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firbison

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Everything posted by firbison

  1. Are there effects that trigger and resolve in step 13 of the timing table before they move on to step 14. Example rapid fire, would I get to do something reactively before the second attack happens like gambits enhanced agility. It seems a little off that rapid fire would trigger again in step 14 before I would resolve any of my own reactive super power effects that happen after an attack resolves.
  2. With the tactic card fall back would i miss timing to be able to super powers that would trigger if the attacker isn't within X range like Cyclops and quickdraw or storms leadership ability to provide cover or cover in general as well as character that have the stealth ability. First time using the card and was being used wrong this whole time.
  3. There are several character that give out some kind of cover bonus, example magneto and his tactic magnetic refraction as well as MODOK and his tactic psychic fortress, with these types of cover active do you loose the benefit of cover if characters are attacked with range 2 while gaining cover from these abilities.
  4. Cassandra nova has a reactive super power called Psychic distraction so my question is if a character performs a charge action, or any other ability that would also grant an attack as part of any other action, would that super power trigger after the whole action is completed or would it interrupt the charge and i lose the attack [for example with the charge]
  5. These said characters have super powers that allow dice to be rolled for the effect to happen but since dice are being rolled there was never a clear answer to if you get to roll extra dice for a critical. Do super powers that roll dice that are not an attack roll said extra dice. rogue/ mutant absorption cassandra nova/ psychic distraction gamora/ martial prowess cyclops/ quick draw etc...
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