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Negoldar

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Everything posted by Negoldar

  1. If Ahsoka Tano, Jedi No More is Pinned when Fierce Protector triggers, Pinned will prevent the Advance and without the Advance the Heal and the attack cannot occur.
  2. Removing the Strained condition is not contingent on taking damage from it. A Wounded character that does something that would trigger the Strained condition effect will be able to remove it.
  3. Effects will resolve in the order written. General Obi-Wan Kenobi will have to Heal before he can Jump.
  4. He did not Dash so he would not be able to gain a Hunker token.
  5. It refers to that step happening. The Struggle token does not need to move for players to gain Momentum if the conditions for gaining Momentum are met given the final position of the Struggle token. To answer the second question directly, yes, that player would gain Momentum.
  6. He does not need another Separatist Alliance character within Range 3 of him to use this ability. @Suzume Kazo your question is answered here.
  7. The Strained condition will trigger after the first attack is completed.
  8. If the Struggle token is not on the zero position in the center of the Struggle tracker, yes, you may put a Momentum token on the Struggle token. This will complete the Struggle. You cannot put Momentum in the zero position.
  9. Yes. When a damage pool is applied to a character, the full amount is applied if the target is not Wounded.
  10. You cannot do this if there are still cards in the Order Deck. Yes. You would need to draw the next card from the top of the Order Deck. You already decided to draw instead of playing from the Reserve.
  11. Appendix A covers this. When two effects share the same timing and no attack is in progress, active player triggers and resolves all of their abilities first. Then go to the next player in turn order. If the next player finds that their trigger is not met at this time, that ability cannot trigger. In this specific scenario, the two rules do not share the exact same timing though. As can be seen in the activating a unit timing chart, Tactic abilities (CC-7567 Captain Rex) will occur before Reactive abilities(Jango Fett, Bounty Hunter). Jango Fett, Bounty Hunter cannot use Not So Fast as the activating character is not within Range 3 when he would be able to use it. This would be true in this scenario and the scenario where both shared the exact same timing.
  12. Yes it is. This is covered on page 24 of the core rulebook under the Push or Pull heading.
  13. This is correct. The next card will need to be activated after one is reserved.
  14. If there are any cards left in the Order Deck, you cannot play a card that was just reserved. Yes.
  15. No. They only need to deploy within Range 1 of the Primary Unit for their squad. After deployment they do not have to remain within a certain distance of each other.
  16. Step 10D as Lord Maul is the defender. The timing found in Revenge, I Must Have Revenge is “after the attack is resolved”.
  17. No. Each player is limited to one Reactive per triggering effect. Both of these Units’ Coordinated Fire abilities share the same reaction so the player will need to pick one.
  18. Active abilities do not require an action unless they begin with “Action:”.
  19. No. Once placed at the other ingress point the movement ends so the next Ingress point cannot be used.
  20. Depending on what players agree to regarding terrain before the game starts, yes, there may be some terrain the B1 Battle Droids will be unable to stand on.
  21. A Unit consists of one or more characters. Each character consists of one or more miniatures on a single base. Units are allied to themselves.
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