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Thoras

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Posts posted by Thoras

  1. On 2/3/2024 at 10:45 PM, desertspiral said:

    The rule book put the damage onto the character; and that happens irrelevant of who applies the condition.

    The damage is put into the damage pool of the ongoing attack in this situation, which is then applied as a "lump sum" for the entire attack. There is no distinction in terms of where different damage in the damage pool is coming from.

  2. On 1/30/2024 at 6:14 PM, Hailcthuhlu said:

    If Darth Vader, The Emperor’s Servant is the last card in the order deck, would his ability, You cannot hide forever, create an infinite loop of him activating until he wounds another character? 

    "Infinite loop" is too strong a term, but it would be "shuffled" into the otherwise empty deck and then be the only card available to draw next turn.

    On 1/30/2024 at 6:14 PM, Hailcthuhlu said:

    would having a unit in reserve and him being the last card in the order deck cause the infinite loop of him activating until he wounds someone

    In this scenario, he would be "shuffled" into the otherwise empty deck and then you could choose whether to draw him or play your card from reserve next turn.

  3. The event that "Coordinated Fire" is reacting to is that an attack was made. There are further conditions on what type of attack/who it came from, but the event itself is an attack.

    The event that "I'm always first, kid" is reacting to is that a combat action was made. There are further conditions on what type of combat action/who it came from, but the event itself is the combat action.

    12 minutes ago, Mykaeus said:

    As the attack action is now complete, can Rex trigger “I’m always first, Kid” if he meets the range and LoS requirements? Or is this still considered the same trigger that the Wolfpack used for their reaction?

    Rex cannot trigger his reactive in this situation, but not because its the same event (it's not). I'm always first kid can only be used with a Clone Trooper Supporting Unit's combat action, where as Commander Wolffe is a secondary character.

    14 minutes ago, Mykaeus said:

    If instead the 501st Troopers carry out an attack action, could the Wolfpack “Coordinated Fire” the first attack, and Captain Rex “I’m always first, kid” the second attack or is this still one trigger?

    This is possible now that its a supporting unit making a combat action, but Captain Rex is not reacting to the second attack, he's reacting to the overall combat action.

    It would go like this

    The unit starts its combat action
       The First character starts its attack
          (Wolfpack can then coordinated fire during that attack)
       The first character ends its attack

       The second character starts its attack
       The second character ends its attack
    The unit ends its combat action
       (CC-7567 Captain Rex can now "I'm always first, kid" at this point)

  4. On 2/13/2024 at 7:46 PM, zorrax said:

    What happens when you don't know rhino won't fit, so you move the model to try and then find out it won't fit? 

    If you know ahead of time you can’t fit, you just don’t perform that rule. The placement is lost.

    If you go to move the model and only then find out you can’t place him, you put him back where he was as best as possible, following the margin of error rules from the challenger document

  5. On 2/10/2024 at 5:34 PM, dubloongoon said:

    If you have strained and gain a recover from your attack tree when making an attack or from an after the attack trigger such as "Life Drain" on Mother Talzin can you use the recover to remove the strain before it triggers so she suffers no damage from strain? 

    This depends on a lot of factors. In general, yes, but the specifics of the scenario are vitally important. The thing to internalize is that Strained will occur at the first possible instance it can, the first time a triggering action has hit the "after the effect is resolved" timing.

    On 2/10/2024 at 5:34 PM, dubloongoon said:

    Example 1: Mother Talzin has the strained condition and makes an attack. She gains enough successes to get a recovery from the tree. Can she remove the strained with the recover?

    Yes (Also, note, she doesn't get a Recover, she has Heal's on her combat tree). The Heals occur in Step 8 and Strained triggers/resolves in Step 10e in this scenario

    On 2/10/2024 at 5:34 PM, dubloongoon said:

    Example 2: Mother (or any dathomirian) has the strained condition, makes an attack, and does damage. Can the attacking model use the recover from Mother's "Life Drain" to remove the strain before it triggers damage?

    Yes.

    Life Drain occurs in step 10c of an attack and Strained would resolve in 10e (if nothing else that triggers it has occurred first) (Also, same note as above, it is a Heal rather than a Recover).

  6. On 2/13/2024 at 11:28 PM, Nevilicious said:

    Does Mind Trick create an opening to flip your stance card?

    It does not.

    On 2/13/2024 at 11:28 PM, Nevilicious said:

    The other similar abilities that have been in question are all reactions to the attack itself, while this isn't. Your second attack isn't a reaction to the first attack, it is an entirely new attack with a new target.

    Mind Trick specifically says "The attack ends."

    The attack generated by Mind Trick occurs before Mind Trick itself is fully resolved. You use Mind Trick, it starts resolving, the first attack is ended, the new attack is performed (and any other rules that re-actively occur as a result of that attack, etc.), then Mind Trick is finished resolving.

    On 2/13/2024 at 11:28 PM, Nevilicious said:

    In another thread about flipping stances, Negoldar said "You would have to finish the attack before you could switch stances once the attack is declared."

    We'd have to know which specific thread to fully clarify for you, but the general rule is

    Flipping your stance card is an "Any time" ability, which isn't actually available at literally any time. An "any time" rule can't be used when another ability or effect is resolving.

    Since the attack generated by Mind Trick occurs within the resolution of Mind Trick itself, you have an effect currently resolving and are thus unable to make use of "any time" rules.

  7. 3 minutes ago, DanLeCull said:

    so you are saying that if I use the range 1 side of the range 4 tool to place Black Bolt within 1 of an objective token, i then cannot use the same range 4 tool to measure his attack range?

    do i have to physically dispose of the range 4 tool (used as a range 1) tool to then grab it a second time and use it as a range 4 tool?

    what is the physical process involved here?

    This sounds like two separate measurements that are not occurring at the exact same time. You measured Range 1 from the objective, placed the character in its spot, then measured range 4 from the character to somewhere else.

    The original question was about measuring the Range 1 and the Range 4 at the exact same time.

  8. On 2/2/2024 at 2:40 PM, snugs95 said:

    Would a model such as the one in the picture be legally placed because he is able to balance entirely within the footprint of the terrain piece?

    It's ultimately up to a discussion between the players and not something that can be judged properly from a picture.

    He is definitely not partially overlapping the terrain, he is fully overlapping it, so he fits that criteria.

    He fits in the location.

    Whether he is balanced is something the players would have to agree on.

  9. 13 hours ago, BProxy said:

    Should I assume beams and just laying the stick on the table are still okay? 

    Can you expand on the question?

    3 hours ago, DanLeCull said:

    could you please clarify how a tool must be used then?

    Do you have a specific interaction that is unclear? The clarification above is that measuring two different distances at the same time with a single tool is equivalent to using two different tools, which is against the core rules stipulation that you can only use one of each tool type at a time.

  10. On 12/12/2023 at 11:44 AM, Shadow Marvel said:

    Are Innate superpowers optional or are you required to use them when the triggering event occurs and it doesn't say "may" in the superpower.

    If the text doesn't make it optional, you would be required to apply the effect.

    On 12/12/2023 at 11:44 AM, Shadow Marvel said:

    The core rules say "Innate superpowers do not have to be activated and never cost Power". Does that mean you can choose not to activated since they do not HAVE to be activated?

    No, this is just saying they don't work in the same way an active or reactive superpower does.

    On 12/12/2023 at 11:44 AM, Shadow Marvel said:

    Additionally, in the core rules example, it says "I Can Take It" is an Innate superpower, so it doesn't require Power and can be used whenever its trigger conditions are met." Again, since it says it CAN be used, it leads me to believe there is an option to not use it if you want to?

    So in that example, CAN Crossbones, Merciless Merc choose to suffer the full damage opposed to reducing the damage by 1?

    No, he doesn't have an option to take the full damage. This example has a more conversational tone, the can should not be construed as providing an option to use the rule.

  11. On 6/18/2023 at 8:00 PM, Lord soth said:

    Example Captain Marvel uses rocket punch with a cost of 3 power but the charcter has a total of 1 can, they use the card when they dont have enough to announce using the attack to start with? In the timing chart it states " 1. Choose an attack ( you can't pick an attack if you can't pay its power cost)". I have been told and read that TTC break the rules, sure and thats fine, but if you cant get to the pay power step how can you reduce the power of the attack with it? Most of the confusion comes from the card stating reduce and not refunds

    No Matter the Cost should played at the start of Step 1 of an attack.

    On 11/9/2023 at 3:46 AM, DOOM_SUPREME said:

    So now, can no matter the Cost be used only when you already have the Power to do a spender Attack basically by deciding to Save Power and instead pay health?

    No Matter the Cost is played at the start of Step 1 of an attack and thus does not have the same timing restrictions of Red Skulls Superpower.

    On 11/9/2023 at 6:42 AM, Shane said:

    Do you need to have the power to pay for the attack action before you play No Matter the Cost to reduce the power cost?

    No, for the above reasons.

  12. This has been clarified in today's(Feb 2024) core rulebook update

    The turn order steps are now as follows

    8. Resolve effects that happen at the end of the Turn.
        A. Resolve player effects starting with the active player.
        B. Resolve non-player effects in the order chosen by the active player.

    9. The active player moves the Struggle token one space toward their Momentum tokens for each Active objective they control this Turn. If it is the first Turn of the game, skip this step.

    10. If the Unit that just activated has a number of Injury tokens equal to its Durability (W), they are Defeated.

    11. If either player won the Struggle, remove all Momentum tokens from the Struggle Tracker, set all Objective tokens to their Inactive side, and remove all Control tokens from the battlefield.
          A. Reset the Struggle Tracker and draw the next Struggle Card.
          B. If there are multiple map options, the player who lost the Struggle chooses one.
          C. Check the chosen map and flip the corresponding Objective tokens to their active side.

    12. The active player’s Turn is now over; their opponent becomes the active player and begins their Turn as described in step 1.
           A. If the player who just finished their Turn does not have any cards remaining in their Order Deck or in reserve, they Refresh their Order Deck.

  13. On 12/3/2023 at 8:36 AM, jediplaya said:

    But isn't damage from a condition that is already applied, applied immediately and not from the pool?

    With the latest rulebook update posted today(Feb 2024), the damage from a condition being applied to a Unit that already has that condition, if the condition is added via the combat tree options, becomes a part of the normal damage pool now.

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