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Seth

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Everything posted by Seth

  1. Hi there, No, Padme may not use both the Infiltrate and Scout X keywords to deploy; only one. Please refer to this related post for further detail! Hope this helps, Seth
  2. Hi there, As described in Notched Base Movement, such units may rotate their base up to 90-degrees left or right prior to performing the rest of their standard move. Notably, this is not a pivot move, and so will not trigger game effects following a move, such as the spending of standby tokens; this is simply one step of resolving a standard move for a notched base miniature. Notched base units with the Reposition keyword may be used in tandem with this free 90-degree turn described above. This may allow them to rotate a total over 180-degrees prior to performing a move (90-degrees from a Reposition pivot, and then 90-degrees from rotation prior to the standard move). Alternatively, they may be sequenced so that such a unit will turn both before the move (with the rotation from the standard move) and perform a pivot after the move (with Reposition). ----------------------------------------------------- Yes, the AAT Battle Tank and the AT-ST are both examples of notched base units which will be eligible to rotate their base up to 90-degrees, as described in the first step of providing a standard move for such a unit. Yes, it can rotate prior to the move as well as perform a free pivot action at the end of the move, if it decides to use Reposition at that time. Reposition may still be used prior to performing a standard move. This would allow a notched base unit with the keyword to, effectively, rotate 90-degrees twice before performing the rest of its standard move, as described in the introduction, above. Hope this helps, Seth
  3. Hi there, Emphasis mine. If all three of the listed items are true, the unit will suffer the effects of its AI keyword. If any of them are false (e.g., it is not on the battlefield, it does have an order, or it is at range 3 of a friendly commander), then it will not be affected by its AI keyword. Hope this helps, Seth
  4. Hi there, That is correct. Yes. The pass pool is created based on players' number of undefeated units. The Unstoppable keyword does not directly modify the number of advantage tokens a player may add to their pass pool. Hope this helps, Seth
  5. Hi there, Yes, you could use both of your given actions to perform moves, following a Scout free move action used to deploy. Hope this helps, Seth
  6. Hi there, As stated under Moving Through Terrain, "When placing the movement tool, it may not overlap an obstacle terrain feature that is taller than the moving miniature's silhouette," unless of course the unit has keywords or another game effect would allow it to do so. If a trooper unit wishes to approach an obstacle closely in front of it, it may be able to do so by placing the movement tool at an alternative angle, and touching one of the sides of the movement tool or otherwise "stopping short" at some point along the length of the movement tool. A Speeder X unit may move over or end its movement on terrain equal to or less than height X. If the terrain is taller than X, the unit will treat it as normal, and be prevented from placing its movement tool overlapping it, as described above. Hope this helps, Seth
  7. Hi there, Yes that is correct. If they do not have a faceup order token - due to any number of circumstances, but including a nearby enemy unit with the Comms Jammer Upgrade Card - they will not suffer the effects of the AI: Action keyword if they are at range 3 of a friendly Commander unit. Hope this helps, Seth
  8. Hi there, Deploying from a unit with the Transport keyword is not a move action, and does not "use" one of the units' actions from their future activation. They will be deployed onto the table as instructed by the Transport Unit Keyword text during the Transport unit's activation, and they may perform their actions as normal on their following activation that round. -------------------------- They will be placed at a speed-1 move of the Transport unit and remain there "unactivated," and will have both their actions available to them during their unit activation, if otherwise eligible (i.e. they are not suppressed, or otherwise). They will probably have a face-up order token, issued by the Transport unit during round 1! Hope this helps, Seth
  9. Hi there, There are several game effects that allow a unit to deploy. The most common such method, given in the Deploying Units call-out box, describes how to proceed when an undeployed unit performs a move, the most common moves being performed as part of a move action. Other game effects that deploy units do not require an action, unless specified. Note, "When an undeployed unit activates, it must deploy and may not perform any action that is not a move until it deploys." If a unit is deployed prior to its Perform Actions step, such as by using the Infiltrate keyword at the start of its activation, it will not be limited by this restriction and may perform any first action of its choice! ----------------------------------- Yes they will. Hope this helps, Seth
  10. Hi there, Refer to Undeployed Units call-out box: "An undeployed unit is within any distance and in LOS of each friendly undeployed unit...". A unit with Entourage: Unit Name may therefore be considered at range 2 of the friendly unit specified by the Entourage keyword while both are undeployed, and may indeed issue them an order during the round one Command Phase. Hope this helps, Seth
  11. Hi there, You are correct: a unit with the Scout X keyword will deploy by performing a free speed-X move action. As this is a standard move action, you may choose to use game effects and keywords that follow move action. Agile X, Tactical X, Steady, and Relentless are all examples of such keywords that may be used following a move action. ----------------------------------- Yes. Hope this helps, Seth
  12. Hi there, Infiltrate reads, in brief: "At the start of an undeployed unit with the Infiltrate keywords activation, it may deploy by placing the unit leader of that unit within friendly territory." Scout X reads, in brief: "When an undeployed unit with the Scout X keyword activates, at the start of its Perform Actions step, it may deploy by performing a free speed-X move action..." These are very near timings, but not identical, and can be parsed using the "Parts of a Unit's Activation." Infiltrate is resolved in step 1: Resolve Abilities or Effects at the Start of a Unit's Activation. Scout X is resolved in step 3: Perform Actions. --------------------------------------------- Putting these together, a unit with both Scout X and Infiltrate may deploy using either keyword, but not both. First, they will be given an opportunity to deploy using Infiltrate. If they opt not to, they may deploy using Scout X. If they (for some reason) opt not to, they will deploy using one of their two actions, performing a move action onto the table as normal. --------------------------------------------- A unit may have multiple game effects or keywords to deploy available to it, but it can only deploy once. As above, the unit may Infiltrate at the appropriate timing, above; it may Scout X shortly thereafter, if it does not deploy using Infiltrate. Hope this helps, Seth
  13. Hi there, "While defending against an attack (...) in which weapons with the High Velocity Weapon Keyword are the only weapons in an attack pool, the Deflect keyword has no effect." This is the entirety of the Deflect keyword; the defending unit will not gain <Surge>:<Block>, nor will it cause the attack to suffer a wound for rolling a <Surge> result. Hope this helps, Seth
  14. Hello, From the Transport Unit Keyword entry: "When a unit with the Transport keyword deploys, after the effect is resolved, the chosen unit deploys by performing a speed-1 move." This will occur immediately after the Transport deploys; in other words, after its first move onto the battlefield. A transport may not perform an additional action prior to deploying its nominated unit. Hope this helps, Seth
  15. Hi there, If an aim token is spent to improve the range of a weapon using the Long Shot keyword, that weapon's range will be improved until the end of that attack sequence. The weapons range may be increased for multiple multiple attack pools, in the instance such a unit also has the Gunslinger keyword. --------------------------------------- One aim token, when spent for Long Shot when forming the first attack pool, will improve the range of the weapon for both attack pools. Hope this helps, Seth
  16. Hi there, The Relentless Unit Keyword (and Steady & Charge!) may indeed be used following the free move action granted by spending a standby token. If the standby token is spent to perform a free attack action, the only unit that can be declared as a defender during a free attack made in this way is the enemy unit that performed the effect that triggered the standby. If the standby is spent to perform a free move action, any attacks generated by that move action are not so limited! ------------------------------- Yes; a unit may perform a free attack action (granted by an eligible keyword) following the free move action granted by the standby token. Such a free attack action does not have any forced declared defender, and as such is not restricted to targeting the enemy unit that set off this chain of events. Hope this helps, Seth
  17. Hi there, You cannot, and so would not be able to perform this particular effect. This card may be played during the first Command Phase in this way, if desired, without divulging it. If so, you would gain no further effect from the Command Card besides the pips and the orders issued! Hope this helps, Seth
  18. Hi there, When Obi-Wan Kenobi uses Soresu Mastery, he may reroll all defense dice. He may not choose to reroll fewer than that. It is a full redo! Hope this helps, Seth
  19. Hi there, Yes, the same unit may both provide backup to and apply Guardian to the same friendly defending unit during a given attack, assuming all criteria for both game effects are met at the time each is applied. Hope this helps, Seth
  20. Hi there, As described in the Entourage Unit Keyword entry, units specified by the Entourage keyword ignore the <Corps> rank requirement to provide backup to the unit with the Entourage keyword. This does mean that Emperor Palpatine, thanks tothe Entourage: Imperial Royal Guards keyword, can receive backup from them even though they are not a Corps unit, assuming all other criteria are met. Hope this helps, Seth
  21. Hello, A unit reduces its maximum speed by 1 if any of its miniatures begin or end a move in difficult terrain, or if the movement tool overlaps a piece of difficult terrain. This is not exclusive to the unit leader - if any minis are placed into difficult terrain, the unit has moved into difficult terrain, and would have to reduce its speed. Hope this helps, Seth
  22. Hello, Dwit, A unit that is targeted by Vader's Might and placed in range of an enemy unit with a Standby token (in this case, Vader's friendly Stormtroopers) has not moved, attacked, or performed an action. Furthermore, they were placed on the table as the result of an effect of that Stormtrooper unit's controlling player. For all of these reasons, there is no opportunity for the Stormtroopers to spend their Standby. Hope this helps, Seth
  23. Hello, Szymciu, If an enemy moves (in this case, as a result of Force Push) into range and LOS of a friendly unit with a Standby token, that token may be spent if, among other things, that action was not caused by an effect of that friendly unit's controlling player. Using the Force Push Upgrade Card's free card action on a friendly unit (in your example, Darth Vader) will not allow other friendly units to spend their standby token after that enemy unit performs a speed-1 move. Hope this helps, Seth
  24. Hi there, The High Velocity Weapon Keyword has no direct interaction with the backup game effect. Eligible units may benefit from backup as normal when defending against attack pools with the High Velocity keyword. Hope this helps, Seth
  25. Hi there, The DC-15 Phase I Clone Trooper Upgrade Card has been removed. Please refer to the Errata Reference document on the Star Wars: Legion Rules & Organized Play page for more information. Hope this helps, Seth
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