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Negoldar

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Everything posted by Negoldar

  1. Part of the cost for a character playing an Active: Action card is spending an action. The only character that can spend an action is the currently activating character If a character intending to play the card cannot spend an action on it, they cannot play it. In the case of Mass Transit this means Nightcrawler has to spend the action during his activation to play it. He cannot spend another character’s action to play it.
  2. No. Holding a Senator prevents the character from making a second move action. Charge calls out a move action.
  3. No. He picks it at the beginning of the attack and it remains that type for all attacks.
  4. No. Mutant Energy Absorption modifies dice. This occurs during step 9 of the attack timing (Appendix A) which is after the additional dice from Critical results are added to the roll.
  5. The token is spent while making an attack during the create attacker’s dice pool step (4b). It will only affect that particular attack from a beam or area attack.
  6. No. Unit Order Cards can be placed in reserves. Battle Tactic Cards are not Unit Order Cards.
  7. The linked thread does not support this assertion. The clarifications in the linked thread answer questions regarding the functionality of Red Skull, Master of the World’s superpower, Power is Only for the One Who Rules. No. His Leadership changes the cost of the superpower.
  8. The tag for “Clone Trooper” cannot be used to satisfy a rule looking for a “Trooper.” Tags cannot be broken up.
  9. No. Step 14 of the attack sequence in Appendix A shows that attackers resolve these effects first.
  10. It does not. Gaining Exposed is optional. Note the conditional language used in the section regarding Exposed and the use of the Expertise chart.
  11. The trap remains on the objective. Should the objective return to the battlefield, the trap would be triggered if the conditions to do so are met.
  12. Taskmaster’s Intuitive Pattern Recognition looks to step 13 of the previous attack to determine who the target was and if it will apply to the current attack. Trip Up applies to the target of the current attack at the moment it is played. Due to it being assigned to the target character, it does not move to the attack’s new target after a Bodyguard or Sacrifice type of effect.
  13. Correct. Trip Up is played during step 2c against the target of the attack at that time. In the situation described, after Trip Up is played on the character that is the target, the defending player changes the target of the attack. Trip Up was played on the first character, not the second so its effect doesn’t move to the new target.
  14. That is correct. Both are Reactive abilities that trigger off an attack.
  15. When the current turn ends, the game ends. As per the Appendix A timing chart for Taking a Turn, Objective control is checked before setting up the next Struggle then the new Struggle is selected and setup before the current turn ends. This means there will be no objectives currently controlled, so you will immediately move to the second tiebreaker.
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