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Negoldar

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Everything posted by Negoldar

  1. Bear Hug works on the move action made as part of resolving Charge.
  2. Grievous Wounds is effective during the Activation Phase. It will expire before Immortality resolves.
  3. Nothing changes. The attack continues to progress against her as her Transform rules do not call for rechecking range and LOS.
  4. M.O.D.O.K., Scientist Supreme does not spend Power to play this superpower. The superpower specifies the Power is spent by the allied character.
  5. No. Both God of Mischief and Root say “characters must spend 1 Power before using an Active or Reactive superpower.” This power is spent before the superpower is used so it will not be added to the power gained by Gamma Drain.
  6. In the event Immortal Hulk is Dazed at zero power, the following happens: The first part of the Immortality will not trigger as its requirements are not met. The second part will then trigger. Hulk will remove all special conditions and power, remove damage equal to the number of power removed, remove the Dazed token, and gain an Immortality token. Immortal Hulk will still be at zero stamina in this case so he is immediately Dazed again. Immortal Hulk gaining the Immortality token and remaining Dazed will then force the player to resolve the first part of the Immortality rule and Immortal Hulk is immediately KO’d.
  7. Yes, it is possible to do that. So long as Trickster does not end the attack and Loki is still within range of Bodyguard, yes.
  8. Yes. The Dazed character will not be Pushed because it cannot be affected by special rules. A KO'd character would be removed from the table before the Pushes resolve. Sleeper Agent checks each attack to see if it Dazed or KO'd the target. In the described case, the first attack did not Daze/KO the target so Subterfuge will be lost when the first attack reaches step 14a of the attack timing chart and you resolve it. Skuttlebutt, On Me! triggers at the same time Sleeper Agent checks so you may resolve Skuttlebutt, On Me! first. In the future, please limit threads to one question.
  9. Usurp the Throne is different from One-Two Punch. It has additional conditions that need to remain valid during step 4 of the attack timing when the attacker goes to add dice to the dice pool.
  10. By resolving I mean when something else is happening. For example, an active card cannot be played during an attack.
  11. Active cards are played during your turn when nothing else is resolving. Reactive cards specify what events, or triggers, are required to allow you to play them.
  12. Yes. Place is a type of movement and Booby Traps triggers on any type of movement. Note that some similar effects trigger on certain types of movement.
  13. The base rules for Ultimate Encounters say that the minions can be any character you have. Some, like the Thanos encounter, call out specific characters but do not require them.
  14. They are incorrect. The card means turns which occur during the Activation Phase. They do.
  15. When both players have an effect that triggers at the same time, Appendix A lays out the order to resolve them. In the case of effects being triggered during an attack, the attacker resolves their effects and then the defender. In the above examples, if the attacker declines to use Recalibration Matrix, they may not use it in response to the defender using it as their opportunity to play it has already passed. If the attacker uses it, the defender will then have their opportunity to use it. Does this answer your questions @SimonHK1 and @Nelinchile?
  16. This power is gained in step 1 with the base power gain. Yes. No.
  17. Effects like Follow Me allow a player to activate two characters in one turn. The Immortal Hulk will remove only 1 damage in this scenario--at the end of the turn. Players always alternate turns during the Activation Phase. In the scenario described one player will be declaring a Pass each turn and the other will be activating their characters on their turn, The Immortal Hulk will likely remove 5-6 damage depending how many turns each player will get before all characters have Activated.
  18. Rapid Fire resolves within the same action as the attack that triggers it.
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