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Seth

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Everything posted by Seth

  1. Hello, Mr. Witty, Relentless, Steady, and Charge trigger after a unit performs a move action. Climbs are a type of move action. Hope this helps, Seth
  2. Hello Murdur, Per the Climbing entry (page 25), you may place the movement tool overlapping obstacle terrain greater than the height of the unit's silhouette, up to a vertical distance of Height 1. This does allow units to move through or over height 1 walls, assuming they were determined at the start of the game to be obstacle terrain and not impassable. Hope this helps, Seth
  3. Yes. Page 14-15 refers you to page 22 for the full details on the effects of suppression & panic. This will be made more clear in the future. I believe this answers question 2; and 2a is not relevant as a unit cannot lose an action due to becoming suppressed after its Perform Actions step. No. As above and under the Rallying entry, it did not begin its Perform Actions step while Suppressed. Hope this helps, Seth
  4. Hello, RogFor, Per the Rallying entry (page 22), a unit drops any claimed objective tokens it has if it begins its Perform Actions step while panicked. If a unit become panicked at some point after their Rally step, they will not drop claimed objective tokens. Additionally, units that are panicked are not counted for Victory Conditions on Objective Cards (Winning the Game, Page 19). This does mean they will not be counted when determining how many unit leaders are in base contact with terrain per the text of Key Positions. The timing of their activation is not important, but rather the number of suppression tokens on the unit at the time you are checking for Victory Conditions. Hope this helps, Seth
  5. Hello Raistlin, The Deflect keyword may be used "When a unit that has the Deflect keyword is defending against a ranged attack...". Therefore, if a unit with Deflect is targeted by a melee attack, the keyword will not apply. Hope this helps, Seth
  6. Hello Szymciu, Page 11, "Barricades" entry, the last line reads: Creature Troopers are a type of Trooper, and do not have a printed exception to this Barricades rule. Hope this helps, Seth
  7. Hello, Dwit, Gunslinger reads: The final step of the attack sequence, Choose Additional Attack Pool, reads (emphasis mine): Up Close and Personal reads (emphasis mine): An attack is resolved against each declared defender. Multiple Dodge tokens may be gained by the attacking unit in both of your examples, after each attack is resolved, provided those attacks were ranged attacks and targeting a defender at range 1-2. Hope this helps, Seth
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