Jump to content
Welcome! ×
Atomic Mass Games Forum

sumo55

Members
  • Posts

    11
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

sumo55's Achievements

  1. HI! I was wondering about the interaction between the two of these. If a character under Dark Council leadership is holding a Senator token, advances on it's first action, and Dazes (or KO's) an enemy with its second action. This character then wants to use the Dark Council effect on itself. It is allowed to both remove one damage and gain one power, but is not allowed to advance the short movement because the Senator token prohibits a second move action. Am I interpreting it correctly? Thank you.
  2. Assume Mysterio is attacked while in cover and the attacker pays the two power for Smoke and Mirrors so that Mysterio only rolls one die for defense. On that defense roll, Mysterio rolls a blank. Mysterio uses cover to change the blank to a block. Am I correct in thinking that Master of Illusions would resolve at Step 14b of the end of the attack sequence, and therefore Mysterio does not get a power from Master of Illusions because the die now counts as a block and not a blank? Thank you.
  3. In the new rule book, on the bottom of page 8, it says: "When measuring distance, place the appropriate tool with its end in contact with the object or character’s base being measured from..." I noticed that there is no indication that you need to place the round edge of the movement tool in contact with the base (although this seems to be the clear intent). Is this an oversight that will be errataed at some point? Did I miss a rule somewhere else in the rule book? Or is this actually how the rule works and my assumption of the intent of the round edge is incorrect? Thank you.
  4. Looking through the new rule book, the new tools are different from the old ones (one flat side and one round side vs two round sides). Does this mean that the old movement tools are no longer considered legal, or are either version okay?
  5. Storm's power Eye of the Storm allows her to roll 2 extra dice on her next attack action. If her next attack is Hurricane (A2), does she get the extra dice against all targets or just whichever character she rolls against first? Thank you.
  6. If Mister Sinister uses Recombinant Disintegration and multiple targets are in range, how often can the Genetic Burst trigger activate? I can read it two ways: either it can activate after each target is hit (assuming the trigger is rolled each time) or it can activate once after all targets have been hit (assuming the trigger was rolled at least once). Thank you.
  7. Got it all. Thank you. Next time, I'll use multiple threads. 🙂
  8. Hell on Wheels specifically says that Ghost Rider advances L (instead of saying he advances his movement speed). Does this mean he gets to move L over size 4 or 5 terrain as well? As an additional question, I saw another post that says that if he is slowed, he will only advance S when using Hell on Wheels. Is this because of the text of Slow that says a character can only use the S tool to move when advancing? How is the effect that takes precedence (slow or Hell on Wheels) determined? Thank you!
  9. I understand a character gets two actions per activation, but there may be instances where you don't want the character to take a second action. Do you have to make that second action, or can you decline it and declare your turn to be at an end? Suppose for example that Cyclops is on team A and Mysterio is on team B, and both contesting the same point, but have size 3 terrain between them. When Cyclops is activated, he does not have line of sight to Mysterio so with his first action uses his Optic Blast attack at a different opposing character. Cyclops now has one action left. Cyclops doesn't want to make a second attack (for whatever reason), but wants to continue to contest the point from exactly where he is at. If Cyclops declares a move action (even a move of zero), I believe that Mysterio would be able to activate Tricks and Traps, which Cyclops does not want to happen. Can Cyclops end his turn at this point with no second action, or would he have to declare a move of zero if he doesn't want to attack, thereby giving Mysterio a chance to employ Tricks and Traps? I know this is a very specific situation, but I appreciate your time answering it. Thanks!
×
×
  • Create New...