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Pinto397

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Everything posted by Pinto397

  1. Reading the coherence rules under deployment does this apply to vehicles? Say with speeder bikes can the second bike be placed a full speed one move distance away from the unit leader? Thanks
  2. Having trouble understanding what parts of an upgrade card that adds a miniature are permanent to the unit if that mini is defeated. If a saboteur is defeated I’m assuming that the unit loses arm keyword but not detonate. If so why? If comms tech is added and defeated does the comms upgrade go away also. In the crb it says you don’t lose upgrade icons. Is that a comms upgrade in this case? Thanks so much!
  3. Can a unit make a move in which they are going to fail to cohere? A trooper unit does a climb onto a building in which all of the minis of the unit will not be able to fit? Can they do it? The crb states if for any reason minis cannot be placed in cohesion place them as close as possible. Crb also states the next action has to be a move if the unit is not in cohesion. Can a unit that moves and can’t be in cohesion trigger a free action off the move such as relentless before being forced to take a move action to get into cohesion? Thanks!
  4. Can a unit who is outside of the deployment zone receive a bomb object token at the end of deployment? Thanks
  5. When a repulsor vehicle such as a flutter craft performs a compulsory move overlapping terrain and it’s base overlaps trooper miniatures is it only displaced if the height from the base of the trooper to the base of the repulsor is less then or equal to the height of a trooper silhouette??? Thanks
  6. Hi, reading the new crb. Thanks for all this work on your part! Are hover ground vehicles still able to move though other vehicles, emplacement troopers, creature troopers, and engaged troopers? But those things cannot move through hover ground vehicles?
  7. If on the rebel providence carrier you have two boarding party upgrades can you use a single squad token or squad dial to trigger both boarding parties at the same time?
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