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Kris M

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Everything posted by Kris M

  1. As proximity mines detonate after a ship moves through or overlaps the device, both devices would detonate.
  2. You can choose to place a delayed fuse on any number of the cluster mines
  3. Some plastic miniatures extend beyond their plastic base. For this reason, the miniature does not affect any game mechanics. The miniature may overlap obstacles and hang over the edge of the play area without issue. If a miniature would touch another miniature or disrupt a ship’s movement, the players should add or remove one peg from the base to prevent this contact. Otherwise, the players can temporarily remove the miniature from its base until ships have moved to allow it to be returned.
  4. Yes. Seyn Marana's (TIE/ln Fighter) pilot ability is a dice modification and happens in step 2b of an attack.
  5. The effect of changing a blank result to an evade result was an effect of an attack being obstructed by a gas cloud and could be found under the Obstructed heading. In the most recent Rules Reference update (v1.3.2 as of this posting), under Obstructed, this effect has been removed.
  6. No. Roark Garnet (Rebel, HWK-290) allows a ship in his firing arc to engage at initiative 7. It doesn't change the initiative value of the ship itself.
  7. While an ionized ship sets a maneuver on it's dial, this dial is not assigned to the ship and can not be interacted with unless that ship ceases to be ionized prior to it's activation. An ionized ship with Cassian Andor (crew) equipped may use it's ability to guess a maneuver and look at an enemy ship's dial, but as it doesn't have a maneuver dial assigned, may not change it's maneuver if it guessed correctly.
  8. No. Before you would expose 1 of your damage cards, R1-J5's (Fireball) pilot ability allows you to look at your existing facedown damage cards and choose to one to expose instead of exposing a damage card by random choice.
  9. Apologies - this one slipped under the radar - Yes, an object is within a specified range if the entirety of it is inside that range. So no part of the base could extend beyond range 1
  10. During the Execute Maneuver step, all abilities that alter the difficulty of the maneuver are cumulative. As both Seasoned Navigator (Crew) and Nien Numb (Crew) happen during the Execute Maneuver step, the difficulty of the maneuver would be increased to white (via Seasoned Navigator) then back down to blue (via Nien Numb)
  11. A reminder of the rules in place for the forum: There are NO card images or external links allowed in posts or profiles on this forum. Any post containing an external link or mentioning an external source will be removed. Please try the search function before asking a rules question. Any topic made that is not a rules question will be deleted without consideration and you will receive a warning. Should you continue to receive warnings you will be banned from the forums. When asking rules questions please be clear about your question listing the name of all relevant rules without using nick names, abbreviations, or slang. Make sure to only ask ONE rules question per thread. Create a new thread for each question. Thank you kindly
  12. No, Zorii Bliss can only perform the initial action.
  13. No, the Customized, Modified and Scavenged YT-1300 ships are all variations of a YT-1300 freighter, whereas the the BTL-B, BTA-NR2 & BTL-A4 Y-Wings are different ships altogether. The same would go for T-65 & T-70 X-Wings, RZ-1 & RZ-2 A-Wings
  14. No, as per the Rules Reference Guide under Remotes: If a remote does not have any arcs, a ship cannot be in or outside of any of that remote’s arcs.
  15. The attack range is determined by measuring range from the closest point of the attacker to the closest point of the defender that is in the attack arc. When measuring out of one of the side arc, the closest point would be the plastic ship base.
  16. The huge ship damage deck contains Crew and Ship damage cards. As a reminder, there are no card images or external links allowed in posts.
  17. When a fused obstacle would be removed, one fuse marker is removed from that obstacle instead, and that obstacle is not removed, this is still the case should a huge ship overlap an Electro-Chaff Cloud
  18. The end of the round occurs during the End Phase, after Step 4, but before the criteria for winning the game are checked.
  19. Stress is removed during the Check Difficulty step of a maneuver (Step 2). In this example, Countess Ryad would have revealed the blue maneuver, but in choosing to execute it as a Koiogran Turn maneuver instead, would have increased the difficulty to white, leaving her with the stress token she began with. As outlined in the Rules Reference Guide under Maneuver: A ship can execute a maneuver by resolving the following steps in order: 1. Maneuver Ship: During this step, the ship moves using the matching template. a. Take the template that matches the maneuver from the supply. b. Set the template between the ship’s front guides (so that it is flush against the base). c. Pick up and place the ship at the opposite end of the template and slide the rear guides of the ship into the template. d. Return the template to the supply. 2. Check Difficulty: During this step, if the maneuver is red, the ship gains one stress token; if the maneuver is blue, the ship removes one stress token and one strain token and one deplete token.
  20. Mines detonate before Feedback Ping can trigger, specifically between the Maneuver Ship and Check Difficulty steps.
  21. Not in official tournament play, but there's nothing stopping you from using it in casual play. I would recommed talking to your opponent fist to see if they're happy for it to be used first though as it's not an obstacle that's commonly seen.
  22. Yes, as the guides count when determining if a ship overlaps or not, if you tried to Rotate and the guides would overlap the ship base, you would not be able to Rotate.
  23. Exposing a damage card does not count as dealing a damage card and therefore would not trigger Impervium Plating (Modification)
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