Thoras
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Posts posted by Thoras
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On 8/2/2023 at 11:01 AM, HazMatt said:
Thank you and really sorry one last follow up question then hope thats ok!
Is the damage from duplicate conditions typed the same as the type of attack that triggered it (for example melee or ranged).
For example:
If I make a melee attack triggering Coordinated fire which applies a duplicate condition that wounds Maul, is that considered being wounded by a melee attack? or not because it happens before the attack is actually happening/is applied by a unit not making the attack?
Similarly if I make a melee attack and during that attack I trigger a duplicate condition which causes maul to become wounded, will that count as being wounded by a melee attack allowing a revenge trigger? or with the double condition damage is that simply not an attack so would not cause any triggered rules that happen off being wounded by an attack?With the latest rulebook update posted today, the damage from a condition being applied to a Unit that already has that condition, if the condition is added via the combat tree options, becomes a part of the normal damage pool now, so it would be considered to be from that attack, yes.
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Yes
The additional power from the leadership would occur in Step 1 of the Power phase, since its an "additional power" rule.
The last part of the leadership then resolves in Step 2 of the power phase. If he went from 4 to 6 in the first step, it would trigger here, causing him a damage and then ornery would trigger and bring him from 6 to 7 power.
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No, 0 power is not a valid spend for variable cost rules, only for rules specifically listed with a cost of 0.
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They would gain 1 power in this case, regardless of the number of cubes held. Each cube is treated as a separate effect, so you'd take 1 damage & gain 1 power x number of times with x being the number of cubes you hold. If your dazed after the first occurrence though, you'd then drop the rest and not take damage or gain power.
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On 12/14/2022 at 8:35 PM, Slartibartfast said:
If a player has a Sonic Rifle, and draws a Sonic Rifle, does he have two sonic Rifles?
Yes
On 12/14/2022 at 8:35 PM, Slartibartfast said:And if someone moves a symbiote token within the range of 1 of more then 1 character, where does the token go? does it go to the nearest model, or does the person who moved it decides who gets the symbiote?
The person who moved it gets to choose
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On 1/11/2024 at 3:18 PM, Sleboda said:
Is this functionality different from the Talzin/Oppress double dash combo that was previously affirmed to allow the double dash?
No, this is the same type of interaction.
On 1/11/2024 at 3:18 PM, Sleboda said:Wasn't the range check already performed for both things, triggering both effects?
The range is checked at the time you are resolving the rule.
You've started the characters activation, so you are at the "Start of activation" timing for rules.
You now have the opportunity to begin resolving rules that trigger here.
You have one that can trigger. If you want to use it, you may declare it and resolve it. When complete, you are still in that timing step. Check for another rule that can resolve based on how the battlefield is now
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It depends on whether or not the Units she is Engaged with are Wounded.
When an ability provides you an attack, you still have to follow any rules you would normally have to follow, except for changes specifically called out by the rule providing you the attack.
Double the Contract, Double the Payout does not provide her any exemptions from the normal rules required to make an attack, such as being in Range, having Line of Sight, etc. It also doesn't provide any exemption from the rule that prohibits you from making a Ranged attack if you are Engaged with a non-wounded Unit.
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On 1/26/2024 at 4:12 AM, kongsgaard said:
Is coordinated fire applied before or after mind trick?
mind trick triggers when targeted, but coordinated fire just says before dice are rolled.
This is answered here
On 1/26/2024 at 4:12 AM, kongsgaard said:also, if a mother talzin attacks, and coordinated fire is applied, and she wounds.
Can she then use life drain, or does it count as the same trigger towards reactive abilities?
Coordinated Fire and Life Drain are the same trigger event, that an attack was made.
For future unrelated questions, please keep to separate threads.
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On 1/29/2024 at 11:05 AM, mythslegend said:
Kenobi's ability to allow my units to keep hunker tokens in melee. That also means if they are engaged in melee they add a die to their defense dice from the hunker token correct?
No, they wouldn't. The extra defense die provided by Hunker tokens is only for ranged attacks, not melee attacks
However....
Knowledge and Defense provides you 1 extra die to your defense rolls against melee attacks if you have a hunker token, which you are able to keep when engaged as well due to it.
The distinction here is the source of the defense die. It's not from the hunker token, its from meeting Knowledge and defense's requirements.
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On 1/18/2024 at 6:35 AM, Fari said:
I'm gonna suppose that the English one is correct, right?
The English version of the rules text always takes precedence, yes. There is no errata to her card that changes the English text at the moment.
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Yes, he started an attack, the fact that it ended early due to him KOing himself doesn't mean it didn't start.
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No. This card resolves after VP's are scored normally
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On 12/30/2023 at 3:05 AM, countmoore said:
We played that as both characters would have damage applied before the after the attack step no after the attack effects would be played so BP would not get to use his ‘Explosive Force’ trigger.
Did we play this correct?This is correct, yes.
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9 hours ago, RunnerAZ said:
If I throw terrain into my own character, do I have to till dodge dice?
Yes
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16 minutes ago, HispanicPotato said:
If Taskmaster where to do his new spender and cause the target character to not be able to reroll or modify their dice could he still be able to play recalibration matrix and only reroll his offensive dice ?
Yes
16 minutes ago, HispanicPotato said:The same would proceed for venom and agent venom symbiotic instincts.
Yes
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On 12/20/2023 at 6:03 PM, DanLeCull said:
First off I need to understand how the beam attack sequence actually plays out, is it;
A- All three are selected as targets in step 2a of the attack chart?
OR
B- The attack chart breaks off into three different instances (one for each character) so the attacker then goes to step 2a for target 1, resolve the attack for that character, then come back around to step 2a for the second target, so on and so forth?
Not exactly either, but most closely your option B. The idea is correct, just not the step numbers as a beam attack reorders things.
The characters in range are all "locked in" when the template is placed, but they are not targeted yet. You pick a particular character that is in range, targeting it and continuing the attack sequence.
On 12/20/2023 at 6:03 PM, DanLeCull said:Once the above gets clarified I then need to understand when exactly I am allowed to play Sacrifice
In scenario A, I am allowed to play Sacrifice during step 2d. after all three characters have been targeted simultaneously correct?
In scenario B, I have to wait until the character I want to sacrifice for becomes the target of the beam attack and then play Sacrifice during that attacks' step 2d correct?
Ignoring the step numbers as mentioned above, its your option B. You play sacrifice when the specific attack against the character you want to play it for is occurring
On 12/20/2023 at 6:03 PM, DanLeCull said:Now for the doozey of a question,
Both Photographic Reflexes and Intuitive Pattern Recognition stipulate that "If the attacker has already targeted (Step 2a) this character with an attack this turn..." and " has already targeted (Step 2a) this character with an attack this turn..." respectively
These rules are actually checking Step 13 of the attack sequence
On 12/20/2023 at 6:03 PM, DanLeCull said:Does this mean that using Sacrifice to redirect an attack onto Taskmaster would;
in Scenario A, assuming the Sacrifice attack resolves before any other, does Photographic Reflexes get to roll 6 dice instead of 4 and did Pattern Recognition get to add 2 dice to the defense roll?
in Scenario B, assuming targets were in the following order 1-Nick Jr. 2-Taskmaster 3-Bucky, Sacrifice redirects Nick's attack to Taskmaster but since he hasn't been Targeted yet none of the bonuses will apply until attack number 2 when Taskmaster becomes targeted by the beam attack?
Scenario B is correct.
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No, Intuitive Pattern Recognition is actually checking Step 13 and the first attack never reached this step
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The answer to this may be different depending on the particular rule in question. Although the logic is applicable to other rules, this should not be understood as a blanket answer to every rule. The specifics of the wording and the type of ability may change the answer.
For "I'm always first, kid", the restriction related to whether or not he is Wounded applies to him using the Reactive ability. Once its been used, there are no further checks on whether or not he is Wounded. He will be allowed to finish resolving the ability and make the attack.
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Expertise Chart effects that modify dice should be resolved last during the Modify Dice rolls step, after any abilities or non-expertise effects that add, change, remove or reroll dice.
This will be made clearer in an upcoming rules update.
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Yes, you may choose to stop advancing your tree before applying the first Option.
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You do not have an option about performing the effects themselves. Many of the effects have optional components however.
Damage and dice results have no optional components to them. If you can perform them, you must perform them.
Jump the Personal Effect does have an optional component. You must resolve the Personal Effect Jump, but while resolving it, you may choose to not perform the movement type Jump
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This will be changing with an upcoming rules update.
The Injured token will now match the Durability Icon.
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7 hours ago, JudgeShaun said:
If character A dazes character B during an attack as damage is applied in step 12....
Does character B still get to use any "after this attack is resolved" abilities listed in step 14?
They do not, no.
7 hours ago, JudgeShaun said:One side says yes since step 14 is still technically part of the overall attack and the daze is not in full affect yet, the other side says no because they are dazed immediately (just as if they were the attacker) and can no longer use any abilities.
Can you please point us to where it says one way or another in the rulebook?
Although the first party is correct that step 14 is still part of the attack, they are incorrect about the "Status" of the character being dazed.
You can see from page 16 of the current online rulebook in the Character damage section that a character is dazed when is has damage tokens equal to its stamina stat.
You can also see from page 15, bullet 12 (as well as page 19, appendix a) that attack damage is applied to the character in step 12 of the attack.
Given that you apply the damage in step 12 and they are dazed as soon as they have damage tokens equal to their stamina, there is nothing that otherwise tells you to delay this situation until later.
It's possible the character would be dazed at other steps of the attack sequence as well, given a special rule that causes them damage in another step.
Protection and receiving a condition a second time
in Star Wars: Shatterpoint Rules Questions
Posted
This ruling is changing slightly with the update to the core rules today (February 2024).
The damage from a condition being applied to a Unit that already has that condition, if the condition is being added via the combat tree options, becomes a part of the attacks damage pool now.
The damage from a condition being applied to a Unit that already has that condition, if the condition is being added from something other than a combat tree option, still occurs immediately.