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Seth

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Everything posted by Seth

  1. Hello, No. The Convert Attack Surges and the Convert Defense Surges steps of the attack sequence are not optional. Players change any surge results to the results indicated on their unit cards during the appropriate step. Hope this helps, Seth
  2. Hello, No. During round 1, enemy units cannot start a melee with a unit with a unit with a hostage token & card. This does include moving into melee. Hope this helps, Seth
  3. Hi there, The Bombing Run objective card specifies that players place claimed objective tokens in base contact with unit leaders within their respective deployment zones. For a unit leader to be within a deployment zone, it must be entirely within its given range. ---------------------------------- Correct. If a unit leader is not entirely within the deployment zone, it may not be given a claimed objective token during the Setup for the Bombing Run objective card. Hope that helps, Seth
  4. Hello, If two ranges are shown, the first number represents the minimum range, and the second number represents the maximum range. If a unit is at the minimum range, it is in range. If a unit is closer than the minimum range, it would not be an eligible target. ------------------------------------- As the noted weapons (Leia's Coordinated Bombardment and the AT-ST Mortar Launcher upgrade card) list range 4 as their minimum ranges, enemy units that are at range 4 are indeed eligible targets for those weapons. A ranged weapon with range 1-3 may be used for ranged attacks targeting enemy units at range 1. Hope this helps, Seth
  5. Hi there, When a vehicle has a Disabled token, it cannot reverse or strafe and must spend two actions to perform a non-pivot move action. If a vehicle is performing a free move action, it needn't spend any of its actions during its activation to perform that move, and that move will remain "free" even for a vehicle with a Disabled token. ---------------------------------------------- Yes, it may perform a free move action as normal as granted by the Standby token. Yes, it will perform perform a free move action as normal at the time specified by the game effect granting the compulsory move. Hope this helps, Seth
  6. Hello, If a unit begins its Perform Actions step suppressed, it performs one fewer action that activation. During Darth Vader's second activation - granted that round by the Implacable command card - he performs one fewer action. These effects are cumulative; Darth Vader, The Emperor's Apprentice may be reduced to zero actions if he is suppressed after the Rally step of his second activation. ------------------------------------ No, as Darth Vader can perform no actions that turn other than free actions. Hope this helps, Seth
  7. Hello, The Fire Support keyword may be used when another friendly unit performs a ranged attack. --------------------------- No, the Clone Troopers may not use Fire Support as the AT-RT is targeting a unit in base contact and so will perform a melee attack and not a ranged attack. For this same reason, the AT-RT may not use the stated ranged weapons; it may only target the enemy unit with which it is in base contact with its Grappling Claws melee weapon. Hope this helps, Seth
  8. Hello, The Offensive Push upgrade card may be exhausted while performing a move to gain Tactical 1. The Tactical X keyword will grant aim tokens when the unit performs a standard move (which a move provided by an ability such as No Time for Sorrows is) as part of an action or free action (the move provided by No Time for Sorrows is not an action). ------------------------------------------ Yes, they may exhaust Offensive Push. No, they will gain no Aim tokens, as they have no performed a standard move as part of an action or free action. Hope this helps, Seth
  9. Hello, Leia Organa's No Time for Sorrows command card allows units to perform a speed-1 move "when a friendly unit is issued an order." It does not specify the source of that order; any game effect that issues an order will trigger its effect. Yes to both. On the round that No Time for Sorrows is played, when (any) friendly unit is issued an order, it may perform a speed-1 move. This includes orders issued as a result of upgrade cards such as HQ Uplink, and keywords such as Coordinate. Hope this helps, Seth
  10. Hello, From the Bombing Run objective card, with my emphasis: "At the end of the Activation Phase, each player may detonate 1 unclaimed objective token that was flipped to its unclaimed side with the Drop ability by a unit they control." -------------------------------------------- Yes. Either player may use the Claim action to claim unclaimed objective tokens, regardless of how they were flipped to their unclaimed side or by whom. Your opponent may not detonate the unclaimed objective token, as it was not flipped to its unclaimed side with the Drop free action performed by a unit they control. Hope this helps, Seth
  11. Hi there, The Charge keyword may be used (immediately) after performing a move action. That timing is passed if the Jedi opts to instead perform perform a free card action (Force Push) following the move. They will have missed the opportunity to perform a free attack using Charge. Hope this helps, Seth
  12. Hi there, Units with the Hover: Ground keyword draw their silhouette as a Ground Vehicle would - a cylinder rising from the miniature's base all the way to the top of the vehicle's hull. There will be no "break" between the base and the silhouette as there might otherwise be for Repulsor Vehicles. It is not possible to draw LOS beneath the hull and above the base; its silhouette extends completely between its base and hull and blocks LOS as a Ground Vehicle would. Hope this helps, Seth
  13. Hi, That restriction applies to an attack sequence. A unit may not use Fire Support to add dice to more than one attack pool when another unit is declaring attacks. Hope this helps, Seth
  14. Hello, The AT-RT will displace the troopers it moves over. Yes. As they cannot be placed at a speed-1 move from their prior position, they will be placed as closed as possible, irrespective of that vertical height. Hope this helps, Seth
  15. Hi, As specified in the Terrain Height entry, "When determining the height of the terrain for the purposes of performing a movement or a climb, "measure the height of the part of the terrain the miniatures are moving or climbing to (...)". A vehicle may naturally traverse obstacle terrain up to the height of its silhouette, but may not move over elements of terrain greater than that height, as determined when it begins its move. -------------------------------------- Correct. You make that determination using the highest point of the silhouette when the unit performs its move. Neither of your hills are treated differently, unless both players have agreed otherwise using the Golden Rule of Terrain during the Declare Terrain step of Setup. If they are obstacle terrain and the vehicle is at the base of that terrain, the vehicle may ignore that obstacle terrain up to the height of their silhouette, and may not move onto or over elements of terrain higher than that point. Hope this helps, Seth
  16. Hi, The miniature is not stable in that position if it is knocking over/aside terrain upon which you are attempting to place it. Terrain should not be moved to make way for miniatures. Correct; trooper miniatures cannot partially overlap obstacle terrain. The miniature is not stable at that position if it is if it cannot rest there unassisted. In this scenario, the unit cannot end a move there. Hope this helps, Seth
  17. Hello, The War Weary condition battle card affects affects the range at which your units can use a friendly commander's courage when checked whether they are panicked. It has no interaction with command range or the Command Phase in general. Units can (typically) use the courage of any friendly commander when checking whether they are panicked; it is not limited to only the nominated commander. Note that the War Weary battle card has been updated in the Star Wars: Legion Errata Reference. ------------------------------------------- Yes. The range at which units may use their courage when checking for panic is reduced for both commanders. Yes, the operative is "the nominated commander" that phase for the purposes of relevant game effects. This does not make the operative a commander-type unit and does not allow other unit's to use the operative's courage when checking whether they are panicked. Hope this helps, Seth
  18. Hello, Terrain will not obstruct the drawing of a silhouette. It can extend through or past terrain "above" a miniature. In your example, the Stormtrooper and the Ewok have LOS to one another. Hope this helps, Seth
  19. Hello, Yes, the unit with Jump X may perform the pictured move between those roughly equal levels. While using Jump X, the unit ignores terrain of height X as determined from its current position. As the other platform is not greater than height X from the moving unit's perspective, it may indeed ignore that terrain and move to it with Jump X. Hope this helps, Seth
  20. Hello, Thanks for quoting the relevant sections of the rulebook for me! I will be using them to answer the below: -------------------------------- Yes. You will "measure the height of the part of the terrain the miniatures are moving or climbing to..." The 74-Z Speeder Bikes unit may ignore terrain up to Height 1 from their current position, and so can indeed move to another building that is taller than the one they are overlapping at the start of the move that is within that Height. Yes, for the same reasons as above. The Speeder X keyword allows this movement to "move over or end its movement on terrain equal to or less than height X," and the height is determined from their current position. As the other building is not greater than Height 1 above their current position, they move perform a move over or onto that terrain. Neither the Speeder X nor Jump X keyword necessarily require "multiple hops to get to table level." They may ignore terrain up to Height X as measured from their current position, and so may ignore the terrain they are upon currently and move to the table surface level regardless of that true vertical distance changed. Hope this helps, Seth
  21. Hello, "When determining the height of the terrain for the purposes of performing a movement or a climb, measure the height of the part of the terrain the miniatures are moving or climbing to, subtracting the height of any terrain the miniatures may be on." The Jump X entry reads that a unit "performs a move action as normal and can ignore or end its movement on top of terrain that is height X or lower. (...) When a unit performs the Jump X action, measure height from that unit’s starting position." As a unit with Jump X ignores terrain Height X or lower, as determined from its current position, it may ignore the terrain it is presently overlapping and fall to the battlefield level, even if that total vertical distance would have been greater than X if measured from the battlefield surface level. --------------------------------------------- Yes. Hope this helps, Seth Note this ruling has been updated to better reflect the language of the Star Wars: Legion Core Rulebook and better align with related questions and their answers. Edited just now by Seth
  22. Hello, Refer to the latest text for the Darkness Descends in the Star Wars: Legion Errata Reference. Of note, "If this card is divulged, it must be selected during round 1." If you did not divulge the card, you are not required to play it round 1, and may play it later in the game. Your opponent was incorrect. You may play it during round 2 (or round 1!) to gain Reliable 2 if it was not divulged. Hope this helps, Seth
  23. Hello, The Log Traps command card allows a unit with an Ewok Trapper to make the attack using the weapon shown on the card. As it is a ranged weapon, it may not be used by a unit that is engaged and unable to perform ranged attacks. Hope this helps, Seth
  24. Hello, When a unit uses the Comms Relay upgrade card (when they would be issued an order), they "... issue an order to the chosen unit instead." The unit with Comms Relay is not considered to have been issued an order, and will not qualify for game effects that occur when issued an order, such as the tokens from the Roger, Roger! command card. ----------------------------------------------------------- No, the B2 Battle Droids were not issued orders; orders were issued to the mentioned vehicles instead. Hope this helps, Seth
  25. Hello, The quoted attack sequence describes how a unit performs one or more attacks. A unit may perform more than one attack during the attack sequence if enabled to do so by multiple available weapons with which to attack multiple targets or the appropriate keywords (such as Beam or Gunslinger) - each is its own attack pool and these are declared and created in steps 1-3 of the Attack Timing sequence. Each of these attacks are then resolved by following steps 4-11 of the Attack Timing sequence. Hope this helps, Seth
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