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Thoras
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Posts posted by Thoras
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Neither of those actually
Carnage would then get to make the Symbiote Tendril's attack granted to him by Paint the Town Red against an eligible character (whichever that happens to be) and then continue on with any characters that were originally in range of Maximum Carnage when it was first initiated (Character B in this scenario).
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The check in the Power Phase is separate from any checks that occurred previously, so yes, if at the point that the check is made the Sin player has a model securing that objective, they will be able to move it.
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1. Yes
2. No, the action is not refunded. The current action ends and you are given permission to perform another action. (Saying the action is refunded has certain connotations to it. Its not a refunded action, it’s a new action.)
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1 minute ago, gemixin said:
So a character may only use one portal once per turn so cannot jump through A to B and back again on the same turn?
Correct
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Neither of those are quite accurate.
A character may use one portal once per turn.
This is closest to your first proposed answer, but different in that a turn and an activation are not the same thing.
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Defenders of Arcadia is based around a players turn, not a game round. It allows each allied character to gain a single power during any particular turn.
I'd suggest reviewing this thread to help ensure you understand the distinction between turn and round- https://forums.atomicmassgames.com/topic/876-turn-and-rounds/?tab=comments#comment-3628
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You can interact with one particular objective token(not type, that single objective) once per activation, but you can interact with as many other objective tokens as circumstances will allow.
So yes, two Celestial Hammers from the Crisis Fear Grips World As "Worthy" Terrorize Cities can be picked up by a single character during their activation.
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Carnage would have another action which he can use in any way he normally could.
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Flames of the Faltine modifies the amount of power a character gains during step 1 of the Power Phase.
If a character would normally generate two or more power in step one of the power phase due to this leadership and it currently has the stun condition, it will generate only one power in this step.
Other rules may cause power gain in the power phase during later steps though, so you need to review the situation as a whole to asses their full power gain during the power phase.
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For both of those Leaderships, they can be used once per turn by one character
Based on the wording in your examples, I'd suggest making sure you are clear on the differences between round, turn and activation though.
This should be a good start -
https://forums.atomicmassgames.com/topic/876-turn-and-rounds/?tab=comments#comment-3628 -
He may not, no.
The range 2 restriction in Rocket Pods is an extra restriction placed on the ability, not a replacement, so you still need to satisfy the basic rules of an attack when performing the additional attack it grants.
See the Shield Throw attack on Captain America for an example that would allow you to ignore the base range on the additional attack.
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Yes, with the caveat that you need to use Mystic Empowerment after declaring the attack but before choosing your first target, which means it is changed for all characters in the beam.
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1. Yes, you would still roll
2. You need to play it at the point it’s determined a collision will occur, which is prior to the dice being rolled.
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10 hours ago, Artisan said:
Actually I was trying to point out how is it possible for me for bring a defenders roster to a game that has BOTH versions of Strange. What is the point of giving SS Strange the affiliation when he shouldn't even be able to be in the same roster much less be on the same side of the board in the same game?
PS: I never even thought about using SS Strange in place of OG Strange. I guess someone out there may someday do it...
That is not currently possible, you can only include one or the other in your roster at the moment.
The point of both having the affiliation is as mentioned in my first post, you can pick which version you’d like to have access to.
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Yes.
You would not be able to perform the attack if the model was KO'd however.
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I believe this thread should answer your question, but please let us know if you would like any further clarification
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1 hour ago, LowTierSteve said:
is it correct that a leader from that affiliation is not required to use the affiliation?
Yes
1 hour ago, LowTierSteve said:...using an affiliated squad without a leader...you can still use Team Tactic cards that require that affiliation?
Yes to these parts, with my modification.
1 hour ago, LowTierSteve said:..you could still bring the SS version - you would just be playing Defenders without a leader (unless/until another Defenders character is designated as an alternate leader in a future update).
Correct
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Are you asking about the affiliation list?
Having both characters on the list gives a person the option of which version of that character they would like to include in their roster as an affiliated option.
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On 9/12/2021 at 7:47 PM, cataracte34 said:
"trick or treat" also works if the character enters within 3 of mysterio's distance with a "climb" movement action?
Thank you
Are you asking about Trick or Treat from Green Goblin or Tricks and Traps on Mysterio? It’s a bit mixed here.
Either way, the answer is yes.
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Sinister Traps
in Marvel: Crisis Protocol Rules Questions
Posted
No, the roll you are performing for the Sinister Traps card is not coming from the model that played the card, which is a requirement for the rules you are referring to. The roll is a result of the token that is placed indicating the chosen objective.