Jump to content
Welcome! ×
Atomic Mass Games Forum

AMG_Pagani

Administrators
  • Posts

    1,484
  • Joined

  • Last visited

Everything posted by AMG_Pagani

  1. Charge should only allow melee attacks - not any attack. This is a typo and will be fixed in the next update.
  2. A unit must have suppression equal to its courage like normal to be suppressed. Please submit this in the feedback form calling out what parts you find confusing and we can work to clean up the language.
  3. Correct, the dice are rolled immediately when the unit receives suppression that would exceed its courage. I can’t really speak to maximum as many special rules could combine to add suppression to units causing quite a few!
  4. You may use any vehicle you like that is appropriate to the faction you are playing.
  5. It does not! You must have Impact to use the weapon against the vehicle. Critical results are much less important in Special Operations because of the changes to cover, but they still cannot be dodged and may also be referenced in various special rules.
  6. Welcome to the Star Wars: Legion: Special Operations official rules forum! You may use this forum to submit questions about the rules of Star Wars: Legion: Special Operations. A member of our team will answer your question, and your post and become visible to the public. Please follow the below guidelines when submitting a question: Please limit each submission to ONE question. If you have multiple questions, please submit multiple posts. Please use the search function before submitting a question- your question may have already been answered! Please be as clear and precise as possible, using the full names of any rules in question (no nicknames or slang) Please do not include links or references to outside media in your submissions or in your forum profiles. Any posts containing external links or references to non-Star Wars media or non-Atomic Mass Games content will be removed. Please keep all submissions on topic. Submissions that are not rules questions will be removed and you will receive a warning. Further warnings may result in being banned from these forums. The answers given by members of our team are considered official rulings in every capacity. Each answer only applies to the question in which it was asked. Sometimes, an answer on this forum will supersede the printed rules found in the Core Rule Book or on physical components. Such rulings will remain in effect until the errors in question have been corrected. This Forum is exclusively for rules questions. Any play test feedback, thoughts, or concerns must be submitted through the feedback form found HERE.
  7. Miniatures moved with Scatter must remain in cohesion. The rules for cohesion are found on page 19 and state the vertical distance cannot be greater than the unit leaders silhouette in difference. If this stipulation is met (depending on the height of the building), then yes, this is possible.
  8. Players can modify their miniatures per the rules laid out in the various organized play documents. In the end, it comes down to the EO to enforce those rules. No, the rules do not allow for this.
  9. Players should work together to create space for characters to move around the battlefield - should this require rotating a miniature so an extruding part no longer blocks a space, that should be done, if able.
  10. If a miniature cannot physically fit somewhere it cannot move there.
  11. A character that does not suffer a condition does not gain the condition. The physical token is there to remind players that the character is suffering the effects of the condition.
  12. It is a recommendation based on some rather strange rules interactions happening if you don’t follow it. Players are, of course, always encouraged to set up terrain how they like, however!
  13. I would discuss this with your opponent before the game. You do not have a roster, so as written, no, but personally I would play it as you can!
  14. I suggest using something else to stand in for the token - the event is not meant to be limited by the number of tokens provided.
  15. Yes. This change occurred before the game released.
  16. That is correct. No, he can only move his own Brother Daniel token. That is correct.
  17. Please welcome @Thorasto the rules forum Moderator team! Thoras will be answering rules questions and helping maintain the forums.
  18. Recalibration matrix is not granting a new attack roll, it rerolls the dice at a different place than normal. The timing window for Grand Illusion has already passed and it will not be applied to the roll agian.
  19. Painting a character as a different character does not make it that character. 1. This is still CP01 Spider-Man. 2. This is still CP13 Vision. 3. This is still Scarlet Witch. 4. This is still CP30 Daredevil. If players are confused because you painted Enchantress to look like Scarlet Witch, that would be a problem. A clear base that was painted and hobbied could be legal, yes, but a clear base alone is not a hobbied base.
  20. The Asgardian Rule changes the amount of power gained during step 1 of the power phase - adding one additional to it. Effects like that of Magneto that simply cause the character to gain power during the power phase resolve in step 2 as you've mentioned (along with all other things that a player has during the power phase). Stun causes characters with any superpower that uses the "additional" wording to only gain 1 power during the power phase (from the phase itself). They can, of course, gain additional instances of power from other rules.
  21. Spider-Sense should allow characters to reroll up to two defense dice - this will be made clear in the future.
×
×
  • Create New...