza. Had a little rule query come up though. Hulkbuster dazes, and baby Tony pops out. He places within 3 of Rocket, albiet in the cleanup phase. In the rulebook, a "place" is a type of movement, so may I use "booby traps" to explode baby Tony in the cleanup phase? Thanks, Theo
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