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Kris M

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Everything posted by Kris M

  1. Yes, Finch Dallow's (MG-100 StarFortress) pilot ability is a replacement effect allowing each Thermal Detonator to be placed touching his base instead of using a template.
  2. Padme Amidala's (Naboo N-1) ability reads: While an enemy ship in your front arc defends or performs an attack, that ship can modify only 1 focus result (other results can still be modified). While you would still be able use Han Solo's ability, as it is a dice modification effect, if there were multiple focus results, you would only be able to modify one of them.
  3. Yes, if a ship is instructed to acquire a lock, the object it locks must be at range 0-3 unless otherwise specified. We clarified some of the terms around Locks here:
  4. No. Trajectory Simulator (sensor) is specifically during the System Phase. Paige Tico's (Gunner) ability happens after you perform a primary attack. Trajectory Simulator: During the System Phase, if you would drop or launch a bomb, you may launch it using the [5 straight] template instead.
  5. Yes. Thermal Detonators allow you to drop a bomb token using either the 1 or 2 straight. Skilled Bombardier would allow you to replace that template with one of the same bearing with a speed 1 higher or lower
  6. So long as the destroyed ship had not already engaged in the current phase, it would engage at the current initiative using player order to determine who would shoot first.
  7. Hi, thanks for your question. I just wanted to make sure I understood the order of events as you describe them. During his perform action step, Colonel Vessery performs a lock action, locking the defender During the engagement phase, Colonel Vessery performs a cannon attack against the locked defender and does not spend the lock As the defender was locked, Colonel Vessery may now acquire a lock on the defender. As Colonel Vessery already has a lock on the defender and he has no means on maintaining two locks, he may now acquire a new lock on the defender, breaking the original lock. Advanced Fire Control reads: After you perform a cannon or missile attack, if you have a lock on the defender, you may perform a bonus primary attack against the defender. As the defender is locked, Colonel Vessery may perform a bonus primary attack. In short: Colonel Vessery's ability allows him to acquire a lock on a defender, so long as there is a friendly lock already on that ship at the time he rolls attack dice. With regards to Snap Shot, Colonel Vessery is still attacking and the defender is still defending even though it's outside of the engagement phase. So long as the defender has a lock token assigned to it, Colonel Vessery's pilot ability would trigger. Does that answer your question?
  8. Yes, the action granted by Sensitive Controls (Configuration) happens in the System Phase and is separate from the action you are allowed to perform during the Perform Action step. Provided you were not stressed (or had an ability that allowed an action while stressed), you would still perform an action during the Perform Action step.
  9. No. The Tie Defender ship chassis does not have the modification upgrade slot required to equip Afterburners (modification)
  10. Yes, the evade action allowed by the Full Throttle ship ability is performed after fully executing a 3-5 speed maneuver and before the Perform Action step
  11. It looks like you're using an older Rules Reference Guide, that entry has since been updated. The latest version is 1.3.0 - effective 11/27/2020. (There's a link to it in the Useful Links post in this forum) SLAM Pilots can SLAM by activating their SubLight Acceleration Motors and careening through space at incredible speeds. A ship performs a SLAM action by performing the following steps: The player chooses a maneuver from the ship’s dial. The maneuver must match the speed of the maneuver that the ship executed this round The ship executes the chosen maneuver The ship gains one disarm token A ship can perform a SLAM action only during its activation in the Activation Phase. Therefore a ship cannot perform a SLAM action if it is granted an action at any other time. A SLAM action fails if the final position of the ship would cause it to flee When a ship performs a SLAM action, it has performed an action as well as executed a maneuver for the sake of abilities
  12. Yes. There is nothing stopping you from choosing a red maneuver while already stressed.
  13. The action is white. From the Rules Reference: Q: If the difficulty of an action is not stated (such as Lando Calrissian's [Rebel, crew] unique action or the coordinate action “Vizier” [TIE Reaper] can perform as part of its pilot ability), what is the difficulty of that action? A: White. However, note that if a ship is instructed to perform an action “on its action bar” this way, it uses the difficulty of the action on its action bar.
  14. No, Vult Skerris' ability does not allow him to recover a charge from a different card. From the Rules Reference: Q: Can a ship use Elusive [Talent] to recover charges on other upgrades by fully executing red maneuvers? A: No. Elusive and other effects that refer to recovering charges only apply to the charges of that specific card, unless the effect explicitly states otherwise (such as Chopper [Rebel, Crew]).
  15. There is no specific timing window in the modify dice step that dictates how and in what order tokens must be spent. For example an attacking ship with two calculate tokens and a lock that rolls hit, focus, blank could do the following: Spend 1 calculate to convert the focus into a hit result Then spend it's lock to reroll the blank into a focus Then spend the other calculate token to convert the newly rerolled focus result into a hit result With this in mind, you could spend 1 force, recover that force using Yoda's ability, spend that recovered force, and recover it again using Yoda.
  16. Rexler Brath's (Tie Defender) pilot ability triggers after you perform an attack that hits. The "After you perform an attack" part of the ability means that this happens in the Aftermath step (Step 6b).
  17. No. Hera Syndulla's (RZ-1 A-Wing / A/SF-01 B-Wing) pilot ability can trigger once per opportunity - the opportunity is "While another friendly ship at range 1-2 defends or performs an attack". So even though there are two possible windows (the modify attack dice and modify defense dice steps) in which to actually trigger her pilot ability, you would only get to use her ability during ONE of those two steps per attack.
  18. Yes, the 2nd lock would break. From the rules reference: Q: What happens when two locks from the same ship with an R3 Astromech are transferred onto a single ship (such as by Captain Kagi’s (Lambda-class Shuttle) pilot ability)? A: The R3 Astromech only allows having two locks if they are on different ships, so one of the locks breaks if they are transferred to a single ship.
  19. After executing the barrel roll, the player rotating the ship would use the position marker included in the core set to mark out a corner of the base, lift up the ship's base, rotate it 90° and set the base back down into the position marker
  20. Yes, as lock tokens are red tokens, Lieutenant Rivas (TIE/FO Fighter) can acquire a lock on a ship that has a lock token assigned to it, so long as he is in range when the lock is acquired.
  21. Activate entails 3 steps: Reveal Dial Execute Maneuver Perform Action R2-D2 (Republic, Astromech) triggers at the end of that ship's activation.
  22. The device owner chooses the order in which their device will damage ships. Any resulting effects from the damage dealt should be resolved completely before moving on to the next affected ship.
  23. From the Rules Reference: Q: What happens when two players use Count Dooku (Crew) on the same dice roll? A: The first player's Count Dooku takes effect: if the roll does not contain the result the first player named, the ship's controlling player must choose one result and change it to the named result. Then the second player's Count Dooku takes effect: if the roll does not contain the result the second player named,.the ship's controlling player must choose one result and change it to the named result. This can potentially mean that the same die is modified twice this way.
  24. Yes. From the Rules Reference - Remotes: If a remote suffers one or more damage / critical damage, deal that many facedown damage cards to it. If it has a number of damage cards greater than or equal to its hull value, it is destroyed.
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