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firbison

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Everything posted by firbison

  1. When using his leadership would the power I pay in order to play a ttc while holding a "hammer" ( fear Grips the would crisis) count as a power that can be refunded.
  2. So the reason I'm asking is if iceman gets dazed by an attack would the attack that dazed him still trigger the slow or damage part of his ability
  3. Does the cold snap continual superpower of iceman also affect characters when he is dazed, I don't know of many other characters to compare it too.
  4. If black pather activates this turn and after my first attack I play wakanda forever with killmonger and black panther paying the power to attack, if killmonger chooses to attack next can he use usurp the throne during a wakanda forever and follow up question, does usurp stay around till killmonger actually actives on an opponents turn
  5. Does this ttc only ever give one power and remove one damage or in the case of two more shall rise if withing both active leadership give 2 and remove 2
  6. In conjuction with grunts counting towards affecting priority, if they don't get an activates token because there parent character has activated and threw the course of the turn I daze there last character that hasn't activated yet when I end my turn would it then check to see that all opponents characters have activated and then put the token on them and I would get/keep priority
  7. so this may sound a little wierd but if i have both storm and Cyclops on the field can they both spend power to play this card, its not worded to the point that it sounds singular but i just thought id check
  8. during an allied wakanda characters activation and i use Jabari Chieftain with wakanda forever do the other characters that paid also get the benefit or Jabari Chieftain.
  9. was this power left as a non reactive power for a reason or was this a mistake
  10. so for more information, when does the hit and run part of the ability trigger, 14a or after you complete all steps of the attack like after 14c
  11. With Cyclops hit and run ability when he trigger the speed of sight abaility can his hit and run trigger resolve first then the follow up of the second attack happen, my only refrence i could think of thats close to this ability is sam wilsons shield throw being able to push someone and then trigger the ricochet
  12. These three characters have effects that allow the attacking model to pay to have the attack resolve with the original attack type but have a question on timing. Example: Red skull, master of hydra attacks ebony maw and is intending to pay to have the attack resolve with there physical stat but the other player wants to resolve an effect like escort to safety on ebony maw, is the energy paid to have there available stat be in effect paid before they play escort to safety or after or can they play it after the energy cost is paid?
  13. so for further clerification, why is this power gain diffrent then that of an asgaurd power gain if they where stunned
  14. so with the errata to this tactic card i wanted to clearification on if cosmic ghoast rider can advance towards a dropped extract token and still secure it and get the vp.
  15. so is this in addition to the power in the power phase when stunned or would this power gained while stunned give the character no additional power
  16. So when using her main attack that has ambush triggered on a wild, can I just choose to not use that ability since it's not a may ability when triggered with a wild.
  17. does the brother daniel token work like kingpins leadership when rolling for objective like Mutant Madman Turns City Center Into Lethal Amusement Park where they still count as a healthy character even though there considered not contesting
  18. If an enemy character targets a hawkeye and fury uses eye in the sky if i move hawkeye out of rang of there attack can hawkeye use fast draw to make an attack back.
  19. so i just played someone using hero for hire and that the luke cage or iron fist can play it when there the target of the attack in question. First i just want confirmation if thats true but i was reading it again and wouldn't luke cage or iron fist not be able to place from the ability and then wouldn't be able finish the conditions from the effect. It is just a weird context of the card and need a little more of a breakdown of this interaction.
  20. what would happen if for any reason the immortal hulk without the immortality token would daze but not have any energy to remove damage during the clean up phase. Would be still be dazed at the begining of the round but have the immortality token and then have a damage removed still during the end of each turn? this has come up during testing immortal hulk vs immortal hulk
  21. so follow up question, if red guardian is under the effects of iron bound books can he time his focused repulsion field to count blanks and then switch it to a mystic attack and still count blanks, are both there times the same so i can choose to do them in that order
  22. if mysterio is under the effect of iron bound books of shuma-gorath and the attacking player pays for the smoke and mirrors cost can i still change it to a mystic attack with iron bound books or am i stuck having to take it as a physical attack
  23. deal with the devil and supergiant both have similar effects so I'm asking clerification for both. If i deal with the devil a character that is holding an extraction when that character is Ko'd without damage being done do they ever drop the extract or is it lost forever because i know that a character drops an objective token when there stamina hits 0 but this part is unclear to me on how and when it would get placed.
  24. just wanted to confirm if his leadership can reroll any skull with attack, defense or ext as long as they hold or contest an objective
  25. immortal hulk has the ability to remove a damage at the end of each turn so with the ability of follow me and similar effects would this remove only one damage or would it be two characters activations ending at the same time and remove two damage. Also how would it work if i have no more activations left and they have 3, each of there turns come to an end of turn "step" and would remove a damage for each of those characters correct.
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