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Negoldar

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Everything posted by Negoldar

  1. The damage dealt in step 12 of the attack chart is what counts for X-Men Blue. No. Given the above, the answers for your examples are 1, 2, and 0, respectively. Note that Rapid Fire creates a whole new attack that will have its own step 12 where it deals damage.
  2. Yes. Those two abilities share the same timing. You can declare and resolve them individually in the order of your choosing. If after resolving Out for Blood you have enough Power to use Assassin’s Step, you can use it.
  3. This will depend on whether or not you are following the Showdown or Premier Showdown rules. In the Showdown or Premier Showdown rules, players do not set up the battlefield themselves. They would choose sides, then setup the mission on the battlefield present at their table.
  4. Players should not be measuring in this fashion. You may not subdivide the measurement tools in this way. You are effectively creating a new, non-AMG provided measuring tool by doing this. You also can’t premeasure using a characters base, which you are effectively doing in this scenario, albeit through a workaround.
  5. Pinned means you did not move so in this case the Jump did not happen. General Obi-Wan Kenobi will not gain the extra dice.
  6. It depends on the type of movement and how the players have defined the terrain on the battlefield. For some movements, for example Push and Place, the moving character will move along the tool, and depending on agreed terrain definitions, possibly stop when it contacts the terrain you have described. For other movements, Advance, Climb, Dash, Place and Jump for example, characters do not move along the specified tool. If the placement of the tool is correct (taking into account the definitions of the terrain the players agreed to at the beginning of the game), the moving character is picked up and then put back onto the battlefield in contact with the tool. If the character fits in the desired final position, it makes it there.
  7. No. No. No. Sustained by Rage requires Lord Maul to spend Stamina equal to the cost of the ability. You cannot split the cost between Stamina and Force.
  8. Objectives you control remain yours until taken by an opponent or the current Struggle ends. There is no requirement to remain within a given distance of those objectives.
  9. No. Protection applies when a character is defending and is about to receive damage from the Damage Pool. That is not happening here so Protection does nothing.
  10. Advance and Dash are not actions. They are types of movement. When a character is activating it can do two actions. Only one of those actions can be a move action to Advance, Climb, or Dash. Abilities may grant movement that is not part of a move action and those can be used along with a move action.
  11. Mandalorians Are Stronger Together triggers when a move action ends within the specified range of another Mandalorian. Jet Pack does not involve a move action so it will not trigger this abiilty.
  12. No. Only the player who is playing the card will know what is in each pile. The opposing player will not find out until after selecting one of the two piles.
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