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Negoldar

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Everything posted by Negoldar

  1. Characters that are dazed mid-activation do gain an activation token. As for Ghost Rider, he gets the activation token prior to being KO'd. When he comes back, it will be without the Activated token as per Deal with the Devil.
  2. Wall Crawler and Flight allow characters with them to be treated as size 5 when making an advance. In that case they can get on or cross terrain of size 5 or less without climbing.
  3. It is an effect triggered by the attack, but it is not part of the attack.
  4. It does not. A Climb allows you to advance a character Short while considering it size 5. An Advance does not allow you to consider a character to be size 5.
  5. The rules for Flight and Wall Crawler are on page 6 of the rulebook found here: https://www.atomicmassgames.com/rules Both rules state that you treat the model as being size 5 when advancing.
  6. It’s the the third option. The strike itself did no damage so Stagger will not be applied.
  7. It's the second. Target an enemy that is not within range 3 of your characters.
  8. The first step of throwing a piece of terrain is destroying it and removing it from the table. Once that is done, lay the appropriate movement tool on the table (set perfectly straight) with both points on one end touching the model doing the throw. The first model or terrain piece that tool touches takes the collision. The actual terrain piece does not move along the tool.
  9. When a character is KO'd all effects on it expire. This includes effects from attacks or other special rules. In this case, Ghost Rider would not be effected by any "after the attack is resolved" effects from attacks, however effects of that nature that do not effect Ghost Rider still resolve (Such as Elusive from Black Widow).
  10. I am a GOD! is used at the beginning of step 6 when attacking and beginning of step 7 when defending. Yes, you can see the attacker's roll before deciding. After you decide and roll defense dice the attacker can resolve any criticals.
  11. When building a roster you select 8 different Team Tactic cards so you won’t be able to bring both of your Advanced R&D cards.
  12. It is not possible to do that. Throws are one character or interactive terrain into one character or terrain to trigger a collision.
  13. They would have line of sight in this case. Green Goblin becomes size 6 standing on a size 3 piece of terrain. Note: Green Goblin becomes size 6 only for the determination of line of sight. He is still size 3 for all other rules. Because the terrain he is standing on is smaller than him, your model will be able to see him. In this case, you would need a piece of terrain size 7 or greater between your character and Green Goblin in order to block LOS.
  14. It depends on the individual attack. Iron Man's Unibeam would not generate power for targets under the template. Vision's Solar Energy Beam does generate power for each target under the template the attack resolves against.
  15. Pushes, like throws, ignore the character creating the effect when determining who it contacts. So the pushed character goes through her if there is enough room to get completely past her.
  16. All of that is correct. Edit for clarity: The final position of the model is what counts for contesting. Pushing a model past an objective or advancing past it would not contest during the movement of the model.
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