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Thoras

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Posts posted by Thoras

  1. 2 hours ago, Matthews1802 said:

    So she could pay two to avoid two damage after she had been collided with for two damage..... I don't full get it 

    I think you are confusing Psychic Distraction for Telekinetic deflection.

    Pyschic distraction allows her to react to an enemy character ending a movement within range 3 of her, potentially doing damage to them and providing her an advance.

  2. Quote

    So would the character on top of the building then be placed in base contact with the character on the ground?

    That depends on if there is a space between the building and the character on the ground, along the path of the movement, that is large enough for the moving character's base to fit.

    The original example sounds like there isn't, which would mean the moving character stops at the last legal position on top of the building (but the lower character would still suffer a collision).

    If there is space for the moving character to fit, then yes, it would stop there instead.

  3. Quote

    If character A is on top of a building and character B is standing at the base of the building touching it, could either character be thrown into the other?

    Yes. A character overlapping a terrain feature ignores that feature when it is being thrown. So the character on top of the building could be thrown "off" the building and hit the one below.

    The one below could not be thrown into the one on top because they would end the movement when they touch the building, colliding with it first.

  4. Quote

    The leadership on Thanos's injured side allows an allied character to suffer damage in order to gain reroll in their attack

    How does this interact with characters that have damage reduction, like iron man?

    You may only reroll a number of dice up to the amount of damage you actually suffer.

    This means if an allied Iron Man elected to suffer three damage towards the leadership, the "Invincible iron man" superpower would take effect (since it reduces any damage), lowering the amount suffered to two damage and allowing two dice to be rerolled

  5. Quote

    How do you determine if ghost-spider has already attacked the target character for the second rule on this attack? I.E. If your making your second attack and the first attack was bodyguarded. Did you already attack the first character, the character that bodyguarded the attack or both?

    A character that was the defending character at step 13 of a previous attack sequence that activation is what satisfies that condition. This means the bodyguarding character in the suggested scenario

  6. Quote

    How exactly does the Reality Gem work?

    Regardless of where I'm at in the resolution of one of the types of dice rolls in the reality gem rules, one failure will always be treated as a critical, correct?

    Correct

    Quote

    As an example

    Say I have a model holding the Reality gem and I have access to both the King of Wakanda leadership and the Upgrades superpower provided by Shuri.

    I roll three failures and two hits in my attack roll

    The gem tells me to treat one of those failures as a critical, so I actually have two failures, two hits and a critical in my roll

    I roll an additional die for the critical, giving me two failures, two hits, a critical and a wild

    I then use the King of Wakanda Leadership and choose to re roll the failure that is being treated as a critical, which turns into a wild

    This means I now have one failure, two hits, a critical and two wilds (because even though I don't actually have any dice showing the critical symbol, one failure is always treated as a critical)

    I then use the Upgrades superpower to re roll the failure that is being treated as a critical, which turns into a wild

    This means I now have zero failures, two hits, one critical and three wilds (again, even though at this point I have one die showing the failure symbol, its actually treated as a critical due to the gem)

    Correct

  7. Quote

    How exactly does the Reality Gem work?

    Regardless of where I'm at in the resolution of one of the types of dice rolls in the reality gem rules, one failure will always be treated as a critical, correct?

     

    Quote

    As an example

    Say I have a model holding the Reality gem and I have access to both the King of Wakanda leadership and the Upgrades superpower provided by Shuri.

    I roll three failures and two hits in my attack roll

    The gem tells me to treat one of those failures as a critical, so I actually have two failures, two hits and a critical in my roll

    I roll an additional die for the critical, giving me two failures, two hits, a critical and a wild

    I then use the King of Wakanda Leadership and choose to re roll the failure that is being treated as a critical, which turns into a wild

    This means I now have one failure, two hits, a critical and two wilds (because even though I don't actually have any dice showing the critical symbol, one failure is always treated as a critical)

    I then use the Upgrades superpower to re roll the failure that is being treated as a critical, which turns into a wild

    This means I now have zero failures, two hits, one critical and three wilds (again, even though at this point I have one die showing the failure symbol, its actually treated as a critical due to the gem)

     

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