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Thoras

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Posts posted by Thoras

  1.  

    On 7/17/2022 at 5:27 PM, FabuCaribu said:

    Because of this, does this mean that if you have a normal turn with the Hydra Troopers on the board already (No stagger) due to the timing above that if the Hydra Troopers use "Hydra assault", they would be KO'd after completing this, and thus since Red Skull, Master of Hydra would not be able to summon them back into play since he has already begun his activation prior.

    Not after performing Hydra Assault, since it doesn’t grant an attack itself, but otherwise yes after a Hydra Assault followed by an attack. 

    If the Hydra Troopers are activating/have activated, you have already passed the point at which Red Skull, Master of Hydra has been chosen to activate and you do not perform this choice again. The activation flows from the Grunts activation directly into the Parents activation.

     

  2. Ultimately, this will need to be resolved by the players in some fashion. The rules can't cover every potential situation involving the rules not being followed correctly.

    Hopefully the players can try to come to a resolution themselves.

    If you are participating in an organized play event, you can request the Event Organizer or the Watcher for the event for assistance.

    There is some guidance available in the "Missed Opportunities" section of the Challenger document available on the organized play page, which can be found linked in this post - https://forums.atomicmassgames.com/topic/1078-useful-links-faq-errata-rulebook-etc/

  3. 6 hours ago, Horeath said:

    Ah, cool. I read  "Intended, but a clarification will follow" meaning "it will work like that once clarified". I hadn't called any opponents on it, and allowed the intended update to apply, but was concerned the same courtesy might not be reciprocated.

    If an explanation of how it should be played is included, that should be considered effective at that point unless otherwise noted. 

    The card has actually been updated as a part of the card pack 2022 as well, clarifying the language.

  4. 21 hours ago, Wotsnik said:

    If you stopped the follow up Eye Beam with lifesaver, then that would also trigger giving Swan a bonus 3rd action to use as well, right? It doesn't matter that the beam was nested within another action, in similar vein to charge/ferocity/etc.

    If Life Savers conditions to grant a new action are satisfied, yes. It doesn't matter if the attack is occurring within another attack.

  5. 32 minutes ago, Sz4r1ej said:

    What about if there are 2 skulls in the initial role and you pay for one of them to be treated as a crit, then using any available re-roll mechanic you re-roll the skull that was treated as a skull into another other than skull result.
    Does the second skull now counts as a crit or is the effect attached to the dice?

    Based on your question, I think there is a typo in this sentence "...then using any available re-roll mechanic you re-roll the skull that was treated as a skull (Should this be critical?) into another other than skull result."

    If that's correct, then the answer is no, the remaining failure does not get treated as a critical now.

    The effect is not attached to a specific die, but a specific result. The difference is that if it was attached to a die and that die was rerolled into another failure, it would still count as a critical. When choosing a result, if you change that result in any way, its now gone. So even if it was rerolled into a failure, the effect is lost, because the specific result that was chosen is gone(Which is how it now works)

     

  6. The ruling on Probability Manipulation and Cloak of Shadows is changing.

    Previously, the superpower would be used at the specified timing steps and then the effect of it allowed you to choose a failure to be treated as a critical at all steps of the timing sequences. This meant you could "overspend" and choose a failure at a step in the sequence other than when the superpower was used.

    This will no longer be the case.

    You are now required to have failures in your dice pool at the point you use the superpower in order to choose them. This means you can no longer pay for future results, as the results can only be chosen directly after using the superpower.

    You will now pay to choose specific results(not dice) to be treated as critical results. Only results that exist at the point of paying may be chosen. If those results are modified(changed or rerolled) later, even if they are modified to the same result, the effect allowing them to be treated as another result is lost. I.E. If a die showing a failure is rerolled, even if that die rolls another failure, the result that the effect applied to(the original failure) is gone and thus the effect is gone.

    You may still spend more power than you have failures available per the first sentence, it’s just any power spent over the number of failures currently available has no effect.

    This change better aligns the rule to the printed rule on these cards.

  7. The ruling on Probability Manipulation and Cloak of Shadows is changing.

    Previously, the superpower would be used at the specified timing steps and then the effect of it allowed you to choose a failure to be treated as a critical at all steps of the timing sequences. This meant you could "overspend" and choose a failure at a step in the sequence other than when the superpower was used.

    This will no longer be the case.

    You are now required to have failures in your dice pool at the point you use the superpower in order to choose them. This means you can no longer pay for future results, as the results can only be chosen directly after using the superpower.

    You will now pay to choose specific results(not dice) to be treated as critical results. Only results that exist at the point of paying may be chosen. If those results are modified(changed or rerolled) later, even if they are modified to the same result, the effect allowing them to be treated as another result is lost. I.E. If a die showing a failure is rerolled, even if that die rolls another failure, the result that the effect applied to(the original failure) is gone and thus the effect is gone.

    You may still spend more power than you have failures available per the first sentence, it’s just any power spent over the number of failures currently available has no effect.

    This change better aligns the rule to the printed rule on these cards.

  8. The ruling on Probability Manipulation is changing.

    Previously, the superpower would be used at the specified timing steps and then the effect of it allowed you to choose a failure to be treated as a critical at all steps of the timing sequences. This meant you could "overspend" and choose a failure at a step in the sequence other than when the superpower was used.

    This will no longer be the case.

    You are now required to have failures in your dice pool at the point you use the superpower in order to choose them. This means you can no longer pay for future results, as the results can only be chosen directly after using the superpower.

    You will now pay to choose specific results(not dice) to be treated as critical results. Only results that exist at the point of paying may be chosen. If those results are modified(changed or rerolled) later, even if they are modified to the same result, the effect allowing them to be treated as another result is lost. I.E. If a die showing a failure is rerolled, even if that die rolls another failure, the result that the effect applied to(the original failure) is gone and thus the effect is gone.

    You may still spend more power than you have failures available per the first sentence, it’s just any power spent over the number of failures currently available has no effect.

    This change better aligns the rule to the printed rule on these cards.

  9. The ruling on Probability Manipulation and Cloak of Shadows is changing.

    Previously, the superpower would be used at the specified timing steps and then the effect of it allowed you to choose a failure to be treated as a critical at all steps of the timing sequences. This meant you could "overspend" and choose a failure at a step in the sequence other than when the superpower was used.

    This will no longer be the case.

    You are now required to have failures in your dice pool at the point you use the superpower in order to choose them. This means you can no longer pay for future results, as the results can only be chosen directly after using the superpower.

    You will now pay to choose specific results(not dice) to be treated as critical results. Only results that exist at the point of paying may be chosen. If those results are modified(changed or rerolled) later, even if they are modified to the same result, the effect allowing them to be treated as another result is lost. I.E. If a die showing a failure is rerolled, even if that die rolls another failure, the result that the effect applied to(the original failure) is gone and thus the effect is gone.

    You may still spend more power than you have failures available per the first sentence, it’s just any power spent over the number of failures currently available has no effect.

    This change better aligns the rule to the printed rule on these cards.

  10. The ruling on Probability Manipulation and Cloak of Shadows is changing.

    Previously, the superpower would be used at the specified timing steps and then the effect of it allowed you to choose a failure to be treated as a critical at all steps of the timing sequences. This meant you could "overspend" and choose a failure at a step in the sequence other than when the superpower was used.

    This will no longer be the case.

    You are now required to have failures in your dice pool at the point you use the superpower in order to choose them. This means you can no longer pay for future results, as the results can only be chosen directly after using the superpower.

    You will now pay to choose specific results(not dice) to be treated as critical results. Only results that exist at the point of paying may be chosen. If those results are modified(changed or rerolled) later, even if they are modified to the same result, the effect allowing them to be treated as another result is lost. I.E. If a die showing a failure is rerolled, even if that die rolls another failure, the result that the effect applied to(the original failure) is gone and thus the effect is gone.

    You may still spend more power than you have failures available per the first sentence, it’s just any power spent over the number of failures currently available has no effect.

    This change better aligns the rule to the printed rule on these cards.

    This means once the Grand Illusion changes them back to failure results, they will remain failure results.

  11. The ruling on Probability Manipulation is changing.

    Previously, the superpower would be used at the specified timing steps and then the effect of it allowed you to choose a failure to be treated as a critical at all steps of the timing sequences. This meant you could "overspend" and choose a failure at a step in the sequence other than when the superpower was used.

    This will no longer be the case.

    You are now required to have failures in your dice pool at the point you use the superpower in order to choose them. This means you can no longer pay for future results, as the results can only be chosen directly after using the superpower.

    You will now pay to choose specific results(not dice) to be treated as critical results. Only results that exist at the point of paying may be chosen. If those results are modified(changed or rerolled) later, even if they are modified to the same result, the effect allowing them to be treated as another result is lost. I.E. If a die showing a failure is rerolled, even if that die rolls another failure, the result that the effect applied to(the original failure) is gone and thus the effect is gone.

    You may still spend more power than you have failures available per the first sentence, it’s just any power spent over the number of failures currently available has no effect.

    This change better aligns the rule to the printed rule on these cards.

  12. On 8/20/2022 at 6:36 PM, Matthews1802 said:

    If I use Mr Sinister's forced extraction Team Tactics Card is it considered an allied effect for the damage that is caused?

    Yes

    On 8/20/2022 at 6:36 PM, Matthews1802 said:

    if i use it on Red Guardian would he gain a power from his "Red Guardian's Suit" Innate power ? so at the resolution of the effect he is one power and one damage up.

    Yes

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