Thoras
-
Posts
1,964 -
Joined
Content Type
Profiles
Forums
Gallery
Blogs
Events
Store
Downloads
Posts posted by Thoras
-
-
On 1/29/2024 at 8:32 AM, Riddlesworth said:
Does Overload happen before Step 1: Gain Power
4 hours ago, GilDK said:Just to be sure, Start of the Power Phase, is before you gain power for the round.
Yes
-
On 3/8/2024 at 10:45 AM, dubloongoon said:
Each player may only have only one Unit Order Card in reserve at a time
This rule means that if a card is already in Reserve, you can't choose to pay a force to place another card into reserve.
Since you can't begin the process with the B1's, you can't reach the stage where their Unit Order Card "would be placed in reserve".
-
On 3/7/2024 at 3:12 PM, Cripsaxman08 said:
If Dooku had already used Surely You Can Do Better in step 6A(II), I'm assuming you can now not use Twice the Pride in Step 10D since this would be, as you have said "One triggering event."
I'm not sure where you feel that has been said about Coont Dooku's abilities. As you can see from the original reply in this thread, they are not the same triggering event.
On 7/12/2023 at 1:17 PM, Negoldar said:These abilities do not share the same triggering event. Per the errata, Surely You Can Do Better's trigger event is the model defending and Twice the Pride, Double the Fall's trigger is an attack, with the conditions that it was a melee attack against an allied character within range 2
-
On 3/1/2024 at 1:40 PM, ryfterek said:
if they draw Ewok Traps as their last card while their Reserve is empty, will they, after resolving the Tactic, shuffle their Order Deck and draw a card out of the refreshed deck? If so, are Ewok Traps shuffled back into their Order Deck before, or after drawing the next card? I.e. can they - with sufficient enough luck - use Ewok Traps twice in one activation?
Yes and yes, the card is included when refreshing your order deck, so there is a chance it could be drawn twice in a row.
On 3/1/2024 at 1:40 PM, ryfterek said:if they decide to draw Ewok Traps as their last card, while there is a card in their Reserve, will they be forced to take a step back to now use their reserved card? Normally deciding to draw a card from the Order Deck forfeits the possibility to use the card in one's Reserve
Yes. You must play the card from Reserve before refreshing your order deck in this scenario.
-
5 hours ago, Cripsaxman08 said:
Can you clarify how the linked ruling fits with the ruling from this thread?
When checking the errata in the FAQ and Errata document, you can see the text from both abilities is significantly different. They don't mention the same wording for the trigger event. If there is a more specific point you'd like clarified, please let us know.
-
5 hours ago, Cripsaxman08 said:
For clarity, Coordinated Fire happens at 3b correct?
No, Coordinated Fire says "...,before dice are rolled, this Unit may use this ability." This part establishes the point its used at, which puts it at the start of Step 5.
5 hours ago, Cripsaxman08 said:Also this ruling means no character Anakin cannot use "Im gonnna end this" on the same attack a clone used coordinated fire?
No. The trigger event for "I'm going to end this" is a combat action and for "Coordinated Fire" is an attack.
5 hours ago, Cripsaxman08 said:Captain Rex cannot use I'm Always First on the same attack as a coordinated fire?
This is the same as the above, the trigger event for I'm Always first kid is a combat action rather than an attack.
5 hours ago, Cripsaxman08 said:Mace Windu cannot use Tempered Aggression on the same attack as a coordinated fire?
Tempered Aggression and Coordinated Fire do share a trigger event, yes. They can not both be used on the same attack.
-
On 3/5/2024 at 12:05 PM, ryanmunsell said:
I assume this is the same for Mace Windu's tempered aggression and Rex's I'm always first kid
Tempered Aggression is triggering off the event of a Unit making an attack.
I'm always first, kid is triggering off the event of a unit making a combat action.
These two abilities do not share the same event trigger.
On 3/5/2024 at 12:05 PM, ryanmunsell said:any other other reactive ability that happens after an attack that's part of a combat action?
This is too generic a question unfortunately.
-
On 2/24/2024 at 3:17 PM, Matthew B said:
So, just for clarification "allied character makes an attack" and "after an allied character makes an attack" are the same trigger? So, the "after" is not connected part of the triggering event, is that correct?
Correct, the timing is not connected to the event itself
-
On 2/24/2024 at 12:11 PM, DasSuave said:
We’ve been doing it that way because of our interpretation of the forum post on Mind Trick and Coordinated Fire timing and our interpretation of the post on Mind Trick vs (other effects) but I saw in this post that Coordinated Fire might actually take place in step 3 and wanted to confirm our earlier readings!
Your earlier understanding was correct, the linked post does not change anything about the related timings. Coordinated Fire is used the start of step 5.
On 2/24/2024 at 12:11 PM, DasSuave said:I think my specific question ends up being “Regardless of the timing does Mind Trick’s activation still prevent Coordinated Fire?”
It will prevent coordinated fire being used against that specific attack, yes.
-
On 3/6/2024 at 1:59 AM, Count Dooky said:
How is Life Drain's trigger the same as Coordinated Fire's trigger so much as to exclude using both? Coordinated fire is "Attack as part of combat action" while Life Drain is "Makes an attack" which does not have the part of a combat action tag
If we use the Nightsister Acolytes' Coordinated Fire as an example, the requirement that the attack be a part of a combat action is not a part of the event, in the same way that the requirement of the attack coming from an allied Dathomirian Unit is not a part of the event.
On 3/6/2024 at 1:59 AM, Count Dooky said:additionally the Coordinated Fire trigger happens before combat is resolved while Life Drain has to happen afterwords, does the timing not significantly impact defining what is and isn't a trigger?
No, the timing that the trigger event occurs in or the time that the ability is used at doesn't define the trigger event itself.
On 3/6/2024 at 1:59 AM, Count Dooky said:Learning of this ruling lead to some confusion as to how Count Dooku's defensive abilities are meant to work in tandem, as their design indicates, or if they are meant to be exclusive to one another.
Is the "When this unit defends" trigger of Surely You Can Do Better distinct enough from the "After a melee attack targeting an allied character" trigger in Twice The Pride, Double The Fall to Allow Dooku to use both when someone is attacking him, or is he limited to one or the other?He can use both. Surely you can do better's event is that he is defending and Twice The Pride, Double the Fall's event is an attack.
-
Individual Tags can be combined together, but not deconstructed, to meet a Requirement.
-
Any given reactive superpower can only be used once per event triggering it, so the maximum this can reduce is 1 damage per source.
-
On 3/3/2024 at 4:44 PM, countmoore said:
if no damage is dealt would the place still take place?
Yes. This is a timing reference rather than a requirement.
-
Characters don't actually have superpowers when dazed, so cold snap would not affect anyone.
-
On 2/28/2024 at 4:33 PM, MattIsTyping said:
does it still require the defender to be a Galactic Republic unit within range 3?
This is still a requirement, yes.
In the end, it must be a Galactic Republic Trooper or a Galactic Republic Padawan within range 3. Plo must also not be wounded
-
On 2/27/2024 at 1:39 PM, MattIsTyping said:
Could a Clone Trooper Supporting Unit within R3 of Rex make a combat action with no eligible targets in order to trigger this ability?
Yes
On 2/27/2024 at 1:39 PM, MattIsTyping said:For example, an ARF Trooper with one character within R3 of Rex makes a combat action. Each character in the ARF trooper unit declares a melee attack, but the attack fails when checking for eligible targets because no enemy units are Engaged with either character. Could Rex then spend 1 FP to dash?
Almost. They don't have to try to make an attack, the Unit can declare a combat action and then have the individual characters choose to not perform an attack.
In terms of trying to declare the specific attack types, you need an enemy character in the appropriate Range/Engagement to do that.
-
5 hours ago, Inside the DANGER room said:
Can Mother Talzin force them to use the ingress point,
Yes
5 hours ago, Inside the DANGER room said:can they choose not to use it?
No
-
On 2/27/2024 at 10:58 AM, Anedae said:
I would've thought the card would override the normal movement rules that the character would be able to advance regardless of engaged or not?
Page 15 of the core rulebook speaks to this interaction.
When a rule that says something can happen conflicts with another saying it cannot, the cannot will take priority. The ability needs to provide permission to get around that core rule in order to override it.
-
On 2/24/2024 at 7:53 PM, Blipvert said:
If I’m understanding this correctly, then you’d gain a momentum for wounding a character
Yes
On 2/24/2024 at 7:53 PM, Blipvert said:but any abilities that trigger off wounding an enemy wouldn’t apply because it wasn’t a specific character that caused the wound.
This is not correct, no.
Some abilities don’t require a specific character or unit to have caused the wound, just that an enemy unit was wounded.
-
-
On 12/28/2023 at 1:47 PM, Darklordxeno said:
Is this one of your two actions you can use after you pay a force?
Yes, using this ability costs the Unit one of its two Actions and at least 1 Force
On 12/28/2023 at 1:47 PM, Darklordxeno said:You pick a enemy character that is engaged with the Stormtroopers and lets say Vader (allied character). You then push them 2 away from Vader, then the stormtroopers gain (!).
This is one way in which it could resolve, yes.
-
On 12/6/2023 at 4:09 PM, BadgerEnergy said:
If Stormtrooper Sergeant uses this ability on a unit whose characters are engaged with an enemy character that is not wounded, would the friendly characters [Dash] instead of [Advance]
Yes
On 12/6/2023 at 4:09 PM, BadgerEnergy said:If so, would the friendly unit still suffer [Damage] if the only movements performed were [Dash]?
No. The damage is only suffered if one of the characters advanced.
-
On 1/7/2024 at 1:12 AM, Sleboda said:
It looks like Stormtroopers Expose themselves when they use For the Empire.
Unless some other rule prevents it, yes.
On 1/7/2024 at 1:12 AM, Sleboda said:The ability says "Then this unit gains !." That feels very much akin to the "this unit" on Cad Bane's "I'll take any job ..." ability, which brought up the answer your team provided previously (linked below) where it was ruled that "this" on an ability refers to the unit associated with the card.
Yes, "this unit" always refers to the unit whose card the rule is on.
-
On 2/23/2024 at 3:35 AM, TheRealShano said:
but aren't they two different trigger events?
CF triggers at Step 3 once an eligible target has been chosen.
Life Drain triggers at Step 10C.
The example in the rule book using Aura Sing's Hit and Run and Double the Contract, Double the Payout are clear since they both are "After" which would have both abilities trigger off the same event at 10C.
Those are different steps in the attack sequence, but not necessarily different events. The same event (depending on which event it is) can trigger at various different timing steps.
Coordinated Fire also occurs at the start of step 5 rather than 3.
Price of Failure and KO reactive Superpowers/TTCs
in Marvel: Crisis Protocol Rules Questions
Posted
Bob's "But HOW!?" would not help as it requires him to be KO'd by having damage tokens placed on him.
Queen of Hel would help, as there are no conditions surrounding how she is KO'd.
Last Minute Save couldn't be used as it requires the character to be KO'd by an enemy effect
Deal with the Devil could be used as it has no conditions on how he is KO'd.
It is very conditional on the specific wording of the effect