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Thoras
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Posts posted by Thoras
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It does not include Failures results, no.
To understand why...
The core rules say that Failure results cannot be rerolled or modified (Page 7 of the online rulebook).
We also have this section of the core rules from page 5 that explains when something says a thing can't happen, that trumps another rule saying it can happen
QuoteSome effects say that a character can or does do something or an effect can or does happen, while others say that a character can’t do the same thing or say that the same effect can’t happen. In any case where these effects apply to the same character at the same time, the “can’t” overrides the “can.”
So the rule saying Failures can't be rerolled "wins" over something telling you to reroll all your dice.
There is an exception to this though, which is when a rule directly references the rule it is overriding. Take Dr. Strange as an example...he has a rule that says "This character may modify and reroll Failure dice results.". Because this directly references the rule about Failure dice, it wins in the can't vs can scenario.
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With this particular interaction, no. Due to him actually being KO'd, you will not continue to resolve further effects. This is explained more here
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When a character is holding all three Legacy Cures, the card text related to that condition is resolved in the order the effects are listed. This means the Thanos player will score their point as a result of the KO prior to the scoring of the legacy virus.
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Yes. You will not lose the game as a result of But HOW!? in this interaction.
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Yes, you can.
The power is gained at the same time that the damage occurs in Sinister Traps.
The push then occurs after the damage has occurred and Indomitable is played at this point, when you determine that you would be pushed.
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Let us know if this doesn’t cover all your questions
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It does not, no.
Those types of movement do not come from a move action.
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It is simply that Vision cannot be pushed until the start of the next Power Phase. It doesn't "store" the pushes up to be resolved later, the pushes just don't happen.
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Players should always make sure they both agree on how terrain is handled prior to the game starting.
As the core rules don’t subdivide a terrain feature into separate parts though, by default, this would be correct, yes.
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The Stars and Garters superpower on Beast will receive an errata to the following
QuoteWhile this character is defending or dodging, during the Modify Dice step, it may spend up to 3 power to use this superpower. For each 1 power spent, this character may reroll one of its defense or dodge dice.
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4 minutes ago, Darkundo said:
Do I need line of sight to target an enemy or an ally with a superpower?
Not unless the superpower says it does
5 minutes ago, Darkundo said:For example: do I need line of Sight to target an enemy with Web Line?
It depends on which webline. Spiderman(Peter Parker)‘s version, no. Ghost spiders version, yes.
They have different wording.
7 minutes ago, Darkundo said:do I need line of sight to target an ally with Cosmic Portal (Thanos ability)
You do not, since the superpower itself doesn’t list a line of sight requirement.
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You either declare the end of the activation yourself or there are situations that can force the activation to end (like being dazed during activation).
It is still your turn until the end of activation is complete, but your options are more limited because your going through that sequence(For example, you won’t be able to use active superpowers while completing end of activation/turn items).
End of activation effects are completed in this order
Player effects (e.g. Healing factor)
Non-player effects (e.g. Bleed)
Crisis non-player effects (e.g. Legacy Virus)
If there are multiple rules resolving in one of those windows, refer to the timing rules in Appendix A of the core rules. Or if you have a specific example, you can request clarification here.
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Shhh and No more mutants are reactively triggered by the use of the superpower, so you are using those cards when the other player spends the power to use the superpower.
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Let us know if there are questions this doesn’t cover
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1 hour ago, Cuz05 said:
I was surprised I couldn't find anything else on this question, since by securing an objective, the contest for it becomes resolved. So, by definition, a secured objective is no longer being contested. At least until a new, contesting factor is introduced.
This sounds like you are introducing some external definitions.
A character is Contesting an objective when it is within range one of the objective. By default, there are no other conditions or restrictions on this.
Contesting and Securing an objective are not mutually exclusive either. Even while a player is securing an objective, models are still contesting that objective.
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7 hours ago, Cuz05 said:
Can you be R1 of an objective marker, a target of opportunity, and not be contesting it?
Only if there is some other special rule in effect.
7 hours ago, Cuz05 said:In other words, if only 1 character is within R1 of the marker does it count as contesting, as well as securing?
Yes. A character within range 1 of an objective is contesting that objective regardless of whether other characters are present and will allow its player to secure it.
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That superpower has to be used in step 6, after rolling your attack dice. It is then resolved in step 9.
So you will roll your attack dice and then decide if you will be using the power. The defender then rolls their defense dice. You both then resolve criticals. You then modify your dice per the superpowers rules.
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25 minutes ago, Oskar said:
Hi!
Just to ensure, step 1 happens simultaneously for both crisis, right? Priority player doesn't have the possibility of deciding the order by crisis' victory points are earned (that would be very twisted, but I felt impeled to ask).
Correct
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45 minutes ago, Grendal007 said:
When Juggernaut uses the nothing stops the Juggernaut superpower does it trigger unstoppable momentum?
It does not, no.
Juggernaut is not performing a move action during “Nothing stops the Juggernaut”.
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11 hours ago, mh972 said:
Follow up to that then... If allied Clea is also in beam, does Luke pay Power separately for Clea and Strange, or pays once to protect both? Can he choose to protect one and not the other?
He would need to pay for each separate attack that he wanted to use “too dangerous to ignore”, because each attack is a separate instance of an ally being targeted.
Since they are separate attacks, he can choose to protect one, both or neither.
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Page 15 of the core rules say “A character cannot end a movement with its base partially overlapping a terrain feature – its base must be entirely on top of or not overlapping the terrain feature to end its movement”.
That base appears to not be entirely on top of the terrain feature, which would mean it couldn’t end a movement there.
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Yes, you can keep control of the objective even if you do not have a character within range 1.
If you are controlling an objective, you do not need a character to stay within range one. You will still control it if you move the character away.(Page 12, bottom left paragraph of the Core rules)
Pay close attention to the wording of the crisis card though. Some objectives are controlled and some objectives are only secured(which does require you to stay within range 1).
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4 hours ago, bigwebb24 said:
Cool so your saying kingpin in the picture is, Ok?
The picture isn’t at the best angle for me to be able to comment.
4 hours ago, bigwebb24 said:Also what do you mean by the outermost edges like a top down look?
Yes
Unstoppable Colossus UE
in Marvel: Crisis Protocol Rules Questions
Posted
You should use a character on a 50mm base for this Ultimate Encounter