Thoras
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Everything posted by Thoras
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Enemy wounded by Battle Tactic, who wounded?
Thoras replied to Mandaluri's topic in Star Wars: Shatterpoint Rules Questions
It is an enemy effect to the unit being wounded, but no specific character or unit is considered to have caused the effect.- 3 replies
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- ewok trappers
- battle tactics
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You Cannot Hide Forever
Thoras replied to Hailcthuhlu's topic in Star Wars: Shatterpoint Rules Questions
"Infinite loop" is too strong a term, but it would be "shuffled" into the otherwise empty deck and then be the only card available to draw next turn. In this scenario, he would be "shuffled" into the otherwise empty deck and then you could choose whether to draw him or play your card from reserve next turn. -
Coordinated Fire and I’m Always First, Kid
Thoras replied to Mykaeus's topic in Star Wars: Shatterpoint Rules Questions
The event that "Coordinated Fire" is reacting to is that an attack was made. There are further conditions on what type of attack/who it came from, but the event itself is an attack. The event that "I'm always first, kid" is reacting to is that a combat action was made. There are further conditions on what type of combat action/who it came from, but the event itself is the combat action. Rex cannot trigger his reactive in this situation, but not because its the same event (it's not). I'm always first kid can only be used with a Clone Trooper Supporting Unit's combat action, where as Commander Wolffe is a secondary character. This is possible now that its a supporting unit making a combat action, but Captain Rex is not reacting to the second attack, he's reacting to the overall combat action. It would go like this The unit starts its combat action The First character starts its attack (Wolfpack can then coordinated fire during that attack) The first character ends its attack The second character starts its attack The second character ends its attack The unit ends its combat action (CC-7567 Captain Rex can now "I'm always first, kid" at this point)- 1 reply
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- coordinated fire
- im always first kid
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(and 2 more)
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Yes
- 1 reply
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- c-3po and r2-d2
- goodness gracious me
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Gore and legal placement
Thoras replied to DanLeCull's topic in Marvel: Crisis Protocol Rules Questions
If you know ahead of time you can’t fit, you just don’t perform that rule. The placement is lost. If you go to move the model and only then find out you can’t place him, you put him back where he was as best as possible, following the margin of error rules from the challenger document -
Gore and legal placement
Thoras replied to DanLeCull's topic in Marvel: Crisis Protocol Rules Questions
Yes -
This depends on a lot of factors. In general, yes, but the specifics of the scenario are vitally important. The thing to internalize is that Strained will occur at the first possible instance it can, the first time a triggering action has hit the "after the effect is resolved" timing. Yes (Also, note, she doesn't get a Recover, she has Heal's on her combat tree). The Heals occur in Step 8 and Strained triggers/resolves in Step 10e in this scenario Yes. Life Drain occurs in step 10c of an attack and Strained would resolve in 10e (if nothing else that triggers it has occurred first) (Also, same note as above, it is a Heal rather than a Recover).
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Mind Trick: Flipping Stance Cards
Thoras replied to Nevilicious's topic in Star Wars: Shatterpoint Rules Questions
It does not. The attack generated by Mind Trick occurs before Mind Trick itself is fully resolved. You use Mind Trick, it starts resolving, the first attack is ended, the new attack is performed (and any other rules that re-actively occur as a result of that attack, etc.), then Mind Trick is finished resolving. We'd have to know which specific thread to fully clarify for you, but the general rule is Flipping your stance card is an "Any time" ability, which isn't actually available at literally any time. An "any time" rule can't be used when another ability or effect is resolving. Since the attack generated by Mind Trick occurs within the resolution of Mind Trick itself, you have an effect currently resolving and are thus unable to make use of "any time" rules. -
Can you measure 2 distances with 1 tool?
Thoras replied to BProxy's topic in Marvel: Crisis Protocol Rules Questions
This sounds like two separate measurements that are not occurring at the exact same time. You measured Range 1 from the objective, placed the character in its spot, then measured range 4 from the character to somewhere else. The original question was about measuring the Range 1 and the Range 4 at the exact same time. -
Overhang within footprint of Terrain
Thoras replied to snugs95's topic in Marvel: Crisis Protocol Rules Questions
It's ultimately up to a discussion between the players and not something that can be judged properly from a picture. He is definitely not partially overlapping the terrain, he is fully overlapping it, so he fits that criteria. He fits in the location. Whether he is balanced is something the players would have to agree on. -
Can you measure 2 distances with 1 tool?
Thoras replied to BProxy's topic in Marvel: Crisis Protocol Rules Questions
Can you expand on the question? Do you have a specific interaction that is unclear? The clarification above is that measuring two different distances at the same time with a single tool is equivalent to using two different tools, which is against the core rules stipulation that you can only use one of each tool type at a time. -
Trip Up and Sacrifice
Thoras replied to KnucklexGold's topic in Marvel: Crisis Protocol Rules Questions
Trip Up is checking against the character that was the target at the time it was played, which would be character B. Due to character B suffering no damage, Trip Up does not apply Stun or Stagger -
Face Me and Sinister Traps
Thoras replied to SpiderFoesBeforeBros's topic in Marvel: Crisis Protocol Rules Questions
The trap would be triggered first -
Innate Superpowers
Thoras replied to Shadow Marvel's topic in Marvel: Crisis Protocol Rules Questions
If the text doesn't make it optional, you would be required to apply the effect. No, this is just saying they don't work in the same way an active or reactive superpower does. No, he doesn't have an option to take the full damage. This example has a more conversational tone, the can should not be construed as providing an option to use the rule. -
Can you measure 2 distances with 1 tool?
Thoras replied to BProxy's topic in Marvel: Crisis Protocol Rules Questions
You are effectively using 2 tools at this point, even if its physically only 1 tool. This is not how the measuring tools should be used. -
No matter the cost timing
Thoras replied to Lord soth's topic in Marvel: Crisis Protocol Rules Questions
No Matter the Cost should played at the start of Step 1 of an attack. No Matter the Cost is played at the start of Step 1 of an attack and thus does not have the same timing restrictions of Red Skulls Superpower. No, for the above reasons. -
There is no range or LOS requirements for the Under the Wheels attack, therefore these rules will be unable to remove you from their range or LOS
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- fire at will!
- hydra tank
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Tactics cards in standard timeline
Thoras replied to Fenaughty's topic in Marvel: Crisis Protocol Rules Questions
They are legal in the current standard challenger timeline- 3 replies
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- challenger
- team tactic card
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Ingress points should be discussed between both players prior to the start of the game and with the understanding of the movement options they provide to characters. As long as both players agree to it, nothing in the rules prevents players from defining Ingress Points separated by horizontal distances as connected Ingress Points.
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Timing for drawing a new struggle card
Thoras replied to TheUnseemlyOne's topic in Star Wars: Shatterpoint Rules Questions
This has been clarified in today's(Feb 2024) core rulebook update The turn order steps are now as follows 8. Resolve effects that happen at the end of the Turn. A. Resolve player effects starting with the active player. B. Resolve non-player effects in the order chosen by the active player. 9. The active player moves the Struggle token one space toward their Momentum tokens for each Active objective they control this Turn. If it is the first Turn of the game, skip this step. 10. If the Unit that just activated has a number of Injury tokens equal to its Durability (W), they are Defeated. 11. If either player won the Struggle, remove all Momentum tokens from the Struggle Tracker, set all Objective tokens to their Inactive side, and remove all Control tokens from the battlefield. A. Reset the Struggle Tracker and draw the next Struggle Card. B. If there are multiple map options, the player who lost the Struggle chooses one. C. Check the chosen map and flip the corresponding Objective tokens to their active side. 12. The active player’s Turn is now over; their opponent becomes the active player and begins their Turn as described in step 1. A. If the player who just finished their Turn does not have any cards remaining in their Order Deck or in reserve, they Refresh their Order Deck. -
Combat tree advancement
Thoras replied to jediplaya's topic in Star Wars: Shatterpoint Rules Questions
With the latest rulebook update posted today(Feb 2024), the damage from a condition being applied to a Unit that already has that condition, if the condition is added via the combat tree options, becomes a part of the normal damage pool now. -
This ruling is changing slightly with the update to the core rules today (February 2024). The damage from a condition being applied to a Unit that already has that condition, if the condition is being added via the combat tree options, becomes a part of the attacks damage pool now. The damage from a condition being applied to a Unit that already has that condition, if the condition is being added from something other than a combat tree option, still occurs immediately.
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Multiple conditions and wounding.
Thoras replied to HazMatt's topic in Star Wars: Shatterpoint Rules Questions
With the latest rulebook update posted today, the damage from a condition being applied to a Unit that already has that condition, if the condition is added via the combat tree options, becomes a part of the normal damage pool now, so it would be considered to be from that attack, yes.- 7 replies
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- conditions
- wounded
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