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Kris M

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Everything posted by Kris M

  1. No. While the errata'd text of Commander Malarus (Xi-class Light Shuttle) means that his pilot ability now happens before the Modify Dice step (step 2b), as rolling additional dice or fewer dice is not a dice modification, Gideon Hask's (Xi-class Light Shuttle) pilot ability happens in the Roll Attack Dice step (step 2a). As such, the additonal die, if blank would count towards Commander Malarus' pilot ability
  2. No, equipping a limited title upgrade card to a non-limited pilot does not make the pilot limited.
  3. Veteran Wing Leader resolves during the Neutralize Results step. "• While: This term is often used in combination with multi-stepped game effects such as an attack, an action, or a maneuver. Although less specific than the other timings, this term is used to narrow down when the ability is resolved during the round. Additional verbiage is required to identify when exactly the effect is applied. ◊ For example, in the context of an attack, if the ability rolls additional attack dice, the ability triggers during the Roll Attack Dice step. If the ability modifies defense dice, the ability triggers during the Modify Defense Dice step." Cancelling Hit or Critical results typically occurs during the Neutralize Results step, so this is also the proper timing for Veteran Wing Leader.
  4. No, a ship can pay a cost for an effect only if the effect can be resolved.
  5. No, Saesee Tin's ability checks the difficulty of the maneuver in step 1 of the Activation Phase (after a ship reveals its dial) and doesn't interact with R4 Astromech, which decreases the difficulty of speed 1-2 basic maneuvers during step 2 of the Activation Phase (Execute Maneuver). From the Rules Reference Guide: R4 Astromech (and other effects that alter the difficulty of a maneuver, such as Nien Nunb (crew), L3-37's Programming, and Leia Organa (Rebel and Resistance crew)) apply only during the Execute Maneuver step, for effects that trigger "before a ship executes a maneuver" (e.g. BB Astromech), and for effects that trigger "after that ship executes a maneuver" (e.g. Elusive).
  6. My apologies - When putting together my initial answer I got going down the wrong rabbit hole. Taking into account the information provided in the prior FAQ and internal review, the answer to your question has been amended. No, after being destroyed, Deathfire cannot launch a device that could not normally be launched.
  7. Yes, if a Quadrijet Transfer Spacetug uses its "Spacetug Tractor Array" action and cannot choose a ship in its front arc at range 1, the action fails allowing Composure to trigger.
  8. The owner of the device chooses the order of the ships affected by the detonation.
  9. Hi, Yes, in this example, Disciplined would trigger after the first ship is destroyed allowing it to potentially barrel roll out of range of the effects of the device. When a device detonates, each ship within range of it's effects enters the ability queue as a separate instance. Should a ship be destroyed as a result of the device detonating, any effects that trigger "after a ship is destroyed" are added to the front of the ability queue. If more than one ship were to be affected by the detonation, each ship would be resolved one at a time. Should a device destroy a ship and the others have the Disciplined upgrade equipped, Disciplined is added to the front of the ability queue and resolved before moving on to the next ship affected by the detonation.
  10. No. While Krassis Trelix can perform front arc special attacks from his rear arc, these attacks are still rear arc attacks; therefore, Slave 1 (Title) does not trigger on these attacks.
  11. Yes, a ship with a double turret arc indicator has two single arc indicators pointing in opposite directions and would be able to equip Veteran Turret Gunner (gunner upgrade)
  12. Yes, Extreme Maneuvers (Force Upgrade) triggers while you perform a boost action regardless of the difficulty of the action itself.
  13. Hi Wazat, This is covered in the most recent Rules Reference Guide. Q: When a ship is instructed to gain two or more tokens from a single effect (such as Admiral Sloane), does this resolve as a single instance of gaining two or more tokens or as two or more separate instances of gaining one token? A: It resolves as a single instance of gaining two or more tokens. Thus, if a ship is instructed to gain two or more tokens from a single effect like Admiral Sloane, this only triggers abilities that occur “after you gain a token” once.
  14. No, Independent Calculations (Modification) replaces the Networked Calculations Ship Ability entirely, as such it would not be present for the Baktoid Prototype to target for it's Pilot Ability.
  15. No, after a red action fails, the ship gains a stress token. As such, you would not be able to perform the Focus action that Composure allows, barring an ability that would allow a ship to perform actions while stressed.
  16. Hi, We've recently answered this in the Rules Reference Corrections post. I hope that helps!
  17. Hi Wazat, Yes. Major Rhymer's (TIE/sa Bomber) pilot ability supersedes the base rule that ships cannot perform attacks at range 0. This was covered in the most recent Rules Reference Guide.
  18. Ved Foslo's (TIE Advanced x1) Pilot Ability allows him to execute a maneuver of the same bearing and difficulty at a speed 1 higher or lower. He does not change his dial when he does this. Using your examples, yes, he would be able to select a white 2 turn and execute a white 1 turn as they are the same bearing and difficulty, even though the maneuver does not exist on his ship dial. No, he would not be able to select a white 3 bank and execute a blue 2 bank as the difficulty is not the same. He could execute a white 2 bank however.
  19. Yes, while you move and perform attacks, a ship that has Qi'ra (crew) equipped ignores the effects of obstacles that it is locking.
  20. Rules Reference Update: The following changes will be included in an upcoming update. DEVICE • Each ship cannot drop or launch a device and decloak during the same phase.
  21. There are a number of helpful documents that can be found in the Star Wars: X-Wing Documents section of the Atomic Mass Games, including the latest Rules Reference Guide, ship and upgrade points, errata'd cards and the official scenario rules.
  22. Rules Reference Update: The following changes will be included in an upcoming update. RANGE If two ships are at range 0 of each other, they remain at range 0 until one of the ships moves or rotates in a way that results in their bases no longer being in physical contact
  23. Question: Can Darth Vader (TIE Advanced x1) use his ability to repair Wounded Pilot (critical damage card) before it triggers? Answer: Yes. Darth Vader (TIE Advanced x1)'s Pilot Ability and Wounded Pilot (Critical Damage Card) resolve during the same timing window. A player may choose to resolve the Pilot Ability first and use the granted action to repair Wounded Pilot. If they do, the effect of Wounded Pilot will not resolve, since the Critical Damage is no longer in play.
  24. Question: When attacking a ship equipped with False Transponder Codes (Illicit) using XX-23 S-Thread Tracers (Missile), which ship receives the jam token? Answer: If an XX-23 S-Thread Tracers attack is successful, locks are assigned one at a time by the attacking player. Against a ship equipped with False Transponder Codes, the attacking player effectively chooses the ship to be jammed by assigning the corresponding lock first.
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