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Thoras

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Everything posted by Thoras

  1. Yes The additional power from the leadership would occur in Step 1 of the Power phase, since its an "additional power" rule. The last part of the leadership then resolves in Step 2 of the power phase. If he went from 4 to 6 in the first step, it would trigger here, causing him a damage and then ornery would trigger and bring him from 6 to 7 power.
  2. No, 0 power is not a valid spend for variable cost rules, only for rules specifically listed with a cost of 0.
  3. They would gain 1 power in this case, regardless of the number of cubes held. Each cube is treated as a separate effect, so you'd take 1 damage & gain 1 power x number of times with x being the number of cubes you hold. If your dazed after the first occurrence though, you'd then drop the rest and not take damage or gain power.
  4. No, this is the same type of interaction. The range is checked at the time you are resolving the rule. You've started the characters activation, so you are at the "Start of activation" timing for rules. You now have the opportunity to begin resolving rules that trigger here. You have one that can trigger. If you want to use it, you may declare it and resolve it. When complete, you are still in that timing step. Check for another rule that can resolve based on how the battlefield is now
  5. It depends on whether or not the Units she is Engaged with are Wounded. When an ability provides you an attack, you still have to follow any rules you would normally have to follow, except for changes specifically called out by the rule providing you the attack. Double the Contract, Double the Payout does not provide her any exemptions from the normal rules required to make an attack, such as being in Range, having Line of Sight, etc. It also doesn't provide any exemption from the rule that prohibits you from making a Ranged attack if you are Engaged with a non-wounded Unit.
  6. This is answered here Coordinated Fire and Life Drain are the same trigger event, that an attack was made. For future unrelated questions, please keep to separate threads.
  7. No, they wouldn't. The extra defense die provided by Hunker tokens is only for ranged attacks, not melee attacks However.... Knowledge and Defense provides you 1 extra die to your defense rolls against melee attacks if you have a hunker token, which you are able to keep when engaged as well due to it. The distinction here is the source of the defense die. It's not from the hunker token, its from meeting Knowledge and defense's requirements.
  8. The English version of the rules text always takes precedence, yes. There is no errata to her card that changes the English text at the moment.
  9. Yes, he started an attack, the fact that it ended early due to him KOing himself doesn't mean it didn't start.
  10. Not exactly either, but most closely your option B. The idea is correct, just not the step numbers as a beam attack reorders things. The characters in range are all "locked in" when the template is placed, but they are not targeted yet. You pick a particular character that is in range, targeting it and continuing the attack sequence. Ignoring the step numbers as mentioned above, its your option B. You play sacrifice when the specific attack against the character you want to play it for is occurring These rules are actually checking Step 13 of the attack sequence Scenario B is correct.
  11. No, Intuitive Pattern Recognition is actually checking Step 13 and the first attack never reached this step
  12. The answer to this may be different depending on the particular rule in question. Although the logic is applicable to other rules, this should not be understood as a blanket answer to every rule. The specifics of the wording and the type of ability may change the answer. For "I'm always first, kid", the restriction related to whether or not he is Wounded applies to him using the Reactive ability. Once its been used, there are no further checks on whether or not he is Wounded. He will be allowed to finish resolving the ability and make the attack.
  13. Expertise Chart effects that modify dice should be resolved last during the Modify Dice rolls step, after any abilities or non-expertise effects that add, change, remove or reroll dice. This will be made clearer in an upcoming rules update.
  14. Yes, you may choose to stop advancing your tree before applying the first Option.
  15. You do not have an option about performing the effects themselves. Many of the effects have optional components however. Damage and dice results have no optional components to them. If you can perform them, you must perform them. Jump the Personal Effect does have an optional component. You must resolve the Personal Effect Jump, but while resolving it, you may choose to not perform the movement type Jump
  16. This will be changing with an upcoming rules update. The Injured token will now match the Durability Icon.
  17. They do not, no. Although the first party is correct that step 14 is still part of the attack, they are incorrect about the "Status" of the character being dazed. You can see from page 16 of the current online rulebook in the Character damage section that a character is dazed when is has damage tokens equal to its stamina stat. You can also see from page 15, bullet 12 (as well as page 19, appendix a) that attack damage is applied to the character in step 12 of the attack. Given that you apply the damage in step 12 and they are dazed as soon as they have damage tokens equal to their stamina, there is nothing that otherwise tells you to delay this situation until later. It's possible the character would be dazed at other steps of the attack sequence as well, given a special rule that causes them damage in another step.
  18. The effect occurs at the time the chosen characters gains an activated token, if that happens before spider-woman has one, the effect is resolved with no benefit to her.
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