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Seth

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Everything posted by Seth

  1. Hello, Refer to the timing lists in Resolve Command Card Effects. As both cards do not have a specific timing, they are resolved in step 2, starting with the Blue player. Both of your scenarios are the proper sequence of events. No, the Cunning keyword has no effect on the outcomes. Strong work!
  2. Hello, Yes, the player controlling Luke Skywalker may resolve all effects of the free move action performed in your example, including making a free attack as a result of Relentless. Hope this helps, Seth
  3. Hello, If the attack cannot be made, it was "wasted" in that it is not resolved. The unit may make another action instead. If a unit with AI: Attack does not have any eligible enemy targets, it will get its two actions as normal. Hope this helps, Seth
  4. Hello, The Minefield condition card is not an enemy card, and its effects are not enemy effects. If a condition token detonates in range of a unit carrying a hostage objective token, the attack will be resolved as normal, including during the first round.
  5. Hello, The Outmaneuver keyword allows a unit to spend dodge tokens to cancel <critical> results during the Apply Dodge and Cover step. Soresu Mastery & Guardian X are resolved during the Modify Attack Dice step. Outmaneuver will not have any effect.
  6. Hello, Immobilize tokens affect a unit's maximum speed. An ability that provides moves, such as Force Push, provides a move of a certain speed, regardless of a unit's maximum speed. Note that a unit with a maximum speed of 0 and at least one immobilize token cannot perform moves of any kind. In combination & for clarity: A speed-2 unit with one Immobilize token can perform a speed-1 move as a result of Force Push. That same speed-2 unit with two immobilize tokens could not perform moves of any kind, including as a result of Force Push. I hope that helps! Seth
  7. Hello, A unit eligible to be transported is one that can make an embark or disembark. As you list: units with a speed of 0, the Stationary keyword, a claimed objective token, or the creature trooper unit type may not embark or disembark. It is not legal to deploy a creature trooper within a transport. They are no longer transported. Units that begin the game transported may disembark via a disembark move. Hope this helps, Seth
  8. Yes. The objective card does not specify that only trooper unit leaders may be selected during Setup. No. Each unit may not have more than 1 claimed objective token. A detonated objective token is removed from the battlefield. Yes. Units with the Incognito keyword cannot be used to satisfy the Victory Conditions on an objective card; but this is Setup! An unclaimed token may only be detonated by a player if it was flipped to its unclaimed side by a Drop action from a unit they control. This token has been flipped to its unclaimed side due to the claiming unit being defeated and is ineligible to be detonated by either player.
  9. Hi! Yes, units can move through and overlap charge tokens. Note that charge tokens themselves cannot overlap any objective, condition, or other charge tokens. Hope this helps, Seth
  10. Hello, Yes, a unit may be removed from or placed into base contact when placed by Vader's Might.
  11. Hello, Miniatures obscured by terrain that provides no cover do not receive cover. I hope that helps! Seth
  12. Hello, The asked effects of You Serve Your Master Well end when the free action is completed. The two enemy units will not remain engaged.
  13. Hello, When utilizing Reptilian Rampage, Bossk may suffer a (singular) wound to perform a (singular) free move action. Bossk may not suffer multiple wounds and will not perform multiple free move actions.
  14. Hello, ImpSymp, If the sloped object/hill in your example is determined to be obstacle terrain, a trooper mini may not partially overlap it, as stated in Fitting on Terrain on page 12. Hope this helps, Seth
  15. Hello, Standby tokens are spent when a unit in the appropriate range and LOS attacks, moves, or performs an action. Minis or units being placed as a result of the Scatter keyword or being displaced are none of these and there is not an opportunity to spend a Standby token.
  16. Hello, A unit with a Standby token loses that token if it moves, attack, performs an action, or receives a suppression. Performing a Fire Support is none of these and a unit that flips its token facedown utilizing the Fire Support keyword will retain any Standby token it has. Hope this helps, Seth
  17. Hello, Yes, each attacked unit with a faceup order token will shuffle that order token into its order pool.
  18. Hello, Panicked units cannot be used to satisfy the Victory Conditions on objective cards. As the Bounty keyword is not a Victory Condition on an objective card, a panicked unit with a victory token gained as a result of Bounty will reward its player a victory token as normal for the keyword. Hope this helps, Seth
  19. Hello, No, the unit that flipped their order token facedown to utilize Fire Support did not activate.
  20. Hello, Lando Calrissian's All In command card checks for matching results after the Reroll Dice step, which is before the relevant Convert Attack/Defense Surges step. A surge result is not a matching result. Hope this helps, Seth
  21. Hello, Nichos, The suppression token from Suppressive is in addition to the normal effects of the attack. Hope this helps, Seth
  22. Hello, Cad Bane's order token is placed in the order pool. As per the Create the Order Pool entry on page 21, a player's order pool consists of one order token that matches the rank of each undefeated unit that was not issued an order. Hope this helps, Seth
  23. Hello, Yes, when playing Size Matters Not Yoda may perform any of his actions or free actions up to 2 times. Note that, for an exhausted upgrade card such as Force Push, Yoda must ready the upgrade card (most likely via a Recover action) between uses. Hope this helps, Seth
  24. Hello! Both. The Speed-1 movement speed is native to the Climb move action and has nothing to do with a unit's printed movement or reducing it. As per the Moving Through Terrain entry on page 25, "If they wish to move onto, off of, or through obstacle terrain greater than the height of their silhouette...". You must peform a Climb move to "climb down." As stated above, regardless of whether or not the Obstacle terrain was deemed difficult, a unit will perform a Climb move as normal, at speed-1. The Jump X keyword states the unit can ignore terrain (meaning all types) that is height X or lower. All unit types can perform a standard move over obstacle terrain that is less than the height of their silhouette, so that is the maximum height of impassable obstacle terrain over which a repulsor vehicle may naturally move. Hope this helps, Seth
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