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Thoras

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Posts posted by Thoras

  1. On 6/14/2023 at 5:57 PM, HazMatt said:

    In the following situation what would happen? I have a card in reserve and a single card in deck (this is the important bit). The card in deck is revealed is the shatterpoint card. I choose to spend a force.  The rules do not cover this situation, so would this let me now activate the card in reserve?

    Yes, you would need to play the card in reserve in this situation. The shatterpoint card would then be placed back into the Order Deck.

  2. On 6/27/2023 at 3:39 PM, Mote Of Matthew said:

    1. Does this rule prohibit Padawan Ahsoka (Secondary) and Ahsoka, Jedi No More (Primary) from being included in the list of four Squads?

    This has been clarified with the latest update to the Premiere Showdown rules. You cannot include both because then you would have two Squads with the same Unique Name.

    On 6/27/2023 at 3:39 PM, Mote Of Matthew said:

    2. Similarly, this rule does not seem to cover the odd edge case Vader has made. Can Vader, Jedi Hunter (Primary) be included in the same Premier list as General Anakin Skywalker (Primary).

    This has been clarified with the latest update to the Premiere Showdown rules. You cannot include both as you must apply all special rules related to building a Strike Team across all 4 squads.

    @IvanHood@Dyzard@Dynamc8@Mote Of Matthew@djfreshtoast

    I believe the above covers all your questions, but let us know if now

  3. On 8/12/2023 at 2:10 AM, zeusjus said:

    Since the triggers are the same timing, can the active player choose to resolve the healing first, removing the strain so that Jango does not take damage from it?

    In this situation, they actually have slightly different resolution timings. Given nothing else occurring that might trigger the Strain, "I'm just looking to get paid" would resolve in 10c and Strain in 10e.

    On 8/12/2023 at 2:10 AM, zeusjus said:

    Alternatively, consider the case where Jango uses Not So Fast to wound the enemy. Could he resolve the healing first to remove the strain under those circumstances?

    Yes.

    In this situation, you do have both "I'm just looking to get paid" and Strain resolving at the same time. However, Appendix A tells us that non-player effects (Strain) occur after Player effects (I'm just looking to get Paid), so the Healing actually has to occur before the Strain.

  4. 3 hours ago, Compson said:

    Yet...there's no reference to a 'full move action' in the rules

    My apologies, the section causing the confusion has been edited to remove the word causing the issue. The "Full move action" was just a reference to "move action".

    3 hours ago, Compson said:

    There's an advance action, using the advance tool, but that's also a type of movement (p. 24, core rules)

    There actually isn't an advance action, the Bold entries on Page 24 are headings for the detailed explanations of movement types. From page 22, you can see the list of actions in the bottom right as bold entries.

    Move, Focus, Combat, Ability, Recover, Take Cover.

    3 hours ago, Compson said:

    2. Can Protection Protocols trigger off Count Dooku resolving a Reposition option on his Combat Tree? Based on the existing ruling, that qualifies as a 'full move' - but does it count as a 'move action,' as I'm not spending one of Dooku's two actions to move

    It may not, no and would not qualify for the reference from the other ruling.

    A move action is an action that allows that character to choose between an advance, dash or climb.

    When you are granted an Advance through another rule (such as a reposition), you have only been given the opportunity for that single type of movement, you haven't been given a Move action(which would have allowed you the choice of the specific type of movement to make).

     

  5. 4 hours ago, Sleboda said:

    I've seen lots of people place, for example, an Advance tool at a character's base, then place a Range 2 tool next to an objective, leaving a gap on the table between to the two tools - a gap they the naked eye thinks is small enough for the base of the model to cover once the character would be put there.

    The thing is, it's not certain. The player can't check this gap's size using the base of the character (or any other base for that matter), correct?

    Correct. 

  6. 15 hours ago, whitefluffywulf said:

    1. if both my enemy's models A and B are in base contact with each other, can my allied character still throw A into B / B into A.?

    Yes

    15 hours ago, whitefluffywulf said:

    2. after throwing enemy model A through myself into model B, even though model A cannot be placed legally at the end of the throw, the collision (dmg and dodge rolls) still happen but model A is placed at the closest/last legal position?

    Yes

  7. On 8/10/2023 at 3:34 AM, Sliski said:

    Second question: Player can measure distance 2, pick up the tool and measure 5. Can the player adjust model position after doing that or should the first placement of model (before measuring) be considered final?

    If you start measuring distances off of the moving model, you have confirmed the placement of the model, otherwise you are technically using the base as a measuring device.

    You could place either the 2 or the 5 on the board ahead of time, then move the model up to either of those tools. But if you then move the tool to measure a different distance, you have finished the placement of the model.

  8. 2 hours ago, Cormyr said:

    - if both figures hunkered are on the gantry: 2 of cover
    - if both figures hunkered are on the ground: 1 of cove

    This is correct

    2 hours ago, Cormyr said:

    For me, situations are the same: they're overlaping a ground, whether it's batteground or gantry-ground

    The situation isn't the same. In the first example, your satisfying bullet 2 of the Cover from terrain rules and in the second example, your not

  9. Happy to walk through specific examples

    As a reminder for everyone

    Quote

    Inquisitorial Mandate

    When determining control of an Active objective that a character in this Unit is contesting, if there is a tie, this Unit's controlling player takes control of the objective.

    Then the rules around determining control of an objective

    Quote

    At the end of each Turn, the player with the most characters at the same Elevation as an Objective token and contesting that objective controls it. If there is a tie, control of the objective does not change. If there are no characters contesting the objective that are at the same Elevation as the Objective token, the player with the most characters contesting the objective that are at different Elevations than the Objective token controls it. If there is a tie, control of the objective does not change

    Onto the examples

    6 hours ago, Blastoise86 said:

    If the objective is at elevation 2, where player 1 has a character, then player 2 brings fifth brother in range of the objective at elevation 1, what would happen?

    The first thing I'd mention is that "elevation 1, elevation 2" etc don't strictly speaking exist. Elevation is a relative band based on the thing being measured from, where other things are either at a higher elevation, lower elevation or the same elevation. When determining control of an objective, all that matters are whether characters are at the same elevation as the objective or at a different elevation(either higher or lower)

    The situation your describing is that player 1 has a character at the same elevation as the objective and player 2 has fifth brother at a lower elevation as the objective, but within contesting range of that objective.

    So we check Inquisitorial Mandate and see that it only comes into play in the situation that a tie for control exists. We then check the language around determining control and see that a tie only exists if you have the same number of contesting characters. We also see that if there are any characters at the same elevation as the objective, we don't bother checking for characters at any other elevation.

    Only player 1 has a character at the same elevation as the objective in this example, so Fifth brother's ability doesn't come into play and Player 1 gains control.

    6 hours ago, Blastoise86 said:

    if (with the objective at elevation 2) player 1 has 1 character, and a second character at elevation 1, if fifth brother goes into range of the objective at elevation 2, what would happen

    In this example, Player 1 has 2 characters at a different elevation from the objective and Player 2 has 1 character at the same elevation as the objective, so this is actually the same situation as the first example. You don't look at other elevations if there are any characters at the same elevation as the objective.

    6 hours ago, Blastoise86 said:

    I think this may also be linked into, when is an objective considered to be "tied"

    A tie for determining control of an objective occurs when both players have the same number of characters contesting the objective at the relevant elevation.

    If there are any contesting characters at the same elevation as the objective, only characters at that elevation matter for determining control.

    If there are no characters contesting it at the same elevation as it, all other characters contesting it are now checked(remember as well what i mentioned before, there is no "elevation 1, elevation 2" etc, its just same, higher or lower). This means characters that are either higher or lower elevation both mean the same towards determining control.

     

    With all that said, let me give you a not straightforward example.

    Both player 1 and player 2 have 1 character at the same elevation as the objective. Player 2 also has Fifth Brother at a different elevation from the objective, but within contesting Range.

    We check for control of the objective. We see both players are tied for control of the objective, which means by the core rules, control doesn't change. We then check Inquisitorial Mandate though and see that all this ability cares about is whether Fifth Brother is contesting the objective and that its tied, it doesn't care about whether he himself is actually contributing to determining the control of the objective (he isn't in this case, since he is at a different elevation). His ability still allows you to win the tie in this scenario.

  10. 20 hours ago, Moonlighter said:

    Can you take 2 of the same support unit on a strike team?

    No, you may not.

    20 hours ago, Moonlighter said:

    From the rules it states the only restriction is if they have a unique name and they will have to be in the same era as the primary.

    This is not quite accurate, it appears to be missing the end of this sentence from "Building Strike Teams"

    "When building a strike team, players may not include any Unit that shares the same Unique Name with another Unit in their strike team and may never include two Units that have the same Unit name"

  11. No, when performing a Climb, you use the Dash tool.

    When you are provided a specific movement type by an ability (such as Scuttle providing an Advance), you may only perform that specific type of movement.

    Scale does not get around any inherent rules or limitations of any movement types, it just allows you to switch an Advance or Dash to a Climb.

  12. On 8/2/2023 at 3:27 AM, winter said:

    Does Rex need to be within 3 of both characters in the multi character unit to use Bring it on, Clankers or just 1 of the characters?

    A Unit is considered to be within a distance if any character in the Unit is within that distance. This means you only need 1 of the characters

     

    On 8/2/2023 at 5:14 PM, AngeloP. said:

    Just to clarify I am referring to Rex using recovery on himself without any other unit on range around him.

    Yes, that is fine. He is an allied Clone Trooper Unit within Range 3 of himself

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