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Thoras

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Posts posted by Thoras

  1. The answer to this may be different depending on the particular rule in question. Although the logic is applicable to other rules, this should not be understood as a blanket answer to every rule. The specifics of the wording and the type of ability may change the answer.

    For "I'm always first, kid", the restriction related to whether or not he is Wounded applies to him using the Reactive ability. Once its been used, there are no further checks on whether or not he is Wounded. He will be allowed to finish resolving the ability and make the attack.

  2. On 10/24/2023 at 7:10 AM, mdjcatt said:

    If Count Dooku is strained, has 7+ damage on them, and triggers Twice the Pride, Double the Fall, and makes a dash, are they wounded before they get a chance to make an attack?

    Yes, if he makes the dash, he will be wounded by the Strained condition prior to making the attack. Whether the attack then occurs will depend on whether this occurred during Count Dooku's activation. If its during his activation, the attack will not occur. If its outside of his activation, the attack will still occur.

    See below

  3. You do not have an option about performing the effects themselves. Many of the effects have optional components however.

    Damage and dice results have no optional components to them. If you can perform them, you must perform them.

    Jump the Personal Effect does have an optional component. You must resolve the Personal Effect Jump, but while resolving it, you may choose to not perform the movement type Jump

  4. 7 hours ago, JudgeShaun said:

    If character A dazes character B during an attack as damage is applied in step 12.... 

    Does character B still get to use any "after this attack is resolved" abilities listed in step 14?

    They do not, no.

    7 hours ago, JudgeShaun said:

    One side says yes since step 14 is still technically part of the overall attack and the daze is not in full affect yet, the other side says no because they are dazed immediately (just as if they were the attacker) and can no longer use any abilities.

    Can you please point us to where it says one way or another in the rulebook? 

    Although the first party is correct that step 14 is still part of the attack, they are incorrect about the "Status" of the character being dazed.

    You can see from page 16 of the current online rulebook in the Character damage section that a character is dazed when is has damage tokens equal to its stamina stat.

    You can also see from page 15, bullet 12 (as well as page 19, appendix a) that attack damage is applied to the character in step 12 of the attack.

    Given that you apply the damage in step 12 and they are dazed as soon as they have damage tokens equal to their stamina, there is nothing that otherwise tells you to delay this situation until later.

    It's possible the character would be dazed at other steps of the attack sequence as well, given a special rule that causes them damage in another step.

  5. On 12/10/2023 at 1:49 PM, GilDK said:

    So if Emma spends 2 power to move two X-men models, which for this Question, would be Rogue and Logan, and Rogue model moves withing R2 of Logan, can he then trigger Gotta get some Air end then use the Head mistress move.

    Yes & No.

    Gotta get some air triggers when a character ends an advance within range 2 of Logan, the wolverine, but the card isn't played until the effect that provided the advance is resolved.

    Emma Frost would play Headmistress, Advance Rogue (ending within 2 of Logan), Advance Logan, Logan would then play gotta get some air and advance from that card.

  6. On 11/30/2023 at 10:49 PM, Miraxis said:

    Does the steadfast whif because the first shove has already resolved; or does steadfast prevent the second shove, as it's the first shove applied to her after she gained steadfast?

    It applies to the first shove in the overall attack, so if she gains Steadfast after that has occurred, it will not benefit her during that attack.

  7. Yes.

    When you put the character at the end of the movement tool, the "...character ends this movement" clause is not triggered if they are choosing to use the ingress point. You start to end the movement, pass the "would end a movement" step, perform the ingress point rules and then "end the movement".

    Keep in mind that although the movement isn't ended at the point of the original placement of the character, the character is still considered to be there for a period of time (it has to be in order to check the range 1 from the ingress point), so there may be other rules interactions such as this one

     

  8. On 12/16/2023 at 1:32 AM, desertspiral said:

    If you have a card in reserve (or not); and shuffle the shatterpoint card, if you draw General Obiwan - are you them allowed to use his patience ability?

    No.

    The rule about the card drawn from shuffling your shatterpoint card into your deck is that "The newly revealed Unit must activate and cannot be placed in reserve".

    Cannot will always beat can unless the "can" rule is providing an explicit exception to the "cannot".

    So although yes, special rules can override core rules, Patience doesn't contain any language allowing it to explicitly override the cannot in this case.

  9. On 12/12/2023 at 7:33 PM, Sleboda said:

    Interestingly, that would mean the two characters here do not have Line of Sight between them. Looking top down (as the game does it that way, not using True LoS), there is blocking terrain at a higher elevation than the characters. Looking at 'eye level' like many experienced wargamers are used to, it feels clear that they can see each other, but they can't.

    The same thing happens "through" the gap on the High Ground terrain pack tower where there is an open doorway that characters can see through using TLoS, but can't see through in the rules.

    At least, that's what we understand in reading the rules. Are we right?

    20231212_182630.jpg

    20231212_182648.jpg

    Yes, you are correct.

  10. 51 minutes ago, Verdex78 said:

    In the case of the image, Gar Saxon has LOS to Maul, if the bridge were a solid structure too?

    Yes, even if the bridge was defined as a Blocked terrain part, they would have LOS to each other.

    Here is the core rule on how to determine line of sight. I've bolded and underlined the part that applies to your question. Because Lord Maul is on a Terrain Part, characters determining Line of sight to him can effectively ignore all terrain parts with the same or lower elevation as Lord Maul for the purposes of determining line of sight.

    Quote

    LINE OF SIGHT
    A character has Line of Sight (LOS) to an object if a straight, unobstructed line can be drawn from any part of that character’s base to the object. The line can pass unobstructed through characters, any Clear terrain parts, any Blocked terrain parts that the character is overlapping, and any Blocked terrain parts with the same or lower Elevation than that character. The line cannot pass through Blocked terrain features with a higher Elevation than the character. If the object is on top of a terrain part, the line can pass unobstructed through all terrain parts with the same or lower Elevation as the object.

     

  11. If there is no other terrain between them that might block the line of sight, both characters will have line of sight to each other.

    When a character is on top of a terrain part, the line of sight line to them can pass unobstructed through all terrain parts with the same or lower elevation as them. The line of sight line from them can also pass through Blocked terrain parts they are overlapping or that is at the same or lower elevation as them.

  12. The First Player will determine which of the Mission Sets will be played. They can choose either the Mission Set they included in their own Strike Team or the Mission Set the other player included in their Strike Team. A mission set has to be present in one of the players Strike Teams to be an option.

    The official organized play rules don't modify those found on page 18 of the current core rules book.

  13. On 12/3/2023 at 9:57 PM, Sleboda said:

    An enemy attack meets the criteria, so the Dynamo's player opts to use Disruption Field. That player spends 2 Power.

    The other player rolls their Attack dice, triggering all extras such as Criticals and effects from, for example, Wilds (thinking M.O.D.O.K.'s AIM leadership here). This leads to the attacker getting a pile of extra successes.

    At that point, Dynamo's player can reroll two of the attacker's dice - after the Wilds etc. have had their effect, and thus making rerolling the crits and wilds largely ineffective. The best the Dynamo player could hope for is to make two attack dice turn into failures of some sort, right?

    You would pay the power and use disruption field in step 2d.

    You would then perform the rerolls in 9bii

    Yes, additional dice for critical results in the initial roll would have already been added.

    Any other effects will depend on the timing of the effect. The specific example of the Advanced Idea Mechanics leadership, yes, that would already have occurred. Rules that occur in later steps would depend on the required results still being present though. For example, it could prevent the Incinerate from Doomsday Chair Arsenal or the Disorient from Psionic Assault.

  14. On 11/18/2023 at 3:55 PM, Redmoon45634 said:

    I noticed that Recalibration Matrix doesn't allow the reroll of fails, however some characters state they may reroll and modify fail results i.e. Dr Strange with the Eye of Agamotto. How does this work? If my opponent plays Recalibration Matrix when Dr Strange is reroll attack/defense dice, can they force me to reroll the skulls, can I choose to if I want to or am I forced to do it as it states all attack/defense dice? 

    You would be forced to reroll them since its possible for him to do so.

  15. On 12/1/2023 at 1:00 AM, ZimZim said:

    Am I interpreting this correctly that it is therefore legal to have Ant-Man use the Change Size super power to change form once, then perform an attack and as a result change form again?

    Yes

    On 12/1/2023 at 1:00 AM, ZimZim said:

    Or for that matter, use pym particle punch as the first attack, transform into Tiny, then use ant-size uppercut, and transform back into normal? Or vice-versa? And mix this with Change Size super power as long as Change Size super power is only used once?

    Yes

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